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Name

 Smelted Kin: Inhuman Impact 

 

Developer

 Microbat Studio 

 

Publisher

 Microbat Studio 

 

Tags

 Indie 

 

Adventure 

 

Singleplayer 

Release

 Oct 2021 

 

Steam

 € £ $ / % 

 

News

 3 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/1604050 

 


LINUX STREAMERS (0)




Updated demo version 1.0.8

This version contains a full level, as it is planned in the final release

Many improvements compared to the previous version:


  • Improvements in physics / gravity
  • The appearance of the levels has been significantly improved
  • Improved sound design, the range of sounds has been significantly expanded
  • More comfortable shooting mechanics, as well as a new AOE ability
  • New additional upgrade effects
  • Some important events will be displayed in text
  • Mini-quest with a special special enemy
  • Improvements in game control and navigation in the interface


Try it and let us know your impressions or suggestions


[ 2022-02-19 12:40:41 CET ] [ Original post ]

Devlog #2

This update is mainly aimed at developing the next location, but the existing level and mechanics were also refined.

[h3]What's new:[/h3]


  • Implemented design of a new outdoor area

  • Designed new enemies for that new location. Here are some of them

    [hr][/hr]

    [hr][/hr]

  • New mini-boss. It will be recognizable by those who are familiar with the first episode of the game. Here, his goals are slightly different and this is more of a mini-quest.

  • Added elemental blow to combat mechanics. AOE attack, at the cost of resources



[h3]What's improved:[/h3]

  • Each upgrade now has a unique additional effect. This gives more tactics to the battle, because for the additional effect to work, you can improve the ability only 1 time



[h3]What's in the next devlog :[/h3]

  • Some improvements in UI, extended radar for outdoor areas, system messages
  • A closer look at new locations
  • There will be an updated demo as well


[ 2021-12-31 14:56:21 CET ] [ Original post ]

Devlog #1

The first devlog is already here.

The demo is available, hopefully without critical bugs and contains the entire first level. About 20-40 minutes of gameplay depending on which places you want to visit.

The game takes place on a colonial base, which finds itself in confrontation with local life forms. This is a sequel to the first episode.

The mechanics of the game are mostly an action platformer with elements similar to the blaster master (character and tank).

[h3]What is implemented:[/h3]


  • Tank controller - full implementation
  • The character controller is a full implementation, but some features are likely to be added.
  • Outdoor area- fully implemented, with an underground branch, which will be implemented in other locations.

    [hr][/hr]

  • Indoor locations are non-linear, only for the character, 2-3 per level.

  • Mini bosses, 2-3 per level, can be found inside indoor and outdoor locations.

    [hr][/hr]

    [hr][/hr]
  • Loot and upgrades of the tank and character. Fully implemented, but the balance is still in questionable stage.

  • Enemies and environment. Fully implemented in the demo version, but will differ in other locations.

    [hr][/hr]

    [hr][/hr]

    [hr][/hr]



[h3]What's next:[/h3]

The second level (of three), which will be different from the first. There will be not only mechanical creatures, but also local nature, inhabitants and even "living" colonists. It will not be present in the demo version, but the progress will be described in the next devlog.


[ 2021-08-15 17:59:47 CET ] [ Original post ]