This version contains a full level, as it is planned in the final release Many improvements compared to the previous version:
- Improvements in physics / gravity
- The appearance of the levels has been significantly improved
- Improved sound design, the range of sounds has been significantly expanded
- More comfortable shooting mechanics, as well as a new AOE ability
- New additional upgrade effects
- Some important events will be displayed in text
- Mini-quest with a special special enemy
- Improvements in game control and navigation in the interface
[ 2022-02-19 11:40:41 CET ] [ Original post ]
This update is mainly aimed at developing the next location, but the existing level and mechanics were also refined.
What's new:
- Implemented design of a new outdoor area
- Designed new enemies for that new location. Here are some of them
[hr][/hr]
[hr][/hr]
- New mini-boss. It will be recognizable by those who are familiar with the first episode of the game. Here, his goals are slightly different and this is more of a mini-quest.
- Added elemental blow to combat mechanics. AOE attack, at the cost of resources
What's improved:
- Each upgrade now has a unique additional effect. This gives more tactics to the battle, because for the additional effect to work, you can improve the ability only 1 time
What's in the next devlog :
- Some improvements in UI, extended radar for outdoor areas, system messages
- A closer look at new locations
- There will be an updated demo as well
[ 2021-12-31 13:56:21 CET ] [ Original post ]
The first devlog is already here. The demo is available, hopefully without critical bugs and contains the entire first level. About 20-40 minutes of gameplay depending on which places you want to visit. The game takes place on a colonial base, which finds itself in confrontation with local life forms. This is a sequel to the first episode. The mechanics of the game are mostly an action platformer with elements similar to the blaster master (character and tank).
What is implemented:
- Tank controller - full implementation
- The character controller is a full implementation, but some features are likely to be added.
- Outdoor area- fully implemented, with an underground branch, which will be implemented in other locations.
[hr][/hr]
- Indoor locations are non-linear, only for the character, 2-3 per level.
- Mini bosses, 2-3 per level, can be found inside indoor and outdoor locations.
[hr][/hr]
[hr][/hr] - Loot and upgrades of the tank and character. Fully implemented, but the balance is still in questionable stage.
- Enemies and environment. Fully implemented in the demo version, but will differ in other locations.
[hr][/hr]
[hr][/hr]
[hr][/hr]
What's next:
The second level (of three), which will be different from the first. There will be not only mechanical creatures, but also local nature, inhabitants and even "living" colonists. It will not be present in the demo version, but the progress will be described in the next devlog.
[ 2021-08-15 15:59:47 CET ] [ Original post ]
🎮 Full Controller Support
Explore abandoned and active colonial buildings with your character to unlock the path further on the surface
Improve your character and vehicle abilities with the help of your companion - a humanoid android
Non-stop action in outdoor locations and exploration gameplay in indoor areas
Creepy atmosphere and surreal creatures are present to some extent
Find out what happened to the colonial mission and the reward will be a replayability with a slightly different gameplay (replayability will be added shortly after the release of the full version)
- OS: Ubuntu 18.04
- Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550Memory: 2 MB RAM
- Memory: 2 MB RAM
[ 6132 ]
[ 2625 ]