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Alpha Update v0.3.2: Input System Overhaul
I've updated the project's input system to a newer method, making it a lot easier to customize. I've cleaned a lot of the code for the input handling while doing this. As a result, we have rebindable inputs with a much more resilient framework. You can now assign keys to many new shortcuts like directional card switching, numerical card selection, end turn, flee etc. These shortcuts make it possible to play the encounter phase only using the keyboard. This system also makes it easier for me to possibly add gamepad support in the future.
With the brand new pristine buttons, you now won't accidentally click the flee button or you won't be frustrated why the end turn button doesn't work. The "Try to Flee" button will now require you to hold it for 1 second before triggering. The "End Turn" button will now remember that you clicked it, even if you did during the card play animations. I call these smart buttons! From this point on, I'll be continuing the development with bi-weekly updates. This means that the next update will be on October 30th. That update will be focusing on the UI Overhaul. I've also been experimenting with improving the visual style further. It's possible that I'll roll those changes into the update as well. If you want to try out the game after the demo expires, please feel free to join our Discord server. Until next time!
[ 2020-10-16 16:00:39 CET ] [ Original post ]
This week's patch was focused on the input system of Draft of Darkness. These changes make the game controls customizable and adds some quality of life improvements here and there.
This update is also applied to the demo version on Steam, which will be deactivated on October 18th! If you miss the demo or want to continue playing, you can join the Discord server to play the Alpha version:
Customizable Key Bindings
I've updated the project's input system to a newer method, making it a lot easier to customize. I've cleaned a lot of the code for the input handling while doing this. As a result, we have rebindable inputs with a much more resilient framework. You can now assign keys to many new shortcuts like directional card switching, numerical card selection, end turn, flee etc. These shortcuts make it possible to play the encounter phase only using the keyboard. This system also makes it easier for me to possibly add gamepad support in the future.
Better Buttons For Encounters
With the brand new pristine buttons, you now won't accidentally click the flee button or you won't be frustrated why the end turn button doesn't work. The "Try to Flee" button will now require you to hold it for 1 second before triggering. The "End Turn" button will now remember that you clicked it, even if you did during the card play animations. I call these smart buttons! From this point on, I'll be continuing the development with bi-weekly updates. This means that the next update will be on October 30th. That update will be focusing on the UI Overhaul. I've also been experimenting with improving the visual style further. It's possible that I'll roll those changes into the update as well. If you want to try out the game after the demo expires, please feel free to join our Discord server. Until next time!
[ 2020-10-16 16:00:39 CET ] [ Original post ]
Draft of Darkness
Crawly Games
Developer
Crawly Games
Publisher
2021-07-30
Release
Game News Posts:
87
🎹🖱️Keyboard + Mouse
Very Positive
(253 reviews)
Public Linux Depots:
- Draft of Darkness Linux [897.36 M]
Draft of Darkness is a roguelike deckbuilder in a post-apocalyptic setting with survival horror and resource management mechanics. Select a hero, build your starting deck and start your adventure!
During your journey:
During your journey:
- Fight with infected creatures, government robots and other survivors in a turn-based battle system.
- Explore a post-apocalyptic city consumed by darkness. Each map is procedurally generated and unique for every run.
- Build a party of survivors to help you on your journey. Each has their own deck of abilities!
- Trade to collect better equipment and cards, which you can use to strengthen your companions.
- Make important decisions. Your choices are key to progress the story forward.
Unique Weapon Based Combat System
Each card in Draft of Darkness can be used by equipping a type of weapon. Determine your strategy by building unique decks combining cards from different weapon types. Each weapon has unique mechanics that can be mixed and matched for insane combos!Explore Procedurally Generated Maps
Find friends and foes lurking deep within the dark corners of the Residence, Streets and Hospital areas. Manage the status of your party, avoid radiation and infection at all costs!Every Run Matters
At the end of every run, even if you fail, you will receive credits that can be used to open booster packs to unlock new starting cards for your next run. Every death is a chance to try out new strategies!Every Choice Matters
Draft of Darkness has a unique "meta story progression" system, where every decision can alter the outcome of the story and allow for new ways to progress. You might try different choices on your next run, but that won't always be possible.MINIMAL SETUP
- Processor: Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics Card with 2GB RAM
- Storage: 1 GB available space
- Processor: Core i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics Card with 4GB RAM
- Storage: 1 GB available space
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