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Minor Content Update v0.5.4: New Cards, Items and Decision Events


In this content focused patch, 2 new cards have been added for each existing weapon type, as well as 5 new cards for the unarmed card set. This brings us closer to our goal of 25 cards per weapon type. In general, I aimed to fill in the gaps and improve existing mechanics for the weapons; for example: more light damage opportunities for the flashlight, more synergy for the pistol, damage and energy sustain for the syringe, better deck control for the shotgun, a new bleeding approach for the knife etc. Some of the new cards intentionally promote inter-weapon type interaction, hoping to achieve better synergy in the current and future character decks. I've also added a total of 13 new trophy items. These are distributed in the already existing item batches, so if you have already unlocked them, you'll start getting these items right away. Big thanks to those who helped me by giving awesome item ideas and inspiration in our Discord Server! I've credited them in the changelog below. If you have an item idea, you can join in and send it over too! New decision events are also added to the game, which will add a bit more variety to your runs:

  • "Hole in the Wall" will spawn in any one of the areas, which will [spoiler]let you get resources by sacrificing your hero's or companions' health[/spoiler].
  • "Morgue" will spawn in the Hospital, [spoiler]giving you an opportunity to gain equipment, resources and cards[/spoiler].
  • "Quick Enhancement Machine" will spawn in the Streets or in the Hospital, [spoiler]making it possible to upgrade your equipment, increasing their attributes[/spoiler].

The new knife card "Out for Blood" will let you inflict Bleeding with direct damage sources such as the new "Kunai" item and the good old "Choppy Chop"! Another big change is made on Cara's perk. With the increased decay speed of the Bleeding that came with the previous patches, Cara's perk was becoming a disadvantage for her because of the limited time to build up Bleeding layers. To fix this, her perk's effect has been transferred to her old starting item called "Warning Letter", which is now toggleable. (This item had previously been removed when the perks were introduced). This gives you full control for when to speed up Bleeding procs, and when to slow them down. Her perk is also changed to give more incentive to natural Bleeding decay strategy, by having it enhance physical damage output from Cara or her companions. The next patch will focus on the equipment system rework. I'm aiming to tone down the full randomization on equipment, and replacing it with a more user-friendly system. With the additional improvements to the UI, I'm hoping to streamline equipment management to make it a more enjoyable experience.

Full Patch Notes for v0.5.4


[expand type=details]

Content


- (Card/Axe) "Ponder": Brace 4: Draw 3 cards. Discard up to 2 cards, gain Brace 2 per card discarded. - (Card/Axe) "Prod": Brace 2: Deal 6 physical damage. Switch to alternative weapons. Increase the base damage of the next card you play this turn by 2. - (Card/Flashlight) "Ricocheting Beam": Deal 6 light damage, then 4 light damage more to another random enemy. - (Card/Flashlight) "Sunburn": Deal 6 light damage + 1 light damage for each debuff or disability on the target. - (Card/Knife) "Dramatic Stab": Deal 1(3) physical damage. Next card you use this turn (except "Dramatic Stab") will be drawn back to your hand. - (Card/Knife) "Shadow Rush": Advance 25%. If your have Stealth, Advance 40% instead. - (Card/Knife) "Out for Blood": Limited 1. Knife attacks will instead apply Bleeding equal to their base damage this turn. Critical strikes will apply 50% more Bleeding. - (Card/Pistol) "Play the Victim": Deal physical damage equal to half of the total debuff and disability layers on yourself twice (max. 5 per stack). - (Card/Pistol) "Sidearm Tactics": Deal 4 physical damage. Reduce energy cost of next non-pistol card you use this turn by 50%. - (Card/Shotgun) "Double-Barrel Shot": Discharge. Deal 6 physical damage twice. Next Pump Action card you play this turn won't trigger a Pump Action. - (Card/Shotgun) "Payout": Pump Action. Draw cards until you draw a Pump Action card or a total of 3 card(s). - (Card/Syringe) "Blinding Needle": Deal 2 physical damage. Apply Bad Vision 1. - (Card/Syringe) "Secret Formula": Gain Kickstart 2 when discarded without activation. Goes to the draw pile when discarded at the end of the turn. - (Card/Unarmed) "Heavy Punch": If unarmed, deal physical damage equal to the number of cards in your draw pile; if not, deal half the damage. - (Card/Unarmed) "Karate Chop": Deal 4 physical damage. Combo 2: Goes to the top of the draw pile. - (Card/Unarmed) "Oily Hands": Limited 3. Unusable. In hand: Reduce energy cost of melee damage dealing cards by 1. - (Card/Unarmed) "Poke": Deal 2 physical damage. Create a Poke card in your draw pile. - (Card/Unarmed) "Stall": Deal 3 physical damage. Combo 5: Advance 5% another random ally for each card in your hand. - (Item/Trophy) "Post-it Note": Once per encounter, select a card from your draw or discard pile: On your next turn, draw that card if it's not in your hand. - (Item/Trophy) "Kunai": Every 5th time an ally deals direct damage to enemies, deal 1 physical damage to all enemies. - (Item/Trophy) "Radioactive Knuckles": The possessor's melee attacks deal 25% increased damage, but inflict Radiation 1 to the possessor. - (Item/Trophy) "Radioactive Can": At the end of the possessor's turn, they restore 5 health but receive Radiation 1. (Credits: @KanadeBacon#0746) - (Item/Trophy) "Old Backpack": For all allies increase Hand Size by 1 if they have 15+ cards, 2 if they have 24+ cards, 3 if they have 30+ cards. - (Item/Trophy) "Red Ribbon": Selected card will be moved to the top of the owner's draw pile at the start of encounters. - (Item/Trophy) "Scavenger's Rulebook": While looting, you can convert resources to another random resource. (Credits: @Strikeing#1158) - (Item/Trophy) "Reverse Card": Once per encounter, transfer up to 2 stacks of a debuff from yourself to the targeted enemy. - (Item/Trophy) "Pandora's Box": Gain random resources and consumables. Destroyed on use. - (Item/Trophy) "Nazar Bead": Have a very low chance to receive 0 damage from enemy attacks during an enemy turn. - (Item/Trophy) "Metal Lockpick": Allows you to open locked doors. Have a chance to gain extra loot from ordinary loot locations (drawers, garbage bags etc...) - (Item/Trophy) "Suppressor": The possessor deals 30% reduced damage, but costs of the possessor's ranged damage cards are reduced by 1 during encounters. (Credits: @Anything Goes#5236) - (Item/Trophy) "Whetstone": Increase Bleeding inflicted by cards by 1 during encounters. Any repetition on the card is reduced by 1. (Credits: @King Mordred#6223) - (Decision Event) "Quick Enhancement Machine": Lets you upgrade equipment. - (Decision Event) "Hole in the Wall". - (Decision Event) "Morgue".

Balance


- Cara's perk has been reworked to: "When Bleeding triggers naturally on an enemy, have a chance to reduce their Physical Defense by 50% of the triggered Bleeding." - Cara now has a new starting item: "Warning Letter", which has the same effect of her old perk: "When enabled, enemy Bleeding interval is reduced by 1 second.". This item can be toggled on and of by the hero. - (Companion) "Thug": "Opportunist" perk will only affect cards with 3 or more energy cost. - (Card/Axe) "Braced Impact": Brace scaling limited to 20. - (Card/Knife) "Bleeding Stab": Bleeding 4->3. - (Card/Knife) "Stealth Blow": Stealth scaling limited to 10. - (Card/Knife) "Wounding Tantrum": Repeat count 6->5. - (Card/Knife) "Heroic Moment": Courage scaling limited to 8. - (Card/Unarmed) "Kick": Energy Restore 3->2. - (Card/Unarmed) "Punch": Energy Cost 2->3. - (Card/Unarmed) "Recovery": Activation of the card will remove the energy reduction from Recovery. - (Card/Unarmed) "Repel": Energy Cost 2->3. - (Condition) "Brace": Physical Def Increase 2x->1x. - (Condition) "Marked": Scaling limited to 200%. - (Enemy) "Claw": "Vanish" Cooldown 10->20. Won't activate if user already has Stealth.

Bugfixes


- Wording clarified on some of the cards. - Fixed "Crippled" physical power reduction not being removed. - Fixed "Little Robot" event rarely not spawning when required. - Fixed some of the base damage scaling items not affecting Axe cards with multiple possible damage values.[/expand]


[ 2021-09-09 00:31:39 CET ] [ Original post ]



Draft of Darkness
Crawly Games
  • Developer

  • Crawly Games
  • Publisher

  • 2021-07-30
  • Release

  • Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 86  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (226 reviews)


  • Review Score

  • https://crawlygames.com/draft-of-darkness
  • Website

  • https://store.steampowered.com/app/1380650 
  • Steam Store



  • Draft of Darkness Linux [897.36 M]

  • Public Linux depots

  • Draft of Darkness is a roguelike deckbuilder in a post-apocalyptic setting with survival horror and resource management mechanics. Select a hero, build your starting deck and start your adventure!

    During your journey:
    • Fight with infected creatures, government robots and other survivors in a turn-based battle system.
    • Explore a post-apocalyptic city consumed by darkness. Each map is procedurally generated and unique for every run.
    • Build a party of survivors to help you on your journey. Each has their own deck of abilities!
    • Trade to collect better equipment and cards, which you can use to strengthen your companions.
    • Make important decisions. Your choices are key to progress the story forward.

    Unique Weapon Based Combat System

    Each card in Draft of Darkness can be used by equipping a type of weapon. Determine your strategy by building unique decks combining cards from different weapon types. Each weapon has unique mechanics that can be mixed and matched for insane combos!

    Explore Procedurally Generated Maps

    Find friends and foes lurking deep within the dark corners of the Residence, Streets and Hospital areas. Manage the status of your party, avoid radiation and infection at all costs!

    Every Run Matters

    At the end of every run, even if you fail, you will receive credits that can be used to open booster packs to unlock new starting cards for your next run. Every death is a chance to try out new strategies!

    Every Choice Matters

    Draft of Darkness has a unique "meta story progression" system, where every decision can alter the outcome of the story and allow for new ways to progress. You might try different choices on your next run, but that won't always be possible.
    MINIMAL SETUP
    • Processor: Core i5Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics Card with 2GB RAM
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • Processor: Core i7Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics Card with 4GB RAM
    • Storage: 1 GB available space
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