▶
Update Notes for Patch v0.9.0_p1
- Tooltips are now shown in the card detail screen when hovering over the card. - Attribute calculation tooltips now show Crit. Chance in the percentage format. - In "Mystery Box" event, one of the reference phrases for the crow token is changed from "the scavenger" to "the carrion", to prevent confusion with the axe token. In addition, this puzzle will use the same phrase for each token per generated puzzle. - Added "Locked Drawer" as another trigger for the "Public Phone" event, to increase players' chances to trigger it. - Some changes have been made to the "Hidden Doors" event when triggered with Ivan. It's now possible to advance in the event to get rewards with Ivan.
- (Card/Knife) Withstand Pain: Protection Layers 3->2. Now gives Block 10. - (Card/Axe) Axecelsior: Physical Dmg. 5->10, Fatigued Layers 10->5. - (Card/Spray Gun) Stir: Chemical Cost 1->0, HP Loss 1->2. Now HP is lost when a card with 3 or less energy cost is drawn (instead of 3 or more). - (Card/Spray Gun) Weak Spray: Acid Dmg 0.4->0.25. - (Card/Mech) Aerial Shot: Physical Dmg. 1.5->3. - (Card/Mech) Chemical Bomb: Acid Dmg. 3->4. - (Card/Mech) Cluster Bomb: Physical Dmg. 2->2.5. - (Card/Mech) Dark Chain: Dark Dmg. 1->2. - (Card/Mech) Dark Flame: Dark Dmg. increase per use 1.5->2.5. - (Card/Mech) Incendiary Bomb: Burn Dmg. 3->4. - (Card/Mech) Repeating Shot: Physical Dmg. 1->2. - (Card/Mech) Shoot: Physical Dmg. 1->1.5. - (Card/Mech) Weak Claw: Physical Dmg. 0.4->0.6. - (Card/Mech) Shield Up: Block 3->4. - (Card/Mech) Wormhole: Battery Charge Cost 2->1. - (Condition) Core: Agile: Speed Increase 20%->30%, Crit. Chance Increase 20%->40%. - (Condition) Core: Gunslinger: Power Increase 30%->50%. Now increases all Power attributes, instead of just Physical Power. - (Condition) Core: Overheat: Speed Increase 40%->60%. - (Condition) Core: Defender: All Defence Increase 30->50. - (Perk) Repellent: Push Back 10%->5%.
- Fixed "Black Pendant" item not giving Virus immunity. - Fixed some of the equipment card effects not working when equipped in the alternative weapon slots. - Fixed Ivan getting high amount of unarmed cards because of Leo being considered unarmed. - "Weird Painting" event now gives "Out for Blood" card instead of "Choppy Chop", since "Choppy Chop" is an equipment card. - Fixed "Burning Chain" card having wrong target type. - Fixed "Public Phone" event being active for Ivan. - Fixed "Matter Collapse" not showing crit. damage. - Fixed "Hidden Doors" event puzzle giving Pennies over and over when "Recall Solution" is selected with Ivan.
[ 2022-07-23 15:48:11 CET ] [ Original post ]
Small patch with some balance tweaks and bug fixes.
Improvement
- Tooltips are now shown in the card detail screen when hovering over the card. - Attribute calculation tooltips now show Crit. Chance in the percentage format. - In "Mystery Box" event, one of the reference phrases for the crow token is changed from "the scavenger" to "the carrion", to prevent confusion with the axe token. In addition, this puzzle will use the same phrase for each token per generated puzzle. - Added "Locked Drawer" as another trigger for the "Public Phone" event, to increase players' chances to trigger it. - Some changes have been made to the "Hidden Doors" event when triggered with Ivan. It's now possible to advance in the event to get rewards with Ivan.
Balance
- (Card/Knife) Withstand Pain: Protection Layers 3->2. Now gives Block 10. - (Card/Axe) Axecelsior: Physical Dmg. 5->10, Fatigued Layers 10->5. - (Card/Spray Gun) Stir: Chemical Cost 1->0, HP Loss 1->2. Now HP is lost when a card with 3 or less energy cost is drawn (instead of 3 or more). - (Card/Spray Gun) Weak Spray: Acid Dmg 0.4->0.25. - (Card/Mech) Aerial Shot: Physical Dmg. 1.5->3. - (Card/Mech) Chemical Bomb: Acid Dmg. 3->4. - (Card/Mech) Cluster Bomb: Physical Dmg. 2->2.5. - (Card/Mech) Dark Chain: Dark Dmg. 1->2. - (Card/Mech) Dark Flame: Dark Dmg. increase per use 1.5->2.5. - (Card/Mech) Incendiary Bomb: Burn Dmg. 3->4. - (Card/Mech) Repeating Shot: Physical Dmg. 1->2. - (Card/Mech) Shoot: Physical Dmg. 1->1.5. - (Card/Mech) Weak Claw: Physical Dmg. 0.4->0.6. - (Card/Mech) Shield Up: Block 3->4. - (Card/Mech) Wormhole: Battery Charge Cost 2->1. - (Condition) Core: Agile: Speed Increase 20%->30%, Crit. Chance Increase 20%->40%. - (Condition) Core: Gunslinger: Power Increase 30%->50%. Now increases all Power attributes, instead of just Physical Power. - (Condition) Core: Overheat: Speed Increase 40%->60%. - (Condition) Core: Defender: All Defence Increase 30->50. - (Perk) Repellent: Push Back 10%->5%.
Bugfixes
- Fixed "Black Pendant" item not giving Virus immunity. - Fixed some of the equipment card effects not working when equipped in the alternative weapon slots. - Fixed Ivan getting high amount of unarmed cards because of Leo being considered unarmed. - "Weird Painting" event now gives "Out for Blood" card instead of "Choppy Chop", since "Choppy Chop" is an equipment card. - Fixed "Burning Chain" card having wrong target type. - Fixed "Public Phone" event being active for Ivan. - Fixed "Matter Collapse" not showing crit. damage. - Fixed "Hidden Doors" event puzzle giving Pennies over and over when "Recall Solution" is selected with Ivan.
[ 2022-07-23 15:48:11 CET ] [ Original post ]
Draft of Darkness
Crawly Games
Developer
Crawly Games
Publisher
2021-07-30
Release
Game News Posts:
87
🎹🖱️Keyboard + Mouse
Very Positive
(253 reviews)
Public Linux Depots:
- Draft of Darkness Linux [897.36 M]
Draft of Darkness is a roguelike deckbuilder in a post-apocalyptic setting with survival horror and resource management mechanics. Select a hero, build your starting deck and start your adventure!
During your journey:
During your journey:
- Fight with infected creatures, government robots and other survivors in a turn-based battle system.
- Explore a post-apocalyptic city consumed by darkness. Each map is procedurally generated and unique for every run.
- Build a party of survivors to help you on your journey. Each has their own deck of abilities!
- Trade to collect better equipment and cards, which you can use to strengthen your companions.
- Make important decisions. Your choices are key to progress the story forward.
Unique Weapon Based Combat System
Each card in Draft of Darkness can be used by equipping a type of weapon. Determine your strategy by building unique decks combining cards from different weapon types. Each weapon has unique mechanics that can be mixed and matched for insane combos!Explore Procedurally Generated Maps
Find friends and foes lurking deep within the dark corners of the Residence, Streets and Hospital areas. Manage the status of your party, avoid radiation and infection at all costs!Every Run Matters
At the end of every run, even if you fail, you will receive credits that can be used to open booster packs to unlock new starting cards for your next run. Every death is a chance to try out new strategies!Every Choice Matters
Draft of Darkness has a unique "meta story progression" system, where every decision can alter the outcome of the story and allow for new ways to progress. You might try different choices on your next run, but that won't always be possible.MINIMAL SETUP
- Processor: Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics Card with 2GB RAM
- Storage: 1 GB available space
- Processor: Core i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics Card with 4GB RAM
- Storage: 1 GB available space
GAMEBILLET
[ 6089 ]
GAMERSGATE
[ 3241 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB