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Fix patch with some level gen improvements and fixes: * Added tooltips for conditions and status effects mentioned in status effects. * (Card/Crossbow) Head Shot: Base Dmg 0.3x->0.6x, Crit. Multiplier 8->3 * (Item) Cat Collar: Health restore 1->2. * Increased loot chest count for the Streets and Factory areas (10-15 to 15.) * Increased loot chest count for the Lair area (10-15 to 20.) * "Surveillance Camera" event encounter can now be fled. Now always spawns farther away from the start position of the map. Agility requirement is lowered (8->5.) * "Reflection" events now won't block paths and they can all be re-visited after being left. * "Locked Cages" event items can no longer have the resource they are worth as their cost. * Fixed a bug causing paths to be blocked by scenery or events. * Fixed a bug causing the "Sentinel", "Flashlight Specialist" and "Spray Gun Specialist" achievements to unlock all at once. * Fixed a rare crash occurring at the end of an encounter. * Fixed card damage preview values being shown wrong when using cards that would cause a weapon swap. * Changed the description of "Confusion". * Reduced the count of some of the scenery objects that spawn in the Lair lab section. * Fixed a decal being placed wrong in the Lair area.
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