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Valhalla Hills Update 0.11.07 Nibble Nap [ENG]
Your Vikings' needs got a thorough overhaul (sleeping & eating). Each Viking now has a meter ranging from 0 to 25 indicating the need for food and sleep. A 0 on the sleep-meter means the Viking is well rested while 25 means extreme sleep deprivation. A food-meter at 0 means the Viking is well fed while 25 means your Viking is starving. Until now, different actions used up energy (like running, carrying stuff, letting time pass etc...). This is a thing of the past, now energy consumption is tied to specific actions or daytimes: SLEEP INCREASE: Each evening, the need for sleep rises 4 points. Vikings will also become increasingly tired when they work or carry goods. REGENERATION: If the sleep-meter reaches 15 or more points, the Viking needs and probably wants to sleep. Vikings assigned to a dwelling will go there to rest. Without shelter, Vikings will just go to an adequate spot and rest there. While resting in the open, sleep will regenerate at a rate of measly 2 points per 5 seconds. Resting in a dwelling will decrease the need for sleep by impressive 5 points per 5 seconds. As you can see, having your Vikings sheltered is pretty efficient! As soon as your Vikings are well-rested, they'll get back to work. FOOD CONSUMPTION: Every Morning hunger increases by 1 point. Every act of working also increases hunger. Light chores, like storing goods will increase hunger by 1. Hard work, like mining increases hunger by 4 points. FOOD REGENERATION: If hunger gets higher than 15 points, your Vikings will get hungry. They'll start searching for food near their current position. Different food now offers different nourishment (up to now, each meal did the same for a hungry Viking): -Mushrooms will reduce hunger by 3 per mushroom -Berries will reduce Hunger by 4 -Fish reduces hunger by 5 -Meat reduces hunger by 6 -Bread reduces hunger by 8 -Sandwiches reduce hunger by 10 New Game Mode: "Open Game"
When starting a new game, you can now choose between "Normal Mode" and "Open Game" mode.
"NORMAL MODE" is the mode you're already used to: it starts easy and levels will only contain game elements you've already unlocked, including buildings. Through your actions while playing, new game elements and achievements will be unlocked. In this mode, and only in this mode, your Vikings will accumulate Honor!
"OPEN GAME" instantly offers all game elements right from the start: the mountain is more diverse, the enemies significantly more dangerous and you can construct all available buildings right away. However, you can't unlock further game elements and your Vikings won't accumulate Honor in this game mode.
Halloween
The spirits of Halloween have risen in Valhalla Hills :)
Graveyards
There will be the occasional graveyard guarded by skeleton-warriors in the mountains.
Progress
We sped up progress in regards of unlockable content. You can now play larger maps faster. Also, farmers and bakers are now earlier accessible.
The hunter will now go for the nearest animal, no matter if rabbit or wolf.
The lumberjack will now collect logs first, before cutting down more trees.
Ice Vikings and beasts now have a truce of some sort and won't attack each other anymore.
Your Vikings now don't have to be so close to a portal anymore if they want to open it.
The geologist can now find stones beneath the earth. A miner can mine for those.
Soldiers won't get bored anymore, they're now always on guard.
Military camps can no be built in steep places. Now your fighters can reach areas that were inaccessible before.
*Fighters will now react immediately if their camp is relocated.
You can now keep a closer look on your Vikings with an own observation-window.
Please note: This feature uses up quite a bit of processing power. If your machine slows down noticeably you should probably turn this feature off.
Geologist signs are now clickable. If you click one, you will see what resource your geologist found.
The number of Vikings will now be constantly displayed.
Tooltips will now show nutrition facts.
You can now choose in the options, if the scroll wheel should scroll to where the cursor is, or if you want to scroll to the screen center.
Depth of Field will improve the overall look of the game (activate/deactivate this in the Graphics Options, starts from 'middle' settings and is visible when you zoom in)
Vikings will now spill (fake)blood. This option can be de/activated in the Graphics Options
The Viking model went through some slight adjustments.
Our Vikings worked out. It's still not enough for a solid sixpack, but we're getting there ;o) As a side-effect they now look a bit more fierce. But who wouldn't on a diet like that?
There is a new Russian font.
Fix: Zoom speed for zooming in/out (Mouse wheel) has been normalized.
Camera controls now adapt better to terrain.
Relocateable buildings can now be repositioned by a simple right click after selecting them.
A troops supply can now hold 10 units of beer & 10 gold
Sacrifices on an altar will now grant all Vikings honor.
It's getting cold outside. Perishables will decay at a slower rate.
[ 2015-10-07 09:53:36 CET ] [ Original post ]
Greetings, brave Vikings!, exciting new content awaits in Update 0.11.07!
Nibble & Nap
Your Vikings' needs got a thorough overhaul (sleeping & eating). Each Viking now has a meter ranging from 0 to 25 indicating the need for food and sleep. A 0 on the sleep-meter means the Viking is well rested while 25 means extreme sleep deprivation. A food-meter at 0 means the Viking is well fed while 25 means your Viking is starving. Until now, different actions used up energy (like running, carrying stuff, letting time pass etc...). This is a thing of the past, now energy consumption is tied to specific actions or daytimes: SLEEP INCREASE: Each evening, the need for sleep rises 4 points. Vikings will also become increasingly tired when they work or carry goods. REGENERATION: If the sleep-meter reaches 15 or more points, the Viking needs and probably wants to sleep. Vikings assigned to a dwelling will go there to rest. Without shelter, Vikings will just go to an adequate spot and rest there. While resting in the open, sleep will regenerate at a rate of measly 2 points per 5 seconds. Resting in a dwelling will decrease the need for sleep by impressive 5 points per 5 seconds. As you can see, having your Vikings sheltered is pretty efficient! As soon as your Vikings are well-rested, they'll get back to work. FOOD CONSUMPTION: Every Morning hunger increases by 1 point. Every act of working also increases hunger. Light chores, like storing goods will increase hunger by 1. Hard work, like mining increases hunger by 4 points. FOOD REGENERATION: If hunger gets higher than 15 points, your Vikings will get hungry. They'll start searching for food near their current position. Different food now offers different nourishment (up to now, each meal did the same for a hungry Viking): -Mushrooms will reduce hunger by 3 per mushroom -Berries will reduce Hunger by 4 -Fish reduces hunger by 5 -Meat reduces hunger by 6 -Bread reduces hunger by 8 -Sandwiches reduce hunger by 10
Vikings
UI
OPTIONS
GRAPHICS
Odds & Ends
[ 2015-10-07 09:53:36 CET ] [ Original post ]
Valhalla Hills
Funatics Software
Developer
Daedalic Entertainment
Publisher
2015-12-02
Release
GameBillet:
5.92 €
Game News Posts:
28
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mixed
(653 reviews)
The Game includes VR Support
Public Linux Depots:
- Valhalla Hills Content Linux [1.2 G]
Available DLCs:
- Valhalla Hills: Two-Horned Helmet Edition
- Valhalla Hills: Two-Horned Helmet Edition Upgrade
- Valhalla Hills: Sand of the Damned DLC
- Valhalla Hills: Fire Mountains DLC
You spent your whole life in service to the gods of Asgard. You died an honorable death. You earned your place in the halls of Valhalla.
But when you knocked on its gates to receive your final reward, none answered. Odin has turned his back on your people. He underestimates the Viking spirit. He underestimates you.
Force their hand as you lead your people past the dangers waiting on Valhalla Hills and fight to prove your honor, your strength, your worthiness. Look after your Vikings, gathering food, chopping wood, and mastering the complex economics of wilderness survival.
Reach the portal at the top of each mountain, and shout your battle cry loud enough for the gods to hear.
If they will not give your people the reward you all deserve, then by your axe, you will take it from them.
- Be prepared for randomly generated levels with various challenges
- Look after your Vikings' needs
- Improve constantly, use your knowledge and achievements for the next map
- Earn your place in Valhalla, for your Vikings and yourself
MINIMAL SETUP
- OS: Ubuntu 15.04 (64 bit only)
- Processor: Dual-core Intel or AMD. 2.5 GHz or fasterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8800 GT or Radeon HD2900 series card or better (DirectX10 card or better)
- Storage: 3 GB available space
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