0.3 Demo Available Now on Steam!
It is a pleasure to be here, finally! This month of may sure has been something. The Steam page went live, and now the DEMO is here after an unconvenient delay because the approval didn't arrive on time? Jeez Louis, we might get onto consoles without the game even being finished while pigs fly at this rate! So, yeah! If you have been following the game's development for a while before we even went live on Steam and missed out on the latest update (which happened NOT TOO LONG AGO, ACTUALLY!), allow me, Nickolai Filipanov, start keeping you updated properly starting with a changelog! (god, finally!)
Now, before we actually start, I will have to bring the bad news. This is the last major update to be available for the demo build. Yeah, I am also upset I even have to say this, but we all knew this day was coming eventually. But hey, the demo will still get updated occasionally, but when and at what times exactly? Well, only time will tell. But we are getting close!
There has been quite a lot of changes going on since the 0.2 version was released to the public! And basically...the game has become a bit more playable, I guess.
[ 2020-05-23 18:14:26 CET ] [ Original post ]
Hellooooooo, Steam!
WOW!
It is a pleasure to be here, finally! This month of may sure has been something. The Steam page went live, and now the DEMO is here after an unconvenient delay because the approval didn't arrive on time? Jeez Louis, we might get onto consoles without the game even being finished while pigs fly at this rate! So, yeah! If you have been following the game's development for a while before we even went live on Steam and missed out on the latest update (which happened NOT TOO LONG AGO, ACTUALLY!), allow me, Nickolai Filipanov, start keeping you updated properly starting with a changelog! (god, finally!)
Now, before we actually start, I will have to bring the bad news. This is the last major update to be available for the demo build. Yeah, I am also upset I even have to say this, but we all knew this day was coming eventually. But hey, the demo will still get updated occasionally, but when and at what times exactly? Well, only time will tell. But we are getting close!
Changes
There has been quite a lot of changes going on since the 0.2 version was released to the public! And basically...the game has become a bit more playable, I guess.
MAJOR CHANGES:
- The game framework has been re-coded from scratch and optimized to fit the entire game into a single frame, freeing up the size of the game and utilizing some of the game engine's features to ease the game's development, even if it's just a tiny little bit. This may come in handy when it will come to porting the game to other platforms, like Android, for example, or even the Nintendo Switch and Xbox sometime later in the future (DISCLAIMER: I am not promising anything NOR confirm that these versions are in the works, but they're still on my bucket list. I know you might be peeved about that, but trust me, I am still kind of even more peeved that Nintendo had declined my game submission for the Switch development license and let an albeit poorly aged FNaF rip-off and a Unity ASSET FLIP OF ALL THINGS onto their platform.)
- The Warehouse is a lot more different now, and there have been other gameplay related changes aswell.
- Detin (literally) retired from being an enemy. I'll later elaborate in the additions section of the changelog.
- Native (via USB) Dualshock 4 controls have been reworked into the "Eastern" scheme to fit the initial philosophy of the original PlayStation controller and the overall retro aesthetic of Stramedia.
- The settings menu went through a major overhaul, splitting it into three categories: general, controls and the accessibility options. [at the moment on PC only] (Take a look at the additions section of the changelog)
MINOR CHANGES:
- The main menu is no longer foggy!... I guess!
- First time setup is temporarily removed.
- The gamepad no longer vibrates while keyboard and mouse is in use.
Additions
- Accessibility Settings are made available for public testing! (only a few may not function as intended either due to some bugs in the system or not being 100% complete). At the moment you can disable the gamepad input, try to change the default position of the dialogue box, it's text size and whenever you'd want to see the the character names colored.
- A few more settings have been added, like a possibility to disable stereo audio panning and toggle dialogue crawling audio!
- Having issues with some of the settings? I've added an F12 hotkey you can hold to hard reset them (and simultaneously restart the game)!
- Added the "How to Play" mini-manual!
- Detin was replaced by some crate headed kid. Try not to get close to him in the room he wants you to be in, just... walk away and wait.
- Added Discord Rich Presence support! (it's still in progress too!)
0.3.1 Minor Patch Notes
- The gamepad input is disabled upon moving the mouse
- Fixed a tiny little string issue
- Android Build now available on itch and Game Jolt! [currently being submitted for review on Google Play]
Now, speaking of the next build:
- This is when the game finally launches in Early Access on both PC and Android!
- You'll finally get to experience the other two sectors (the Prison and the Cafeteria);
- Unlockable characters (Clara, Sam and KiNTecho) will be available to play as;
- And there will be tasks you need to perform in order to unlock them;
- Some accessibility options that are not functioning will be made fully functional (I hope);
- And some bug fixes aswell
Stramedia: my_MISADVENTURE
Nickolai Filipanov & Co.
Retroey Doofery Productions
Aiming for 2022 now or some much later time
Indie RPG Adventure Singleplayer
Game News Posts 27
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://rd_nickf.indie.af/stramedia_mM/
https://store.steampowered.com/app/1221670 
Me and my mom have been having a good dinner in the kitchen that night, then the doorbell rang and an envelope slipped through the mail hole.
"Good evening! You've been invited!"
...it started off, continuing that it's an invitation to the "Stramedia Safehouse Facility" breach. The survey was...odd, to say the least, but some of the things were done fairly easy, though I didn't think it would go through. Then some of the days were spend outside of our homes and school, though it's up to you to think of whenever or not these were the good days. And then I am sure you know what happened next.Stramedia - my_MISADVENTURE is an indie horror themed adventure game where you step into the shoes of a classroom warden who signed the agreement to possibly the most bizarre, yet somewhat deadly school trip in his entire life. Of course it may not start off deadly right away, but, uh...yeah, things are gonna escalate. But can you blame him? He really didn't know what he and his friends (fiends? Frienemies?) were going up for.
Well, what can he do now? Surprise, surprise, getting the hell outta there he must.
(AKA: the stuff worth checking it out and/or purchasing for)
- The main protagonist is wearing a fedora hat! This is probably the best selling point to this game... I think! I mean...this is one of the main factors you got attracted to that other game with a kid, the kid's hat, the stuff...uh, no? Okay, but if you know what you're doing, you can find and recruit three other friends you'll get (or have) to play as!
- Essentially, this is another "average mediocre indie" horror game, except the mediocrity here is 99% intentional! And not to mention that it's got everything you love and hate to see and experience in a horror themed videogame! Stupid simple and ridiculous (and somehow twisted) puzzles (with a lot of "ands"), cliché monsters and thirsty spooky mannequins...except they actually want to drink tea, you pervert. Get out of here!
- Simplistic Visual Pixel Art Style, Soundtrack and Audio Design! If you like looking at pixels with different contrast, I am sure your eyes will love that, and if your ears love to feast on the Low-Quality DPCM-ish Audio, giving you an illusion that you're playing a crappy retro GameBoy Advance styled game or something, then you're all welcome in!..oh, wait, I forgot that we are talking about a game that LOOKS pretty retro...huh, that's lame.
- No, really. That kid has a hat.
- Despite it's horror nature, it's also a comedy game! What kind of comedy? This game has got most of it! Whenever it's all bad puns, visual humor, random, dark, dry or somehow outright gross and ("mildly") offensive humor, Stramedia has it in the stock and shelves!
- Prepare for some surrealism, because no matter if it's an optical thing or not, things are...weird, yet somewhat disturbing, but not personal space like disturbing, because this is where it draws the line even for us.
- A nice variety of accessibility options! Whenever you want to reposition the dialogue box, change it's text size, whenever you find some colored text hard to read, or just don't feel like playing the game with a controller and just want to rest your only arm and control the game with it, it's no problem! The accessibility (and other) settings options may enhance the experience more nicely! (if there's something you want to suggest, please let us know and we will gladly look into adding it!)
- Seriously, that kid is wearing my hat! SOMEBODY DO SOMETHING! DON'T LET HIM GET AWAY WITH MY HAT!! >:U
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS
- Processor: Any 2.70GHz+. 32-bit ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 640; AMD Radeon RX 640 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 20.10
- Processor: Any 4.0GHz+. 64-bit ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Literally anything powerful that can even run M...is...is Minecraft even on Linux? htf would this joke go...ah jeez.
- Storage: 5 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3221 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB