Devlog (Steam Edition) - The game is still in the works!
At the moment while I am currently taking my time to prepare for the unified state exams that got postponed until late June due to COVID-19, I decided that I will just mainly focus on several art assets and one thing that I know some of you truly despise... Writing. Not like it's a bad thing, sure, writing can be good if you have enough knowledge of what the actual hell you're even doing and want it to be like, and that, my fellas, can be somewhat of an issue for some solo game developers that never had any experience writing a story, it's structure, etc. if they were to even attempt to make a game with a SLIGHTEST bit of narrative... Which can take a while, just like making music, art assets and programming by yourself. Now, since I may be studying to get in university for the diploma that would help me become an official freelancer ENG-RUS/RUS-ENG translator, I really like to practice doing that with Stramedia, and fun fact, I kind of like writing dialogue strings and simultaneously translate them into Russian as the text is being coded in for the pre-loading process. And... now that I've mentioned it, this is kind of why I decided to focus on the writing more - translations to other languages, being Russian, German, Spanish, and possibly Brazilian Portuguese, and I feel like I should have these done prior to 0.4 build's launch in early access while working on some of the art assets I need in the meantime. As one wise comedian said, "Jokes will not write themselves", so in order to have 'em done, me and some of the friends will be hard at work making sure that it's all done right, even though we are just starting out! But yeah, the game is still being in the works, no problem, and there's not much I can say yet besides that we are actually doing something! Sooo... I will be going back into the shadows now. I will be back once I've got a neat development update to share with you all! For now on, stay tuned and stay safe!
[ 2020-06-03 21:02:02 CET ] [ Original post ]
Hey, Steam! May has been... something! So, in short:
- After five months of tiring work and game reprogramming from the ground up to further optimize it's development, the 0.3 demo has successfully launched on Game Jolt, itch.io, Kartridge and finally on Steam and Google Play aswell for Windows and Android!
- The Steam version is being co-published with a friend over at Good Friend Studios!
- Within the first hour after the demo launch on Steam, about 300+ units have been claimed and downloaded (currently at the moment of the article drafting staying at OVER EIGHT HUNDRED, WHAT? Oh, you guys!~ <3), and right now the game itself has hit 106 Steam wishlists, which... feels incredibly splendid! Seriously, you guys effin' rock, yo, thanks a lot!~
- Even though I did contact a certain cool dude and gave him permission to, RiskRim, a YouTuber who has been following the game's development for a while (but actually had no idea what's it gonna be about, and I don't really blame him for it) checked out the game and actually liked it! Seriously, be sure to check out his let's play here and his channel overall (I am a real fan)! And Yav, thank you once again for checking it out! Gonna be looking forward to seeing you play more through this strange project once it launches in early access! (PSSSST! If any other YouTubers are reading this, you can also feel free to play the current build for the video, as long as the links to the game's pages are present in the description! Though you may wanna directly ask for my permission if you want to monetize it though.)
At the moment while I am currently taking my time to prepare for the unified state exams that got postponed until late June due to COVID-19, I decided that I will just mainly focus on several art assets and one thing that I know some of you truly despise... Writing. Not like it's a bad thing, sure, writing can be good if you have enough knowledge of what the actual hell you're even doing and want it to be like, and that, my fellas, can be somewhat of an issue for some solo game developers that never had any experience writing a story, it's structure, etc. if they were to even attempt to make a game with a SLIGHTEST bit of narrative... Which can take a while, just like making music, art assets and programming by yourself. Now, since I may be studying to get in university for the diploma that would help me become an official freelancer ENG-RUS/RUS-ENG translator, I really like to practice doing that with Stramedia, and fun fact, I kind of like writing dialogue strings and simultaneously translate them into Russian as the text is being coded in for the pre-loading process. And... now that I've mentioned it, this is kind of why I decided to focus on the writing more - translations to other languages, being Russian, German, Spanish, and possibly Brazilian Portuguese, and I feel like I should have these done prior to 0.4 build's launch in early access while working on some of the art assets I need in the meantime. As one wise comedian said, "Jokes will not write themselves", so in order to have 'em done, me and some of the friends will be hard at work making sure that it's all done right, even though we are just starting out! But yeah, the game is still being in the works, no problem, and there's not much I can say yet besides that we are actually doing something! Sooo... I will be going back into the shadows now. I will be back once I've got a neat development update to share with you all! For now on, stay tuned and stay safe!
Stramedia: my_MISADVENTURE
Nickolai Filipanov & Co.
Retroey Doofery Productions
Aiming for 2022 now or some much later time
Indie RPG Adventure Singleplayer
Game News Posts 27
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://rd_nickf.indie.af/stramedia_mM/
https://store.steampowered.com/app/1221670 
Me and my mom have been having a good dinner in the kitchen that night, then the doorbell rang and an envelope slipped through the mail hole.
"Good evening! You've been invited!"
...it started off, continuing that it's an invitation to the "Stramedia Safehouse Facility" breach. The survey was...odd, to say the least, but some of the things were done fairly easy, though I didn't think it would go through. Then some of the days were spend outside of our homes and school, though it's up to you to think of whenever or not these were the good days. And then I am sure you know what happened next.Stramedia - my_MISADVENTURE is an indie horror themed adventure game where you step into the shoes of a classroom warden who signed the agreement to possibly the most bizarre, yet somewhat deadly school trip in his entire life. Of course it may not start off deadly right away, but, uh...yeah, things are gonna escalate. But can you blame him? He really didn't know what he and his friends (fiends? Frienemies?) were going up for.
Well, what can he do now? Surprise, surprise, getting the hell outta there he must.
(AKA: the stuff worth checking it out and/or purchasing for)
- The main protagonist is wearing a fedora hat! This is probably the best selling point to this game... I think! I mean...this is one of the main factors you got attracted to that other game with a kid, the kid's hat, the stuff...uh, no? Okay, but if you know what you're doing, you can find and recruit three other friends you'll get (or have) to play as!
- Essentially, this is another "average mediocre indie" horror game, except the mediocrity here is 99% intentional! And not to mention that it's got everything you love and hate to see and experience in a horror themed videogame! Stupid simple and ridiculous (and somehow twisted) puzzles (with a lot of "ands"), cliché monsters and thirsty spooky mannequins...except they actually want to drink tea, you pervert. Get out of here!
- Simplistic Visual Pixel Art Style, Soundtrack and Audio Design! If you like looking at pixels with different contrast, I am sure your eyes will love that, and if your ears love to feast on the Low-Quality DPCM-ish Audio, giving you an illusion that you're playing a crappy retro GameBoy Advance styled game or something, then you're all welcome in!..oh, wait, I forgot that we are talking about a game that LOOKS pretty retro...huh, that's lame.
- No, really. That kid has a hat.
- Despite it's horror nature, it's also a comedy game! What kind of comedy? This game has got most of it! Whenever it's all bad puns, visual humor, random, dark, dry or somehow outright gross and ("mildly") offensive humor, Stramedia has it in the stock and shelves!
- Prepare for some surrealism, because no matter if it's an optical thing or not, things are...weird, yet somewhat disturbing, but not personal space like disturbing, because this is where it draws the line even for us.
- A nice variety of accessibility options! Whenever you want to reposition the dialogue box, change it's text size, whenever you find some colored text hard to read, or just don't feel like playing the game with a controller and just want to rest your only arm and control the game with it, it's no problem! The accessibility (and other) settings options may enhance the experience more nicely! (if there's something you want to suggest, please let us know and we will gladly look into adding it!)
- Seriously, that kid is wearing my hat! SOMEBODY DO SOMETHING! DON'T LET HIM GET AWAY WITH MY HAT!! >:U
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS
- Processor: Any 2.70GHz+. 32-bit ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 640; AMD Radeon RX 640 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 20.10
- Processor: Any 4.0GHz+. 64-bit ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Literally anything powerful that can even run M...is...is Minecraft even on Linux? htf would this joke go...ah jeez.
- Storage: 5 GB available space
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