Sudden Unpleasant News
I am not necessarily confirming that Stramedia will be on hiatus, but it is, however, an unfortunate possibility, because - aside from having to attend college, even currently in remote format and following the regulations - I've tested positive for COVID-19, the Omicron Variant. And because of that, I may have to slow down development once more to completely prioritize my health in efforts to recover from this f^$%#@& mess. Even if I am completely vaccinated since December which could probably help me recover much easier and faster, but considering that this stuff is still possibly fatal, this kind of s#$^ still sucks nonetheless. I f^$%#@& hate this. So yeah. While things seem bleak at this moment, all I gotta do right now is to heal, recover or whatever somehow. But whenever I finish my recovery and after the gaming industry/market becomes a little more less of a godawful mess, I may be able to start sharing proper development post a little bit more frequently again. Because I've been up to fair amount of stuff behind the scenes.
I got a new computer with two monitors and some other things that will come really in handy in developing Stramedia and other possible projects that would follow after it. And believe me when I say it, but things have been going pretty well, despite me being mostly silent throughout all these months (for a few reasons). I hope to be able to share everything in full details one day, but in short summary I can say that Stramedia has gotten a much more robust combat mode in the works (with four types of firearms now implemented!), a new kind of inventory system is also in the works now, I've also been working on a few more new accessibility options, supporting multiple screen aspect ratios, secondary keys for the keyboard controls, possibility to be able to configure gamepad control settings, started optimization work to keep the game running at the same kind of speed on displays with much higher refresh rates (to make sure more specifically that certain things don't get all too trigger happy on higher frame rates - I am not trying to develop a new LEGO Island 1, I don't even have an excuse to, considering the advanced technology we have today as I am writing this), and so on and so forth. But it's really hard to say that the game is nearing development completion, oh heavens no, there's still several things for me to rewrite from scratch and add into the game, areas to plan out, construct ever since I've switched engines last year (and honestly I am pretty happy I did that). So once after I have recovered from COVID, made sure that college stuff aren't big of a problem - I will continue to have a blast making sure that Stramedia comes out as great as it could be and that I continue taking care of several technical problems with it, even if it means having to push the release window further back until I am confident that there's enough stuff in. Right now, I need to go on a break - but I still don't know whenever or not Stramedia will be in a full or partial hiatus - but only my health condition and time will tell. I know this isn't the kind of news you like to hear, but what else am I supposed to do to finish this lolloping project of mine? That's a harsh reality of life we all are going through right now, unfortunately. As always, thank you for understanding and ever so dearly for standing by. I am logging off now. Stay safe and please, don't be a massive p###k - follow the f#####g COVID-19 regulations before someone finally murders you for f###'s sake. -Nickolai 'Cole/Colbeala/Retroey Doofery' Filipanov
[ 2022-02-04 11:59:49 CET ] [ Original post ]
Hey folks, oh jeez. It's been a long while since I've last made an entry on here, and I sincerely apologize for that. I honestly didn't want to write this as to not alarm any one of you, but I just thought it would be best that I did. I'll start with the bad news (and there are some good ones though).
The Bad News
The project may be going on an indefinite hiatus
I am not necessarily confirming that Stramedia will be on hiatus, but it is, however, an unfortunate possibility, because - aside from having to attend college, even currently in remote format and following the regulations - I've tested positive for COVID-19, the Omicron Variant. And because of that, I may have to slow down development once more to completely prioritize my health in efforts to recover from this f^$%#@& mess. Even if I am completely vaccinated since December which could probably help me recover much easier and faster, but considering that this stuff is still possibly fatal, this kind of s#$^ still sucks nonetheless. I f^$%#@& hate this. So yeah. While things seem bleak at this moment, all I gotta do right now is to heal, recover or whatever somehow. But whenever I finish my recovery and after the gaming industry/market becomes a little more less of a godawful mess, I may be able to start sharing proper development post a little bit more frequently again. Because I've been up to fair amount of stuff behind the scenes.
The Good News
I got a new computer with two monitors and some other things that will come really in handy in developing Stramedia and other possible projects that would follow after it. And believe me when I say it, but things have been going pretty well, despite me being mostly silent throughout all these months (for a few reasons). I hope to be able to share everything in full details one day, but in short summary I can say that Stramedia has gotten a much more robust combat mode in the works (with four types of firearms now implemented!), a new kind of inventory system is also in the works now, I've also been working on a few more new accessibility options, supporting multiple screen aspect ratios, secondary keys for the keyboard controls, possibility to be able to configure gamepad control settings, started optimization work to keep the game running at the same kind of speed on displays with much higher refresh rates (to make sure more specifically that certain things don't get all too trigger happy on higher frame rates - I am not trying to develop a new LEGO Island 1, I don't even have an excuse to, considering the advanced technology we have today as I am writing this), and so on and so forth. But it's really hard to say that the game is nearing development completion, oh heavens no, there's still several things for me to rewrite from scratch and add into the game, areas to plan out, construct ever since I've switched engines last year (and honestly I am pretty happy I did that). So once after I have recovered from COVID, made sure that college stuff aren't big of a problem - I will continue to have a blast making sure that Stramedia comes out as great as it could be and that I continue taking care of several technical problems with it, even if it means having to push the release window further back until I am confident that there's enough stuff in. Right now, I need to go on a break - but I still don't know whenever or not Stramedia will be in a full or partial hiatus - but only my health condition and time will tell. I know this isn't the kind of news you like to hear, but what else am I supposed to do to finish this lolloping project of mine? That's a harsh reality of life we all are going through right now, unfortunately. As always, thank you for understanding and ever so dearly for standing by. I am logging off now. Stay safe and please, don't be a massive p###k - follow the f#####g COVID-19 regulations before someone finally murders you for f###'s sake. -Nickolai 'Cole/Colbeala/Retroey Doofery' Filipanov
Stramedia: my_MISADVENTURE
Nickolai Filipanov & Co.
Retroey Doofery Productions
Aiming for 2022 now or some much later time
Indie RPG Adventure Singleplayer
Game News Posts 27
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://rd_nickf.indie.af/stramedia_mM/
https://store.steampowered.com/app/1221670 
Me and my mom have been having a good dinner in the kitchen that night, then the doorbell rang and an envelope slipped through the mail hole.
"Good evening! You've been invited!"
...it started off, continuing that it's an invitation to the "Stramedia Safehouse Facility" breach. The survey was...odd, to say the least, but some of the things were done fairly easy, though I didn't think it would go through. Then some of the days were spend outside of our homes and school, though it's up to you to think of whenever or not these were the good days. And then I am sure you know what happened next.Stramedia - my_MISADVENTURE is an indie horror themed adventure game where you step into the shoes of a classroom warden who signed the agreement to possibly the most bizarre, yet somewhat deadly school trip in his entire life. Of course it may not start off deadly right away, but, uh...yeah, things are gonna escalate. But can you blame him? He really didn't know what he and his friends (fiends? Frienemies?) were going up for.
Well, what can he do now? Surprise, surprise, getting the hell outta there he must.
(AKA: the stuff worth checking it out and/or purchasing for)
- The main protagonist is wearing a fedora hat! This is probably the best selling point to this game... I think! I mean...this is one of the main factors you got attracted to that other game with a kid, the kid's hat, the stuff...uh, no? Okay, but if you know what you're doing, you can find and recruit three other friends you'll get (or have) to play as!
- Essentially, this is another "average mediocre indie" horror game, except the mediocrity here is 99% intentional! And not to mention that it's got everything you love and hate to see and experience in a horror themed videogame! Stupid simple and ridiculous (and somehow twisted) puzzles (with a lot of "ands"), cliché monsters and thirsty spooky mannequins...except they actually want to drink tea, you pervert. Get out of here!
- Simplistic Visual Pixel Art Style, Soundtrack and Audio Design! If you like looking at pixels with different contrast, I am sure your eyes will love that, and if your ears love to feast on the Low-Quality DPCM-ish Audio, giving you an illusion that you're playing a crappy retro GameBoy Advance styled game or something, then you're all welcome in!..oh, wait, I forgot that we are talking about a game that LOOKS pretty retro...huh, that's lame.
- No, really. That kid has a hat.
- Despite it's horror nature, it's also a comedy game! What kind of comedy? This game has got most of it! Whenever it's all bad puns, visual humor, random, dark, dry or somehow outright gross and ("mildly") offensive humor, Stramedia has it in the stock and shelves!
- Prepare for some surrealism, because no matter if it's an optical thing or not, things are...weird, yet somewhat disturbing, but not personal space like disturbing, because this is where it draws the line even for us.
- A nice variety of accessibility options! Whenever you want to reposition the dialogue box, change it's text size, whenever you find some colored text hard to read, or just don't feel like playing the game with a controller and just want to rest your only arm and control the game with it, it's no problem! The accessibility (and other) settings options may enhance the experience more nicely! (if there's something you want to suggest, please let us know and we will gladly look into adding it!)
- Seriously, that kid is wearing my hat! SOMEBODY DO SOMETHING! DON'T LET HIM GET AWAY WITH MY HAT!! >:U
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS
- Processor: Any 2.70GHz+. 32-bit ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 640; AMD Radeon RX 640 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 20.10
- Processor: Any 4.0GHz+. 64-bit ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Literally anything powerful that can even run M...is...is Minecraft even on Linux? htf would this joke go...ah jeez.
- Storage: 5 GB available space
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