Yeah, I think it's been long enough since last time I've made a development related post, as lackluster, short and frantic it was, so I think it's about time I finally do a more proper one to get you folks up to speed as to how this game's development has been going.
...Unless if you're new here, then hi! You may call be Colbeala, or shortly, Cole. I am making this thing called "Stramedia: my_MISADVENTURE", and it's a game, and somehow I am still working on it despite everything that's been happening this year.
And what has happened?
Well... strap in. It's gonna be a doozy.
[hr][/hr]
Before we actually start, I am just gonna put a fair content warning here (don't worry, I won't display anything graphic on here, but I actually would like you to hear me out):
There will be certain topics brought up that some of you may consider to be "political", but considering how they've been affecting ALL of OUR lives this year, we can never ignore the elephant in the room.
Considering that this post is more or less a more detailed recap of the previous development post, you may stop here, read that one (again) and confidently know that this game is still in active development, I am still alive and healthy (for now, at least) and that this game is still planned to release on Steam, should it hit gold in the ever-still distant future.
Except this time I don't really have much time to produce a proper video to accompany this post (or at least for now, but I am not gonna jinx it), so only this part sucks.
So yeah, all the topics are brought up in the most legal and respective way possible, and if you are interested in the contents of this section, you're free to click on "Show Details". The short summary of this part is here, in case if you don't feel great reading these.
Which I can't blame you for.
Shit sucks.
It just genuinely sucks.
[expand type=details]
I think saying that "2022 has not been a good year" would be a MASSIVE understatement.
Frankly, it sucked literally for everybody, in all sorts of ways that have been only unpleasant, and due to some certain ongoing things that is beyond any of our control, it's very likely to carry out to the following next year, and maybe even the year after that. Yes, the consequences of those things are that much dire.
I know, some of you aren't too fond of political discussions in places like this one, no matter how toned-down they are with certain...laws and community guidelines considered, but considering how political figures tend to make our lives or pretty much break them (or attempt-to-make-us-much-less-alive-no-matter-the-ethnicity-nor-origin-then-make-it-everyone-else's-problem-around-the-globe), even (at times disruptively) impacting development of several stuff you've come to enjoy, such as games - especially since it's been more evident with the events that have occurred, escalated and even some still ongoing to this very day -, any such talks will not stop being brought up. Especially for the sake of transparency.
Now, I am definitely sure that at least some of you have been hearing and monitoring what's been going on on the territories of Ukraine, LPR and DPR throughout this year. I've pretty much been doing the same, and honestly, when this whole thing started I was just as devastated and angry as you were - frankly, still am, also experiencing existential dread, even - though sadly there is not much I can do as of now (though I may have done something sneaky...before certain limits were set up~), or at least not yet. I really want to, but it seems difficult to find a proper time-frame for more sneaky stuff.
The reason I am bringing this up is that considering I am living in Russia...yeahhhh, you can definitely tell that God has not been nice to me. And I certainly won't blame you for getting curious as to how this affected Stramedia's development in any way [strike](which is odd, personally considering there's other greater things to be curious or worrisome about, but okay, I appreciate the thought, though)[/strike], because it has taken a few hits: some that don't really have much significance to the project's development, except for one that I am really lucky to have gotten covered up, but not quite in a way you'd think (if this is the first thing you're ever reading from me lol).
So, why not take a brief look at some of those things?
- Stramedia's soundtrack preview EPs have been partially delisted from several streaming platforms - and it's not really the picked distribution service to blame, they've been doing great work! It's kind of my fault I wasn't able to properly future-prove them in time, since currently russian Visa and MasterCard cards pretty much have a limited functionality for now. They're still up on my Bandcamp, but since their previous release on there, certain tracks have undergone some edits, at least one of them has been remixed and the other few gotten updated iterations, it's more likely you could consider them to be outdated (that's just how it normally is with things for games still going through development, so whatever). So I made a 2-in-1 compilation featuring those tracks for you to listen as a thank you for standing by for so long, and I have made sure to include at least one or a few of the newer ones! [previewyoutube=YIdxrHBLv14;full][/previewyoutube] It won't be available for download directly from Bandcamp, because since the album's name is long and...for some reason Bandcamp liking to apply EVERY SINGLE DETAIL INTO EACH TRACK FILE NAME, you probably wouldn't be able to play them on your device due to potential file pathname character limit issues (yes. that's a thing. the more you know.), so I've put the album in a zip file for you to download in the description of the video visualizer;
- For the same reason as the OST preview EP being delisted due to me being a forgetful dummy, it seems unlikely for me to continue renewing my Construct 3 subscription in the coming future (another great tool by great people! it's not their fault either, again), and because of that I am rebuilding the game in Unity (and at this point, the formerly planned 2022 release, if you were infact sticking around, is kind of a joke at this point (as if what's been going on wasn't evident of this enough LOL), so, now I definitely will not make any promises until I actually get near completion; plus, I really don't want to jinx anything). Still am as I am writing this, and it's going great so far, actually! More on that later;
- Some extra work may be required for the Steam release and maybe elsewhere (i.e. Google Play, I reckon), but I definitely know that it's not impossible. Might also look into a few other places for potential release for wider game availability, but it's too early for me to say - that's just dessert, and dinner is not over.
- The OST previews kind of stumbled off streaming platforms that aren't Bandcamp and suffered a serious concussion, so I dragged 'em over into a single DIY compilation album for you to personally listen;
- Stramedia restarted development AGAIN...but in Unity.
- At this point, I am not gonna promise any more launch windows until the game goes gold and I am CERTAIN I can actually get this thing released, if ever.
When I originally started development of Stramedia way back in 2016 (before it even was Stramedia), I originally used Clickteam Fusion to play around with ideas as to what I wanted Stramedia to be like. Then as I have gotten closer and closer to the exact idea of how I want this game to turn out, I've started running into several issues, coming across certain limitations, most of 'em were pretty much engine related problems that could have potentially brought several problems to the porting-to-non-Windows-stuff process. And since some solutions seemed sketchy as hell (and some of the each required money, too, in forms of items in a literal asset store), I - feeling a very sore taste in my mouth - decided to go with another engine that solved most of my problems I've had with Fusion: Construct 3. Really, I've been able to quickly pick up on what to do there, how things work - it's basically Clickteam Fusion on crack. Or coffee. Or steroids. Or caffeine and crack infused steroids. It's a game engine I've dreamed about! Sure, I have to pay monthly, or annually to keep using it, but pretty sure I can still manage- [stuff from the previous part] oh wait a minute. ...Yeah, maybe in a few years, I could do it again. Still, such a good product. Great Clickteam Fusion substitute for those wanting to make a more legitimate game set to be available on Windows, Linux, iOS, Android and whatnot and still look pretty thanks to WebGL support...and whatever new graphics library is becoming compatible with it. ...I guess I am gonna go with Unity now! Now, I really don't want to start rambling about all the engine talk here, I don't really think it's a good opportunity to talk about it either, there's always another time and place for that. But since it's my second switch to a completely different engine for whatever reason I might have, I guess I am gonna start talking about my thoughts on Unity so far. Before actually being able to use it (...stick with me), I've had difficulties understanding it. I've been trying to, trying, though I hardly understood anything before me. And I wasn't much of a code writing geek as I am today (I still love visual scripting, so now I am able to master both that and C#). It's... been something. First, didn't really like the UI. Then had no idea how to actually script or whatever. Gradually I've been kind of understanding it, only then to forget it all and uninstalling the editor and the hub. Been like that for several years.
...until I decided to try it again in 2021 after starting college, studying software development. I've pretty much been very lucky to have gotten to meet someone who's truly passionate about programming and whatnot, they even encouraged to come up with solutions to problems with a more creative approach. Ironically, my time in college really made the whole programming stuff fun for me. The teachers I've personally had at school were either quiet, either expecting for everyone to have the exact same 'perfect' solution or they were absolutely showing that they really don't want to be in that workplace. And that really didn't help the attention span I had before, especially when the other classmates never took a minute to actually shut the fuck up and listen. So, that's an insane change of pace and quite a contrast between school and college. So I ended up enjoying the hell out of C# as a programming language as of late. And uh... Okay, long story short, my first attempt to recreate Stramedia in Unity back in 2021 sucked.
And as of May 2022, for the second attempt, I've really gotten sucked into it. And I mean really, like... actually, wait. How much shit I've got done for the past 7 months now?
WOW. And that's just stuff for the main framework of the game before I do more visual stuff.
So, yeah! Still got stuff to do, will have even more things to do - and this might be awesome! ...that is, if I don't end up spending three hours playing around with the stuff I've programmed in about 3 to 20 minutes every single time - but hey, so far, I've come to enjoy this. Like, a lot! You have no idea, and it's tough to put it into words, too. Still tough to put things into words, but imagine creating an absolute Frankenstein-like hybrid creature with all the stuff available at your own disposal. That's how I am feeling for these past 7 months, and that genuinely is awesome! Though, with this engine change, there's quite a few stuff that needs to be noted:
- The game's visual direction ended up changing, but there is a 2D perspective mode I am working on (it works, but it needs a bit more enhancements, in my personal opinion): Stramedia's visuals seem more like they'd appear in a sequel game of some sorts, but for once, I couldn't wait for that, so I am gonna make Stramedia like it's my last (but not really, I still have ideas for more, regardless of scale);
- There's a high possiblity that you would require a 64-bit computer to play the game, but I will be investigating and looking into a possibility to push out a 32-bit/x86 version out anyway;
- I might have to optimize the hell out of this game if I want it to run on a wider range of systems (and since the game is gonna be using the Universal Render Pipeline, it might as well be more easier than ever, but some more manual input wouldn't hurt aswell);
- Due to a few certain valid concerns (because of Johnny Ravioli being a complete "fucking idiot" himself), I will be making sure that no malware slips into the game. But for real, I am actually studying to work with this kind of shit, so you bet your ass I am gonna go as far as actually extracting potential malware shit out of the system myself!
So, in short: the development's been going well, despite everything. But I ain't gonna stop there, oh no! I don't ever plan on stopping! And probably won't. [hr][/hr]
The short answer would be that I certainly don't know. I am a bit more scared of not being able to tell what's going to happen in the coming months or so, but yet at the same time as 2023 would begin with everything already being (and still) on fire, I am honestly more hyped to actually keep working on this game, like, at all? More or less, I absolutely have some plans for the future, still preparing plans that might help me survive, just maybe, but even then I am not gonna keep my hopes super high up, knowing just how well they can be easily shattered, just as much as some hopes I've had for 2022 been violently destroyed, like being able to properly get my hands on a few games I've looked forward to playing. But I am not too super bummed out about it, though. I am a bit of a busy person anyway, and my focus always ends up going back to making Stramedia. ...You know what? May I personally recommend you a few games to check out while you continue to stick around and wait for further updates on the game's development? ...Because I do have some games you could possibly check out!
Will You Snail? by Jonas Tyroller
https://store.steampowered.com/app/1115050/Will_You_Snail/ Normally, I am not the kind of person to enjoy rage games, but since I found out about this game through a YouTube video about making an entertaining game about pushing a button by the same dude who made the game, I pretty much got hooked and waited around for it's release. This game features AI that attempts to predict the player's next move and puts obstacles in their way, but if you fear that this is all there is to it - just know that there is a good range of variety of things to dodge around, so it won't get stale super quick. Hell, if you get frustrated, you can literally pause the game, readjust the difficulty setting or even hop into a gamemode made specifically for you to cool off before hopping back into action! Ain't that nice? So, if that's your thing (and also into being mocked by a floating face), I can absolutely recommend this game to you!
Super Lone Survivor by Jasper Byrne
https://store.steampowered.com/app/1907440/Super_Lone_Survivor/ Okay, this one might be a little bit biased because the original game (or at least the Director's Cut) has been one of the main sources of inspiration for development of Stramedia. Why is this one called "Super"? Because it's the same legendary indie horror game, but pretty much enhanced for future generations, and it's super! (basically, it's a literal remake of the original game, but there are quite a few new extra content for you to find without the original charm or vision of the original 2012 release getting sacrificed, and aswell as extra quality of life enhancements, like proper gamepad controls, 4K display support if you're into that, and so on). If you've never played Lone Survivor before, Super Lone Survivor is a must have for those who never got to experience the game before - or if you still look back at it fondly, it's a great way to re-experience it, especially since the game is also available on Nintendo Switch as we speak!
Gloomwood by Dillon Rogers + New Blood Interactive
https://store.steampowered.com/app/1150760/Gloomwood/ I played the 2020 demo of it, and I thought it was pretty cool. Still think it's pretty cool, and this Dillon Rogers game is currently in early access. I mean, it's a game from the New Blood line of games, and even David Szymanski, the creator of DUSK, is involved with it's development. ...and I guess Ultrakill and Iron Lung, but i am sure you already know those games exist. https://store.steampowered.com/app/1229490/ULTRAKILL/ https://store.steampowered.com/app/1846170/Iron_Lung/ [hr][/hr] Yeah, I don't think I will be making long posts like this one very often, but however, I tend to make occasional short posts featuring some random recent stuff on some social medias, so, yeah, since Twitter is kind of on a brink of dying, I definitely can plug a few in here.
- I've been cleaning some dust off of Tumblr, so you can follow Stramedia's official blog on there (or my more personal Tumblr, but beware of possible furry and nerd shit on there),
- I am on Mastodon too, like, twice as much - because I am an idiot and created an account on two instances (PeopleMaking.games and Mastodon's Game Dev Place),
- and I am trying to use Cohost aswell. So far, I am doing a shit job at it.
Stramedia: my_MISADVENTURE
Nickolai Filipanov & Co.
Retroey Doofery Productions
Aiming for 2022 now or some much later time
Indie RPG Adventure Singleplayer
Game News Posts 27
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://rd_nickf.indie.af/stramedia_mM/
https://store.steampowered.com/app/1221670 
Me and my mom have been having a good dinner in the kitchen that night, then the doorbell rang and an envelope slipped through the mail hole.
"Good evening! You've been invited!"
...it started off, continuing that it's an invitation to the "Stramedia Safehouse Facility" breach. The survey was...odd, to say the least, but some of the things were done fairly easy, though I didn't think it would go through. Then some of the days were spend outside of our homes and school, though it's up to you to think of whenever or not these were the good days. And then I am sure you know what happened next.Stramedia - my_MISADVENTURE is an indie horror themed adventure game where you step into the shoes of a classroom warden who signed the agreement to possibly the most bizarre, yet somewhat deadly school trip in his entire life. Of course it may not start off deadly right away, but, uh...yeah, things are gonna escalate. But can you blame him? He really didn't know what he and his friends (fiends? Frienemies?) were going up for.
Well, what can he do now? Surprise, surprise, getting the hell outta there he must.
(AKA: the stuff worth checking it out and/or purchasing for)
- The main protagonist is wearing a fedora hat! This is probably the best selling point to this game... I think! I mean...this is one of the main factors you got attracted to that other game with a kid, the kid's hat, the stuff...uh, no? Okay, but if you know what you're doing, you can find and recruit three other friends you'll get (or have) to play as!
- Essentially, this is another "average mediocre indie" horror game, except the mediocrity here is 99% intentional! And not to mention that it's got everything you love and hate to see and experience in a horror themed videogame! Stupid simple and ridiculous (and somehow twisted) puzzles (with a lot of "ands"), cliché monsters and thirsty spooky mannequins...except they actually want to drink tea, you pervert. Get out of here!
- Simplistic Visual Pixel Art Style, Soundtrack and Audio Design! If you like looking at pixels with different contrast, I am sure your eyes will love that, and if your ears love to feast on the Low-Quality DPCM-ish Audio, giving you an illusion that you're playing a crappy retro GameBoy Advance styled game or something, then you're all welcome in!..oh, wait, I forgot that we are talking about a game that LOOKS pretty retro...huh, that's lame.
- No, really. That kid has a hat.
- Despite it's horror nature, it's also a comedy game! What kind of comedy? This game has got most of it! Whenever it's all bad puns, visual humor, random, dark, dry or somehow outright gross and ("mildly") offensive humor, Stramedia has it in the stock and shelves!
- Prepare for some surrealism, because no matter if it's an optical thing or not, things are...weird, yet somewhat disturbing, but not personal space like disturbing, because this is where it draws the line even for us.
- A nice variety of accessibility options! Whenever you want to reposition the dialogue box, change it's text size, whenever you find some colored text hard to read, or just don't feel like playing the game with a controller and just want to rest your only arm and control the game with it, it's no problem! The accessibility (and other) settings options may enhance the experience more nicely! (if there's something you want to suggest, please let us know and we will gladly look into adding it!)
- Seriously, that kid is wearing my hat! SOMEBODY DO SOMETHING! DON'T LET HIM GET AWAY WITH MY HAT!! >:U
- OS: Ubuntu 16.04 LTS
- Processor: Any 2.70GHz+. 32-bit ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 640; AMD Radeon RX 640 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 20.10
- Processor: Any 4.0GHz+. 64-bit ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Literally anything powerful that can even run M...is...is Minecraft even on Linux? htf would this joke go...ah jeez.
- Storage: 5 GB available space
[ 5951 ]
[ 3221 ]