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Hey! We've almost made it to the end of the first half of 2023! Holy crap!
Hi! If you're new here, you may call be Colbeala, or shortly, Cole. I am making this thing called "Stramedia: my_MISADVENTURE", and it's a game, and somehow I am still working on it! Still got it! Unbelievable.
I am having a very hard time trying to think of a good sentence to start this blog post off. In fact, this year's been probably the nuttiest so far, in both good and worst ways imaginable. [spoiler]The balding P man is still breathing, sadly, but at least I know where he lives now.[/spoiler]
First off, let me start off with something pretty exciting. Since Stramedia's been getting a huge 3D makeover this past year, I have finally overhauled the entire Steam store page of the game so it's finally up to date! And I probably will do it a few more times as the game continues to develop. So now, this game's store page has got: newer screenshots; newer thumbnail art; the cleaner 'About the Game' section, now with the obligatory [strike]distracting[/strike] animated headers that you can barely escape from nowadays with some of the more recent games! Also - also, I ended up whipping up a new teaser video you can watch that may or may not have accidentally originated from the latest "Development Video Chequ Grumbles" entry that shows off the stuff I've been doing over the course of the year!
[previewyoutube=XKRErewLiSs;full][/previewyoutube]
But now here's another thing I've been wanting to talk about. The alias change. "What the %&(# is a Polyvishap Productions??", I hear nobody asking, "What happened to Retroey Doofery Productions?!?!?!"--
that alias is dead.
sorta.
Well, I thought it was a necessary change, because - let's be honest for a moment. "Retroey Doofery" is a stupid alias to have. Especially when one may assume if retro-styled stuff is all what I really strictly do, when it really isn't the case in reality. Though I do enjoy mixing things up together and seeing what comes out as a result of said experiments. Plus, I code, draw, (somewhat) animate, make weird music too, I kinda fit the description of what people would refer to as a 'polymath', which explains the 'Poly' part is 'Polyvishap'. (Vishap is just literally Armenian for 'dragon', because I like dragons. and my fursona is a dragon. I know, I live a very exciting life being this "creative".
But the person is still me - I didn't go anywhere. Yet. Though, I am in the process of finally graduating college and acquiring that Programmer's Degree! (just a step further away from the meat grinder and closer to doing many things I love! Drawing, babbling like a nerdy idiot, and mostly programming-programming-programming...I might have to find time to figure out a schedule for when I can focus on potential job work and devote the rest of it to my hobbies, including development of Stramedia...)
Also, if you're not really picking up on any clues yet, allow me to ram the upcoming highlight home with my to-do list as of May 2023:
So yeah! I am actually sticking with Unity this time around!...if it wasn't clear the first time. (and considering just how much shit I've done and have to do next)
What do I think of the engine itself? ...Eh, it's alright! John Riccitiello is still a twat though, but the engine itself? I sorta have gotten used to it. I honestly have found myself preferring C# over anything like C++, which is weird to say, cos before college, I've been more of an HTML, CSS and visual coding type of a person. Now look where I am right now! On my way to get the Programmer's degree!
Been having fun figuring out stuff I've always wanted to program into the game, and it's been somewhat fun, now that I've got my brain wrapped around this sort of stuff!
So! While I was absent from Steam...
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