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MAY2023 Devlog - One year of rebuilding Stramedia in Unity from scratch later...

Hey! We've almost made it to the end of the first half of 2023! Holy crap! Hi! If you're new here, you may call be Colbeala, or shortly, Cole. I am making this thing called "Stramedia: my_MISADVENTURE", and it's a game, and somehow I am still working on it! Still got it! Unbelievable. I am having a very hard time trying to think of a good sentence to start this blog post off. In fact, this year's been probably the nuttiest so far, in both good and worst ways imaginable. [spoiler]The balding P man is still breathing, sadly, but at least I know where he lives now.[/spoiler] First off, let me start off with something pretty exciting. Since Stramedia's been getting a huge 3D makeover this past year, I have finally overhauled the entire Steam store page of the game so it's finally up to date! And I probably will do it a few more times as the game continues to develop. So now, this game's store page has got: newer screenshots; newer thumbnail art; the cleaner 'About the Game' section, now with the obligatory [strike]distracting[/strike] animated headers that you can barely escape from nowadays with some of the more recent games! Also - also, I ended up whipping up a new teaser video you can watch that may or may not have accidentally originated from the latest "Development Video Chequ Grumbles" entry that shows off the stuff I've been doing over the course of the year! [previewyoutube=XKRErewLiSs;full][/previewyoutube] But now here's another thing I've been wanting to talk about. The alias change. "What the %&(# is a Polyvishap Productions??", I hear nobody asking, "What happened to Retroey Doofery Productions?!?!?!"-- that alias is dead. sorta. Well, I thought it was a necessary change, because - let's be honest for a moment. "Retroey Doofery" is a stupid alias to have. Especially when one may assume if retro-styled stuff is all what I really strictly do, when it really isn't the case in reality. Though I do enjoy mixing things up together and seeing what comes out as a result of said experiments. Plus, I code, draw, (somewhat) animate, make weird music too, I kinda fit the description of what people would refer to as a 'polymath', which explains the 'Poly' part is 'Polyvishap'. (Vishap is just literally Armenian for 'dragon', because I like dragons. and my fursona is a dragon. I know, I live a very exciting life being this "creative". But the person is still me - I didn't go anywhere. Yet. Though, I am in the process of finally graduating college and acquiring that Programmer's Degree! (just a step further away from the meat grinder and closer to doing many things I love! Drawing, babbling like a nerdy idiot, and mostly programming-programming-programming...I might have to find time to figure out a schedule for when I can focus on potential job work and devote the rest of it to my hobbies, including development of Stramedia...) Also, if you're not really picking up on any clues yet, allow me to ram the upcoming highlight home with my to-do list as of May 2023:
So yeah! I am actually sticking with Unity this time around!...if it wasn't clear the first time. (and considering just how much shit I've done and have to do next) What do I think of the engine itself? ...Eh, it's alright! John Riccitiello is still a twat though, but the engine itself? I sorta have gotten used to it. I honestly have found myself preferring C# over anything like C++, which is weird to say, cos before college, I've been more of an HTML, CSS and visual coding type of a person. Now look where I am right now! On my way to get the Programmer's degree! Been having fun figuring out stuff I've always wanted to program into the game, and it's been somewhat fun, now that I've got my brain wrapped around this sort of stuff! So! While I was absent from Steam...

  • ...I got gamepad controls to be reconfigurable! They follow the same process as keyboard controls reconfigurations (they are processed through the same script, which already has been hell setting up for the player controller object script, so that takes care of that), and here's the real kicker: the reconfigured gamepad controls are saved separately from each other! Meaning that if you reconfigure controls with the DualShock 4 controller, the rebinds will only apply to the designated DualShock 4 controller action maps and are ignored by Xbox and Nintendo Switch Pro Controllers. However, there are action maps that are shared between any other gamepads that aren't Xbox, PS4/PS5, Nintendo Switch Pro Controllers and otherwise considered by the game's input system as a "Generic type", so do keep that in mind!
  • I am not scrapping puzzles, mini-games or anything like that! Puzzle functions are finally in place, so I can... uh... wait, what can I do with these-- OH YEAH, MAKE PUZZLES AND MINI-GAMES. DUH! WHO WOULD HAVE FIGURED!?!? I basically got the main puzzle handler system ready! Though I do feel like I could also implement some kind of a hint system...? I think I will figure that out later. (Also - gameapd cursors for puzzles are in, too).
  • Currently improving the combat system and exploring how to work melee weapons in aswell!
And that's all I can say, for now. The priority order keeps on changing, which is...woah. It's a bogus thing. [hr][/hr] Now, I really don't have anything else to say, other than that I am absolutely sure Stramedia's development will definitely continue onwards with Unity - definitively - full-stop, and I still have quite a lot of stuff to do, which is honestly very exciting!!! Though, it's probably gonna be a long while until I make a lengthy post such as this one. And since I like making smaller dev clips to share, well... I figured you guys may wanna know where I like sharing that stuff. Did you know that Stramedia had it's own Twitter that I once deleted? Well, I recently reinstated it, and I will be using it to post short devclips there (@stramediagame). I plan on expanding that towards my YouTube channel's "Shorts" section, so it's not just a few occasional bullshitty memes, I'm still working on figuring out a more suitable Mastodon instance for everything I can do, but right now, there are plenty of development clips of Stramedia on the People Making Games instance (RetroeyDoofery@peoplemaking.games), but after I move to a new instance, given the new alias change (and since Mastodon currently doesn't allow for username changes...), you will still be able to view the archived posts on there. So, I guess that would be all, for now! Thank you once again for putting up with my another session of rambles, and I hope to see you again very soon. Be kind to each other! (...Sure, a bit of teasing is allowed, but still - be kind to each other.) Make love and videogames for the better tomorrow, not war and NFTs. -Nickolai Cole/Colbeala/Retroey Doofery Filipanov


[ 2023-05-28 21:50:01 CET ] [ Original post ]



Stramedia: my_MISADVENTURE
Nickolai Filipanov & Co.
  • Developer

  • Retroey Doofery Productions
  • Publisher

  • Aiming for 2022 now or some much later time
  • Release

  • Indie RPG Adventure Singleplayer
  • Tags

  • Game News Posts 27  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

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  • Review Score

  • https://rd_nickf.indie.af/stramedia_mM/
  • Website

  • https://store.steampowered.com/app/1221670 
  • Steam Store




  • Me and my mom have been having a good dinner in the kitchen that night, then the doorbell rang and an envelope slipped through the mail hole.

    "Good evening! You've been invited!"

    ...it started off, continuing that it's an invitation to the "Stramedia Safehouse Facility" breach. The survey was...odd, to say the least, but some of the things were done fairly easy, though I didn't think it would go through. Then some of the days were spend outside of our homes and school, though it's up to you to think of whenever or not these were the good days. And then I am sure you know what happened next.


    Stramedia - my_MISADVENTURE is an indie horror themed adventure game where you step into the shoes of a classroom warden who signed the agreement to possibly the most bizarre, yet somewhat deadly school trip in his entire life. Of course it may not start off deadly right away, but, uh...yeah, things are gonna escalate. But can you blame him? He really didn't know what he and his friends (fiends? Frienemies?) were going up for.

    Well, what can he do now? Surprise, surprise, getting the hell outta there he must.



    (AKA: the stuff worth checking it out and/or purchasing for)
    • The main protagonist is wearing a fedora hat! This is probably the best selling point to this game... I think! I mean...this is one of the main factors you got attracted to that other game with a kid, the kid's hat, the stuff...uh, no? Okay, but if you know what you're doing, you can find and recruit three other friends you'll get (or have) to play as!

    • Essentially, this is another "average mediocre indie" horror game, except the mediocrity here is 99% intentional! And not to mention that it's got everything you love and hate to see and experience in a horror themed videogame! Stupid simple and ridiculous (and somehow twisted) puzzles (with a lot of "ands"), cliché monsters and thirsty spooky mannequins...except they actually want to drink tea, you pervert. Get out of here!

    • Simplistic Visual Pixel Art Style, Soundtrack and Audio Design! If you like looking at pixels with different contrast, I am sure your eyes will love that, and if your ears love to feast on the Low-Quality DPCM-ish Audio, giving you an illusion that you're playing a crappy retro GameBoy Advance styled game or something, then you're all welcome in!..oh, wait, I forgot that we are talking about a game that LOOKS pretty retro...huh, that's lame.

    • No, really. That kid has a hat.

    • Despite it's horror nature, it's also a comedy game! What kind of comedy? This game has got most of it! Whenever it's all bad puns, visual humor, random, dark, dry or somehow outright gross and ("mildly") offensive humor, Stramedia has it in the stock and shelves!

    • Prepare for some surrealism, because no matter if it's an optical thing or not, things are...weird, yet somewhat disturbing, but not personal space like disturbing, because this is where it draws the line even for us.

    • A nice variety of accessibility options! Whenever you want to reposition the dialogue box, change it's text size, whenever you find some colored text hard to read, or just don't feel like playing the game with a controller and just want to rest your only arm and control the game with it, it's no problem! The accessibility (and other) settings options may enhance the experience more nicely! (if there's something you want to suggest, please let us know and we will gladly look into adding it!)

    • Seriously, that kid is wearing my hat! SOMEBODY DO SOMETHING! DON'T LET HIM GET AWAY WITH MY HAT!! >:U
    MINIMAL SETUP
    • OS: Ubuntu 16.04 LTS
    • Processor: Any 2.70GHz+. 32-bit ProcessorMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 640; AMD Radeon RX 640 or equivalent
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20.10
    • Processor: Any 4.0GHz+. 64-bit ProcessorMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Literally anything powerful that can even run M...is...is Minecraft even on Linux? htf would this joke go...ah jeez.
    • Storage: 5 GB available space
    GAMEBILLET

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