TUXDB - LINUX GAMING AGGREGATE
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Entering the Year 2024

A year of hiatus, huh? Well, that was quick. Scarily quick. Is there even a point to recap what was going on for the past 3 months? It's been hell. 16 weeks of literal hell. I am lucky to be even back out here, it does not feel real. But it is real. Why? Why does this not feel real? WHY DOES THIS NOT FEEL REAL? wait, this thing's recording? Oh- sorry. Hi! Sorry for my sudden arrival back! Didn't except to be back so soon myself, but I guess the stars have aligned, haven't they? ...It's a pretty long story that I personally do not want to talk about, cos whenever I do, I am actually starting to suffer from post-traumatic episodes. It's not good. But now that I am at some keyboard, I might as well lay out what I have got planned for 2024! [hr][/hr]
So, I have been traumatised, and I genuinely do not wanna discuss the shit I experienced, so let's start off with something lighthearted. I finally got the Steam Deck. I know, I am fashionably late. It kind of should not be too surprising, but come on. This can mean the following: [olist]

  • Now that I got the Steam Deck, I actually got a Linux machine that I can develop and test the native Linux version of the game on! An actual machine, not a virtual one!
  • Technically it's my second computer, and it's the one I can actually carry with me and continue developing Stramedia on. No more interruptions!
  • It is the final component that I need for this game's development to continue on, and also the final component I have got to initiate a certain escape plan I can finally elaborate on in this year's first entry! [/olist] Though, I gotta get accustomed to how I am gonna use the Steam Deck as an alternative work station for this project and other things in the future, but so far, I can tell that the Steam Deck is absolutely going to be an excellent way to play the game! And I will be putting lots of work to ensure it can be the best fit for the system (seriously, it doubles down as a regular Linux version testing thingamajig, so I definitely see that as a win-win)! And it's well timed too, cos I ended up getting into some tiny mishap with the legal documents behind the scenes that would allow me to... actually go back and do my things without any more serious interruptions, and I was originally going to be departing to another city where my main workstation is at, so - I definitely got plenty of time to toy around with this thing Valve made!
    Previously on Indie DB and Steam, I've mentioned that I was going to make big changes as to how I am going to develop this project, and - while I have decided to stick to the original plans, but also making more and expanding upon them - I still can't quite share many details just yet (most of them, if not all, are pretty secrety stuff!~). But for the sake of transparency, I have been wanting to go about rearranging how Stramedia's architecture is set. I will admit: I really like the current state of the game from the technical standpoint - but the way I have all that set up is kindaaa gross? Or at least it's set up in such a way that it would be pretty inconvenient for me to develop certain cool features I wish to include in the game. So, a grand portion of it is gonna be reworked from scratch again, and I can estimate that whenever I start doing that, it shouldn't take insanely long: I already got plenty of cool stuff I can reuse, but it would be extra dandy if I just set up the way the game is structured, so I can develop and update it more efficiently with little to no nuisances. So, what that extra stuff could be, anyway, you might wonder? A nice game mode system? 2-player co-op? Modding support? It could be about some of it! Hell, if I do restructure the game, I might be able to allow for even more crazier stuff! But of course, there's going to be more stuff getting in the way...
    ...Yeah. Been a long time coming, hasn't it? I will be starting work on the game's Kickstarter campaign, and it will start as soon as I finish the demo and made sure it's polished enough for presentation! Can't exactly tell when, mainly due to the fact that I really don't wanna jinx myself by starting it at an incredibly terrible time, but whatever the case, I am gonna ask you to keep an eye out on Indie DB, Steam, Game Jolt, Twitter, Mastodon and BlueSky for updates on that. But yeah - I am personally looking forward to this myself, but the reasoning behind that is far from being pleasant. In all honesty, I would have been fine continuing developing this game without having to start a Kickstarter campaign: while it is a hobby project - but more or less, a passion project, too! - I got a job paying decently enough to keep doing what I am doing. But considering where I live right now, as previously addressed on Indie DB as well, it's becoming increasingly more dangerous for me to remain here any longer. So, the Kickstarter is more or less not gonna be just for a game. After all, a game cannot be finished, if it's creator is either detained or dead.


  • [ 2024-02-05 19:14:21 CET ] [ Original post ]



    Stramedia: my_MISADVENTURE
    Nickolai Filipanov & Co.
  • Developer

  • Retroey Doofery Productions
  • Publisher

  • Aiming for 2022 now or some much later time
  • Release

  • Indie RPG Adventure Singleplayer
  • Tags

  • Game News Posts 27  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://rd_nickf.indie.af/stramedia_mM/
  • Website

  • https://store.steampowered.com/app/1221670 
  • Steam Store




  • Me and my mom have been having a good dinner in the kitchen that night, then the doorbell rang and an envelope slipped through the mail hole.

    "Good evening! You've been invited!"

    ...it started off, continuing that it's an invitation to the "Stramedia Safehouse Facility" breach. The survey was...odd, to say the least, but some of the things were done fairly easy, though I didn't think it would go through. Then some of the days were spend outside of our homes and school, though it's up to you to think of whenever or not these were the good days. And then I am sure you know what happened next.


    Stramedia - my_MISADVENTURE is an indie horror themed adventure game where you step into the shoes of a classroom warden who signed the agreement to possibly the most bizarre, yet somewhat deadly school trip in his entire life. Of course it may not start off deadly right away, but, uh...yeah, things are gonna escalate. But can you blame him? He really didn't know what he and his friends (fiends? Frienemies?) were going up for.

    Well, what can he do now? Surprise, surprise, getting the hell outta there he must.



    (AKA: the stuff worth checking it out and/or purchasing for)
    • The main protagonist is wearing a fedora hat! This is probably the best selling point to this game... I think! I mean...this is one of the main factors you got attracted to that other game with a kid, the kid's hat, the stuff...uh, no? Okay, but if you know what you're doing, you can find and recruit three other friends you'll get (or have) to play as!

    • Essentially, this is another "average mediocre indie" horror game, except the mediocrity here is 99% intentional! And not to mention that it's got everything you love and hate to see and experience in a horror themed videogame! Stupid simple and ridiculous (and somehow twisted) puzzles (with a lot of "ands"), cliché monsters and thirsty spooky mannequins...except they actually want to drink tea, you pervert. Get out of here!

    • Simplistic Visual Pixel Art Style, Soundtrack and Audio Design! If you like looking at pixels with different contrast, I am sure your eyes will love that, and if your ears love to feast on the Low-Quality DPCM-ish Audio, giving you an illusion that you're playing a crappy retro GameBoy Advance styled game or something, then you're all welcome in!..oh, wait, I forgot that we are talking about a game that LOOKS pretty retro...huh, that's lame.

    • No, really. That kid has a hat.

    • Despite it's horror nature, it's also a comedy game! What kind of comedy? This game has got most of it! Whenever it's all bad puns, visual humor, random, dark, dry or somehow outright gross and ("mildly") offensive humor, Stramedia has it in the stock and shelves!

    • Prepare for some surrealism, because no matter if it's an optical thing or not, things are...weird, yet somewhat disturbing, but not personal space like disturbing, because this is where it draws the line even for us.

    • A nice variety of accessibility options! Whenever you want to reposition the dialogue box, change it's text size, whenever you find some colored text hard to read, or just don't feel like playing the game with a controller and just want to rest your only arm and control the game with it, it's no problem! The accessibility (and other) settings options may enhance the experience more nicely! (if there's something you want to suggest, please let us know and we will gladly look into adding it!)

    • Seriously, that kid is wearing my hat! SOMEBODY DO SOMETHING! DON'T LET HIM GET AWAY WITH MY HAT!! >:U
    MINIMAL SETUP
    • OS: Ubuntu 16.04 LTS
    • Processor: Any 2.70GHz+. 32-bit ProcessorMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 640; AMD Radeon RX 640 or equivalent
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20.10
    • Processor: Any 4.0GHz+. 64-bit ProcessorMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Literally anything powerful that can even run M...is...is Minecraft even on Linux? htf would this joke go...ah jeez.
    • Storage: 5 GB available space
    GAMEBILLET

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