Hello, how is everyone doing?
Oh?
...Oh.
Huh.
I see, sorry to hear that. I guess I can only hope things get better for you from there.
So anyway, where was I?... Oh yeah.
So, I just wanted to write a quick follow-up to the previous public production update, because I have quickly found some things out for myself thats quite ridiculous enough for me that its impossible to ignore, so, here it goes:
Funny name for this section, right?
So, remember how I mentioned Ive been having problems with the Linux version of the Unity Engine Editor?
So, turns out all this time the constant crashes I faced happened because Unity is allergic to any Linux distro that isnt explicitly Ubuntu or any of its spins.
I mean, I know that Ubuntu was listed as a requirement, but god damn, really dawg?! What if I dont like using Ubuntu? What repositories are you even using that Fedora, Pop!_OS and other distros are missing?!? LOL how do you fumble it up so hard i dont understand
Also, not even three weeks later after I posted the public update, I get this message from Unity in my email inbox.
lol
lmao even
Right, so let me say what I make of this.
Honestly, good on Unity for disposing of the thing that made a lot of game developers like myself leave their engine en masse, but I am still not gonna use it as my solely primary game engine, or at least while I dont find using it extremely necessary. I am still gonna toy around with Construct trying to make something while I am taking a break from Stramedia, all while also sorting out plans for its development, so I get a clearer concrete direction of what I want of it and how I am gonna handle it.
I can definitely say that I will still use both Construct and Unity, though I am not gonna mark either as a primary engine of choice - it will depend on what kind of stuff I would like to make. Plus, variety is always nice.
But what I cant exactly say if Stramedia will still be developed using Unity. I guess it will now depend on either of the several - hypothetical - factors:
1 I would do it if I would like to do things that arent possible within Constructs technical limits;
2 I wont be able to figure out a fix crucial to the games functionality;
3 I can figure out a proper configuration and workflow to playtest the game while ensuring the compiled builds dont stink, both technically and visually, AND the playtesting window isnt all stuttery;
4 Having to pull The Escapists when it will come to develop console versions of Stramedia, but it will depend if Ill be able to afford being able to pull something off like that. (to understand the reference: the original PC version of The Escapists was developed in Clickteam Fusion, meanwhile the console and mobile ports were co-developed using Unity.)
5&6 Mostly what Ill decide based on player feedback or actually feel like using Unity again, granted, which wont be very often.
As a bonus to factors numbered 3-6, if I would want to develop console versions of the game and compile Windows builds translated to C++ while developing in Unity, and I have jumped over to Linux as my primary operating system, I would have to install Windows on a separate hard drive, because the tools necessary for C++ Windows builds are... well... locked within Windows. And I also would want to be able to easily remove said hard drive if I decide that I am done with Windows shenanigans.
So, it will take some time before I make a big final decision.
So, until then, heres a header image shaped hyperlink leading you to other places where you can be notified of smaller news. If you wish to continue watching this space, that's fine, too.
See ya' eventually!
Stramedia: my_MISADVENTURE
Nickolai Filipanov & Co.
Retroey Doofery Productions
Aiming for 2022 now or some much later time
Indie RPG Adventure Singleplayer
Game News Posts 27
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://rd_nickf.indie.af/stramedia_mM/
https://store.steampowered.com/app/1221670 
Me and my mom have been having a good dinner in the kitchen that night, then the doorbell rang and an envelope slipped through the mail hole.
"Good evening! You've been invited!"
...it started off, continuing that it's an invitation to the "Stramedia Safehouse Facility" breach. The survey was...odd, to say the least, but some of the things were done fairly easy, though I didn't think it would go through. Then some of the days were spend outside of our homes and school, though it's up to you to think of whenever or not these were the good days. And then I am sure you know what happened next.Stramedia - my_MISADVENTURE is an indie horror themed adventure game where you step into the shoes of a classroom warden who signed the agreement to possibly the most bizarre, yet somewhat deadly school trip in his entire life. Of course it may not start off deadly right away, but, uh...yeah, things are gonna escalate. But can you blame him? He really didn't know what he and his friends (fiends? Frienemies?) were going up for.
Well, what can he do now? Surprise, surprise, getting the hell outta there he must.
(AKA: the stuff worth checking it out and/or purchasing for)
- The main protagonist is wearing a fedora hat! This is probably the best selling point to this game... I think! I mean...this is one of the main factors you got attracted to that other game with a kid, the kid's hat, the stuff...uh, no? Okay, but if you know what you're doing, you can find and recruit three other friends you'll get (or have) to play as!
- Essentially, this is another "average mediocre indie" horror game, except the mediocrity here is 99% intentional! And not to mention that it's got everything you love and hate to see and experience in a horror themed videogame! Stupid simple and ridiculous (and somehow twisted) puzzles (with a lot of "ands"), cliché monsters and thirsty spooky mannequins...except they actually want to drink tea, you pervert. Get out of here!
- Simplistic Visual Pixel Art Style, Soundtrack and Audio Design! If you like looking at pixels with different contrast, I am sure your eyes will love that, and if your ears love to feast on the Low-Quality DPCM-ish Audio, giving you an illusion that you're playing a crappy retro GameBoy Advance styled game or something, then you're all welcome in!..oh, wait, I forgot that we are talking about a game that LOOKS pretty retro...huh, that's lame.
- No, really. That kid has a hat.
- Despite it's horror nature, it's also a comedy game! What kind of comedy? This game has got most of it! Whenever it's all bad puns, visual humor, random, dark, dry or somehow outright gross and ("mildly") offensive humor, Stramedia has it in the stock and shelves!
- Prepare for some surrealism, because no matter if it's an optical thing or not, things are...weird, yet somewhat disturbing, but not personal space like disturbing, because this is where it draws the line even for us.
- A nice variety of accessibility options! Whenever you want to reposition the dialogue box, change it's text size, whenever you find some colored text hard to read, or just don't feel like playing the game with a controller and just want to rest your only arm and control the game with it, it's no problem! The accessibility (and other) settings options may enhance the experience more nicely! (if there's something you want to suggest, please let us know and we will gladly look into adding it!)
- Seriously, that kid is wearing my hat! SOMEBODY DO SOMETHING! DON'T LET HIM GET AWAY WITH MY HAT!! >:U
- OS: Ubuntu 16.04 LTS
- Processor: Any 2.70GHz+. 32-bit ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 640; AMD Radeon RX 640 or equivalent
- Storage: 1 GB available space
- OS: Ubuntu 20.10
- Processor: Any 4.0GHz+. 64-bit ProcessorMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Literally anything powerful that can even run M...is...is Minecraft even on Linux? htf would this joke go...ah jeez.
- Storage: 5 GB available space
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