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In other games, I like the mechanic of holding a key to interact with something. I implemented the same thing yesterday / today in my project. When you press and hold RMB (right mouse button) on the contents of the inventory, the indicator is filled and then a certain action occurs: if it is food or drink, then they are consumed with a change in the characteristics of the character (also pay attention to the sounds of food / drink), if not a consumed object , then it is simply removed from the inventory. [previewyoutube=sRhfoS5CiEQ;full][/previewyoutube]
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