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Hey guys!
New update is up!! New set for end-game mages can now be bought! Bugs fixed!
Happy new lunar year! Enjoy this hot sale while it lasts!!
Hey guys! We've added some small bug fixes and 2 new sets. One for tanks and another one for mages:
-Eastone Set for end-game tanks with high endurance
-Necromancer set for end-game casters (ONLY obtainable on puzzles for the first months)
Bugs fixed:
-When creating a champion it'd end up with the wrong beard
-Spell costs while creating a spell have been fixed
-Some UI glitches have been fixed
Feedback is always appreciated. Enjoy!
Hey guys hope you're enjoying the new update! Here are some bug fixes! Quality of Life: -Added variety to music on the main menu -After fighting a quick battle you will appear again in the quick battle menu Bugs fixed: -Fixed a wall exploit where you could jump over other people's walls if you built a wall close enough -Fixed some scrollbar issues -Fixed some GUI issues with the trap minigame -Fixed music being played on adventure mode even on mute -Probably some bugs I fixed and forgot to write down
As we said on previous updates we are happy to announce a big update for Smithy Wars!
On this new update you'll be able to solve puzzles to unlock chests, evade traps, build walls and outposts for your base!
Loot is procedurally generated! So players that don't know how to enchant will be able to get pre-enchanted loot. Its not as optimized as a custom made item as some players min-maxed (Eyeing that pendant!)
Mark the date and play Smithy Wars on Halloween, free update for all players that already bought the game!
Hey guys! So the new update was a bit delayed since I wanted to post it mid-September, but when I finished making the adventure mode I found that just clicking a button and automatically starting the adventure was a bit lacking. So I decided to add a map of sorts. But, since you got your own base, just adding the map seemed empty. In short, a new mode will accompany the adventure mode, which is the Conquer Mode. Each of you will be able to explore your surroundings and even claim them to further expand the territory of your base. The idea is to add a sense of discovery, wariness of your neighbors and a nice extension of PVP where there's something else at risk. You may invade other people's base and build walls on the map. Most of the content is already coded and done for. I'm just missing some details and adding polish. We're going to add a discount when the update hits so expect a flow of people when this starts. As always feedback is always appreciated. And now... the screenshots!!
Hi guys! Its been a wild week! We're going to give a bit of a recap of where is Smithy Wars going and mention a new feature to help the early levels. For starters we got a bumpy start, seems Smithy is a bit harder than I anticipated and we had some people quit way prematurely. On the other side, the ones who stayed seemed to have really stuck! Thus we're going to reward the ones who stayed and help those who quit with a new feature
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