Hey, folks! Don't mind me, just a quick Hotfix to glue together last patch alongside a few quality-of-life changes! System Changes
- Reworked how the game handles serialization (saving files) to better suit upcoming changes. This allows players to not have their saves overwritten everytime a new patch is released.
- New Thorns System, Thorns base damage is now capped at received damage and will not proc by Effect Damage, such as Bleeding.
- NPC's professions will no longer be visible as an Icon, instead, they will have it described in a yellow text under their names.
- Improved the Chat System to have more messages and also allowing the player to scroll through past messages.
- Added color to Quest Pins and to Messages when talking to NPCs for better navigation.
- Players can now see all Tags that influence a Skill or Item (such as Spell, Attack, Void, Projectile, etc...).
- Players will now be prompted with a warning when deleting an Item to avoid sad mistakes.
- Rebalanced some Attributes to help early levels.
- Changed some Quests' Objectives to be faster to complete.
- Weapons now have alongside "Attack Damage": "Spell Damage", which will increase the damage of spells that were cast by the weapon. Also, "Attack Speed" on Weapons were changed to "Speed" and now influence "Cast Speed" as well as "Attack Speed".
- Threat System now works as intended.
- Fixed a few attributes calculations that were wrong.
- Fixed Dwarf Defensive Status not increasing by the correct amount.
- Fixed Attack Speed and Cast Speed having their values reversed.
- Fixed Negative Damage caused by Penetration being higher than the Target's Armor.
- Fixed a bug that allowed players to create a save without selecting a race, resulting in a corrupted save.
- Multiple minor bugfixes.
[ 2023-03-14 15:26:04 CET ] [ Original post ]
Hey, everyone!
Welcome to Patch 0.6.5.0! This patch was made focusing on improving and reworking existing features as well as adding new content such as a new class, new systems and much more!
The new class we chose to add first is the Druid, this Support/Enchanter can summon Sapplings and turn into animals.
Tree of Mu will also be at a 20% discount for a week, enjoy!
Here are a few pictures of what to expect from this patch:
As this is a very large update, every reported bug that you might find or shared thought about the game in the Community Hub is greatly appreciated!
Anyway, let's get started, here are the changes:
General Changes
- Reworked all Structures.
- Added Recipes and Notes (these can be acquired by using Scrolls). Recipes will teach you how to craft things and Notes will tell you some Lore.
- Map size Increased from 6 million Tiles to 13 million Tiles.
- Animals now give different types of Meat and Pelt.
- Added Illness, such as Rabies and Flu (yes, they are contagious).
- Added 2 new Factions: "The Rot" and "Keepers".
- Reworked all Quests.
- New Loot RNG System.
- New Enchantment System.
- New Skill Targeting System. Characters no longer will target Party Members or Allies in general even on AoE skills, unless stated otherwise.
- Added Steam Cloud Save Support (not fully implemented, but can work).
- Characters are now limited up to only 2 Rune Trees.
- Chunks are now limited to 6 NPC Spawns (this is not applied to pre-determined spawns, or spawns from Skills or Items).
- Reworked all Interface (seriously, it's completely different).
- New Character Creation UI.
- New Rune Icons.
- New Item Icons.
- New Frostbolt Animation.
- Player's inventory space increased by 5 slots.
- Races now have 1 new Racial.
- Rebalanced all Skills, Characters and Equipments.
- Early Levels are easier but becomes harder as you progress.
- Reworked all Item Prices.
- Rebalanced all Drop Chances.
- Effects:
- "Momentum" now lasts for 9 seconds instead of 5 seconds.
- "Crushed" now stacks up to 4x and decreases Physical Damage instead of Armor.
- "Poison" now stacks up to 5x instead of just 3x.
- Increased the Damage of "Poison", "Bleeding", "Chilled", "Ignited" and "Plague".
- Reworked "Nausea" Mushroom Effect.
- Skills:
- New Paladin Skill: "Punish".
- "Cleanse" now affects both Illness and Curses.
- Doubled Spirit and Life Regeneration of "Ice Cage" .
- "Slice and Dice" Cooldown decreased from 4 seconds to 3.5 seconds.
- "Crush Bones" Cooldown decreased from 10 seconds to 6 seconds.
- New Class: Druid.
- Reworked all Rune Trees.
- Fixed a bug that caused Loot RNG to freeze the game.
- Fixed a bug that caused NPC's Experience Gain to freeze the game.
- Fixed a bug that caused Party Members to incorrectly stay as Followers after Leader died.
- Fixed Save not saving the Player when dead.
- Fixed Crit being applied to unrelated things, such as "Interacting".
- Fixed a bug that caused Characters to retarget when damaged.
- Fixed a bug that caused the Party System to Create Duplicate Party Instances, duplicating Experience to Followers and other problems.
- Fixed a bug that caused Equipments that were equiped to give Attributes after becoming Unusable by the Player.
- Many minor bugfixes.
[ 2023-03-13 09:45:26 CET ] [ Original post ]
Hey everyone! Currently working on small stories that will populate the universe of Tree of Mu. You will be able to find these stories in the game from time to time. For those who are interested in the lore of the game, here is one of them:
The Legend of Valaric and Thiron
The legend of Valaric Oakshield and Thiron Ironbeard is a story that has been passed down for generations, whispered by travelers in taverns and told by bards in the great halls of kings. The tale tells of two companions whose bond transcended even death itself. Valaric was a renowned knight, feared and respected by his enemies and loved by his allies. His armor and weapons were forged by his dearest friend and companion, Thiron. Thiron was a master blacksmith whose skill with a hammer was unmatched. He had crafted armor and weapons for many great warriors, but it was Valaric's that he poured his heart and soul into. As they traveled together, Valaric and Thiron faced many challenges and battles. They fought side by side, their bond growing ever stronger. But fate had other plans for them. One day, as they were returning to their settlement, they were ambushed by a group of bandits. Thiron fought valiantly, but he was outnumbered and eventually fell in battle. Valaric was devastated by the loss of his friend. He mourned him deeply, his grief almost too much to bear. But as he donned his armor, something felt different. It was as if Thiron's spirit was infused within it. Valaric could feel his friend's presence with him, guiding him in battle. Valaric continued to wear the armor that Thiron had crafted for him, feeling his friend's spirit with him in every battle he fought. As the years went by, Valaric became a legend in his own right, his reputation as a warrior spreading far and wide. But it was in the Great Battle of Mu where Valaric met his end. As he fell in battle, his spirit was drawn into the armor, merging with Thiron's spirit to become something new, something greater than either of them had been before. From that day on, the Living Armor of the Lost Knight wandered the lands, a fearsome and almost unstoppable force. None knew the true origin of the armor, but rumors spread of two companions whose bond was so strong that even death could not separate them. And so, The Legend of Valaric and Thiron lived on, their spirits forever entwined within the Living Armor of the Lost Knight.
[ 2023-02-26 04:41:45 CET ] [ Original post ]
Hello everyone! Since the last update (v0.5.29), the game is a lot more stable and nicer to play, however, some System Changes created some unexpected bugs that are fixed in this version. This version is the beggining of the construction of this amazing world that we are trying to build. Expect great changes and additions for the upcoming patches. Stay safe and have fun! Here are the changes: Interface Changes
- Added Icons to the Quest List that when clicked open the Quest Information on the Journal.
- Fixed some ponctuation and lower/upper case errors on some texts.
- Fixed a bug that saving the game would save even deleted content (like dead characters).
- Fixed a bug that teleporting around could create an infinite loop, crashing the game.
- Fixed a bug that caused the Hotbar to float around on different resolutions.
[ 2023-01-20 19:05:40 CET ] [ Original post ]
Hey everyone, Welcome to Tree of Mu, Patch 0.5.29! These are the changes that will be live: General Changes
- Changed Movement to be a bit more responsive and precise.
- Quests Rewards will now show item information.
- Shrunk information over NPCs to avoid screen clutter.
- Decreased experience required to level up across all levels.
- Increased Player Early Level Power.
- Increased Spawns of Monsters.
- Decreased Spawns of Animals.
- Rebalanced some Skills.
- Lowered Global NPC's Movement Speed.
- Fixed a bug that caused NPCs to not find enemies properly.
- Fixed a bug that caused Characters to not give experience to all attackers.
- Fixed Runemaker's Icon not showing.
- Fixed a potential bug with props blocking NPC spawns.
- Fixed unavaliable equipment being equipable by cursor.
- Fixed a bug that caused Animals to spawn twice the amount of NPCs.
- Quests will no longer give rewards based on player's level instead of quest level.
[ 2023-01-17 22:14:38 CET ] [ Original post ]
General
- Added new Icons for the Minimap.
- Fixed a bug that was causing every inventory to not be properly saved, freezing the game when opening a container, vendor or any crafting station.
- Fixed a bug that was causing the hotbar to not add any first skills on a new character.
[ 2023-01-05 03:37:46 CET ] [ Original post ]
Hello everyone, Welcome to Tree of Mu, Patch 0.5.24! This patch is focused on fixing known bugs as well as reworking current systems to suit upcoming changes, you will also see many new Icons as well as some Structure changes. I hope you are having a great time as we leave 2022 behind us! Have fun, stay safe, and happy new year! Here are the changes: General
- Added many new Icons for Skills and Runes.
- Characters will no longer spawn other characters by themselves. To spawn another character, one must use a usable (skill or item) that has that functionality.
- NPCs now gain experience per second based on the current area level when outside combat.
- Changed some animals' names.
- Added Spiritshield.
- Lifesteal, Spiritsteal, and Spiritshield will now work as Effects.
- Multiple Performance Improvements.
- Replaced the Pet System with a new Party System that uses Effects instead of UI.
- Improved the Reputation System to be less prone to bugs and less performance heavy.
- NPCs now have a Threat Generation System (not fully implemented).
- Removed The Beyond structure.
- Changed the Yggdrasil.
- Changed the Reputation Interface.
- Fixed player not able to teleport to neutral places.
- Fixed empty containers not despawning.
- Fixed Cast on Death/Spawn not working.
- Fixed Quests not giving the correct amount of rewards.
- Fixed Hotbar not being properly saved.
[ 2023-01-01 01:59:07 CET ] [ Original post ]
Hello everyone, Welcome to Tree of Mu, Patch 0.5.15! This patch was focused on fixing systems that are already in the game. Now that we have some better polish, we can start to add new content. Please, inform us in the Community Hub of any bugs that you might find ;) Have fun! Here are the changes: General
- New Skills are now automatically added to the Hotbar.
- Added new Props.
- Added new Collectables.
- Improved some Artwork.
- All numeric values are now rounded for better visibility.
- Improved the Character Interface.
- Improved all Item/Skill Slots.
- Buffed all Race NPCs.
- Rebalanced all Spawn Chances for NPCs.
- Chunks will now Spawn NPCs based on the number of NPCs currently inside the Chunk. Crowded chunks mean fewer spawns.
- Optimized Chunk Generation.
- Improved overall performance.
- Divine Healing now heals for the correct amount.
- Arcane Bolt is no longer castable while moving.
- Swap Stance now works as intended.
- Fixed a bug that caused Satyr NPCs to not have Equipment.
- Fixed a bug that caused deleted containers to spawn back when loading a save, and empty ones would not be deleted at all.
- Fixed some minor World Generation Calculations.
[ 2022-12-09 15:43:50 CET ] [ Original post ]
Hey everyone, Welcome to Tree of Mu, Patch 0.5.8! These are the changes that will be live: Runes
- Berserker
- Battleblood (Passive)
- Bladedancer
- Always One More (Passive)
- Necromancer
- Void Gem (Passive)
- Dark Energy (Passive)
- Emptiness (Passive)
- Paladin
- Resilience (Passive)
- Guarded (Passive)
- Cleanse (Skill)
- Warrior
- Vengeful (Passive)
- Multiple Rune balancing changes.
- Buffed all NPCs Life Scaling.
- Buffed Player Base Global Damage.
- Shrunk The Beyond structure to make it easier for new players to navigate.
- All quests now have proper dialog.
- New Save System.
- New Journal interface.
- Added Hotkey options.
- Many minor interface changes.
- Fixed many status calculations.
- Fixed a bug where NPCs had bad pathfinding, cluttering them all in one place.
- Fixed a number of minor bugs.
[ 2022-12-06 10:39:53 CET ] [ Original post ]
You. Warrior. Mage. Hunter. You will uncover all the misterious and fortunate adventures that are hidden in this land, but be aware, merciless monsters and carnivorous animals await you. Good Luck and may the gods be with you.
Main Features:
- Procedurally Generated World sized around 6 million blocks.
- Fog of War.
- 3 different dungeons scattered around the World with one faction boss on each one.
- Choose one faction out of 3 to play: The Hammer (Dwarves), The Shield (Humans), and The Arrow (Elves).
- Every item in the game is different from each other, having a system that modifies items based on its rarity, level and type.
- Combat system inspired in old school RPGs.
- Very intelligent AI that is able to combat with each other on a faction based reputation system.
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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