Hi everyone, in today's update following issues have been addressed:
- fixed achievements for last 5 stations
- removed dialog when exiting from the game
Hi everyone, in today's update following issues have been addressed:
- fixed achievements for last 5 stations
- removed dialog when exiting from the game
Hi everyone, it's been quite a ride last few months and I'm happy to announce that we managed to keep the promise and deliver last 15 missions before end of the year :) This update contains: - last 15 missions (those 5 stations at bottom row at Mission Control) - 5 new achievemenets which go with each new station as part of this content - leaderboards for all game modes for remaining 15 maps IMPORTANT: those players who played through the whole content so far, to unlock new station and new missions you will have to win again mission 10-2 in Classic mode in order to progress forward. For those who didn't come to the station #10 so far, once you get there the new station RX-78 should unlock once you clear missions 10-1, 10-2 and 10-3. This update today is deployed for WIN only platform. Update for Linux and Mac will be released tomorrow during the day. Also one important thing to announce, the price point. Since game is now complete in terms of content which was promissed ever since Early Access the price point of the game will change and it will go up for 30%. Price will change once Winter SALE (2016) ends. WHAT's NEXT? Next updates should bring the game localized to various languages and potentially support for Steam controller and gamepad. That's all for now people, stay cool, Happy Holiday Season and keep those stations safe by building solid defense! All the best, Vedran Klanac Solar Division Commander
Hi everyone, it's been quite a ride last few months and I'm happy to announce that we managed to keep the promise and deliver last 15 missions before end of the year :) This update contains: - last 15 missions (those 5 stations at bottom row at Mission Control) - 5 new achievemenets which go with each new station as part of this content - leaderboards for all game modes for remaining 15 maps IMPORTANT: those players who played through the whole content so far, to unlock new station and new missions you will have to win again mission 10-2 in Classic mode in order to progress forward. For those who didn't come to the station #10 so far, once you get there the new station RX-78 should unlock once you clear missions 10-1, 10-2 and 10-3. This update today is deployed for WIN only platform. Update for Linux and Mac will be released tomorrow during the day. Also one important thing to announce, the price point. Since game is now complete in terms of content which was promissed ever since Early Access the price point of the game will change and it will go up for 30%. Price will change once Winter SALE (2016) ends. WHAT's NEXT? Next updates should bring the game localized to various languages and potentially support for Steam controller and gamepad. That's all for now people, stay cool, Happy Holiday Season and keep those stations safe by building solid defense! All the best, Vedran Klanac Solar Division Commander
Hi everyone, we have released a patch today for the game on all three platforms, PC, Mac and Linux. There was an issue when game would go into full screen mode and if higher resolution was selected, i.e. 1920x1080 game would render in lower left corner of the screen. This should be fixed now. Vedran Klanac Solar Division Commander
Hi everyone, we have released a patch today for the game on all three platforms, PC, Mac and Linux. There was an issue when game would go into full screen mode and if higher resolution was selected, i.e. 1920x1080 game would render in lower left corner of the screen. This should be fixed now. Vedran Klanac Solar Division Commander
Hi everyone, from time to time we get reports that game crashes on the launch or at some point and usually it's quite tedious to catch the bug without proper information. I'm happy to announce that we have integrated crash reporting system in Solar Division. In general if your game crashes, game will generate 3 files in the same folder where your main executable file is:
- OceanMedia-Crash-Instructions.txt
- OceanMedia-CrashReport.txt
- OceanMedia-CrashDump.dmp
Hi everyone, from time to time we get reports that game crashes on the launch or at some point and usually it's quite tedious to catch the bug without proper information. I'm happy to announce that we have integrated crash reporting system in Solar Division. In general if your game crashes, game will generate 3 files in the same folder where your main executable file is:
- OceanMedia-Crash-Instructions.txt
- OceanMedia-CrashReport.txt
- OceanMedia-CrashDump.dmp
Finally I'm happy to announce that we have released today Mac version for Solar Division. Vedran Klanac, creator of Solar Division
Finally I'm happy to announce that we have released today Mac version for Solar Division. Vedran Klanac, creator of Solar Division
Hi everyone, today's update brings fix for check points system. Update is released for Win and Linux versions. Vedran Klanac, creator of Solar Division
Hi everyone, today's update brings fix for check points system. Update is released for Win and Linux versions. Vedran Klanac, creator of Solar Division
Hi everyone, Update is released for Linux version only. This is the same update we released last week for Win v1.010 Following missions have been rebalanced: 8-2 6-2 5-2 4-3 3-2 Vedran Klanac creator of Solar Division
Hi everyone, Update is released for Linux version only. This is the same update we released last week for Win v1.010 Following missions have been rebalanced: 8-2 6-2 5-2 4-3 3-2 Vedran Klanac creator of Solar Division
Hi everyone, in today's update we have done some mission rebalancing based on the active thread on the Community Hub. Following missions have been rebalanced:
- 8-2
- 6-2
- 5-2
- 4-3
- 3-2
Hi everyone, in today's update we have done some mission rebalancing based on the active thread on the Community Hub. Following missions have been rebalanced:
- 8-2
- 6-2
- 5-2
- 4-3
- 3-2
Patch has been released today with following aspects of the game updated:
- MAJOR FEATURE - added difficulty levels for each level / when ENDLESS mode selected game will always play on NORMAL difficulty
- MAJOR FEATURE - for every mission, for each game mode except ENDLESS, and for each level of difficulty we added a badge next to mission preview image, in total there is 450 badges you can collect!!!
- feature - added button to bring up tutorial for Command Bridge screen
- feature - added tutorial for Command Bridge screen
- MAJOR ADJUSTMENT - rebalanced Shocker tower to slow down enemies a bit more and decreased damage a lot (to 1/3 what it was)
- MAJOR ADJUSTMENT - rebalanced Laser, Smart Laser, Double Laser towers, increased amount of damage they make
- fix - fixed close and maximize button behavior when game in windowed mode
- fix - proper game icon is displayed at application window, when in windowed mode
Patch has been released today with following aspects of the game updated:
- MAJOR FEATURE - added difficulty levels for each level / when ENDLESS mode selected game will always play on NORMAL difficulty
- MAJOR FEATURE - for every mission, for each game mode except ENDLESS, and for each level of difficulty we added a badge next to mission preview image, in total there is 450 badges you can collect!!!
- feature - added button to bring up tutorial for Command Bridge screen
- feature - added tutorial for Command Bridge screen
- MAJOR ADJUSTMENT - rebalanced Shocker tower to slow down enemies a bit more and decreased damage a lot (to 1/3 what it was)
- MAJOR ADJUSTMENT - rebalanced Laser, Smart Laser, Double Laser towers, increased amount of damage they make
- fix - fixed close and maximize button behavior when game in windowed mode
- fix - proper game icon is displayed at application window, when in windowed mode
Patch has been released today with following aspects of the game updated:
- fix - mission 7-2 -> can not see the start of enemies where are they coming from
- fix - fixed wrong message about improving your rank at post level screen
- fix - added missing instructions for creating Drone Station tower
- fix - added missing instructions for creating Drone Beacon tower
- fix - added preview for new patrol ship path BEFORE you connect Beacon and Drone Station, new path preview is rendered in Magenta color
- fix - removed strategies for Drone Station as they made no sense
Patch has been released today with following aspects of the game updated:
- fix - mission 7-2 -> can not see the start of enemies where are they coming from
- fix - fixed wrong message about improving your rank at post level screen
- fix - added missing instructions for creating Drone Station tower
- fix - added missing instructions for creating Drone Beacon tower
- fix - added preview for new patrol ship path BEFORE you connect Beacon and Drone Station, new path preview is rendered in Magenta color
- fix - removed strategies for Drone Station as they made no sense
Patch has been released today with following aspects of the game updated:
- fix - Linux - mission 8-2 fixed wrong paths in XML file
- fix - changed path colors to avoid purple and magenta at the same time, was prominent at mission 5-2
- fix - Arsenal, Radar, and Bank stations have tower commands for shooting ships such as "Closest", "First, "Last" etc.
- fix - if you use auto waves, the level timer resets every wave, if not it counts the whole level
- fix - drone station shoot on your own objects !!! - making damage
- feature - adjusted description for rocket launcher towers, explaining rocket damage impact on multiple enemies
- feature - added boost icons on towers if tower is boosted for power, range or interest
- feature - added rendering of mission number above the Stats during the game level format is "station"-"mission"
- feature - added icon over mission preview image showing if you already won or lost - yellow icon = won, red icon = lost, icon is relevant only for CLASSIC mode
Patch has been released today with following aspects of the game updated:
- fix - enemies stop coming, sometimes
- fix - rebalanced mission 9-1, last wave is relaxed now
- fix - rebalanced mission 6-2, last 4 waves are relaxed now
- fix - adjusted, increased, area for selecting the enemy when gliding along the path
- fix - enemy info mixes with tower info when mouse over tower at the Towers panel
- fix - when tower is destroying enemy, we were missing visual for that one list hit from tower toward the enemy
- feature - at post level screen, below score table, added display of your previous rank, if case you moved up on the leaderboard
- feature - changed colors of some towers to reflect better what shields they have better impact on
Patch has been released today with following aspects of the game updated:
- fix - if you decide to cancel building Drone Station your credits would be consumed
- fix - if you decide to cancel building Navigation Tower your credits would be consumed
- fix - when you hide paths, drone path was still rendering
- fix - shortened New Wave visual announcement down to 2 seconds
- fix - friendly ships and buildings now properly explode when destroyed by enemy
- fix - when speed set to FAST - enemies now shoot in proper shorter interval
- fix - when mission is timed, at the end when timer runs out, it would display huge number and continue counting down
- fix - when going back from mission to the Command Bridge screen, your latest selection and game mode was not selected, the selection is saved to the save game
- feature - if you click on enemy, its info will be displayed in the Info Panel
- feature - leaderboard is added to Victory/Defeat screen -> it also shows you now if you managed to improve your score
Patch has been released today with following aspects of the game updated:
- fix - mouse being non-responsive on the game level -> it would skip clicks and selecting towers was quite difficult
- fix - particles don't fly so far away during explosion when speed is set to FAST
- feature - added rendering for velocity graph along the path - where track is wider that means enemies go faster on that section of the path, if track is narrow that's the section where enemies will slow down - this should resolve issues what some players see as change of speed along the path - that is all by design
- feature - added keyboard shortcut to toggle velocity graph rendering -> key [V] - please note, rendering of velocity graph by default is turned off
Patch has been released today with following aspects of the game updated:
- fix - inflicting damage issue when speed is changed from speed to fast and vice versa - we won't claim this is 100% but improvement is such that we don't see this to be an issue anymore, please report if this still feels wrong
- fix - rockets and missiles properly speed up and slow down when speed of the game is changed
- fix - enemies stop coming at some point - we found out a code which might have caused this and patched it - if this still happens to someone, please be kind and report the case
- fix - rebalanced Beacon element on mission 5-1 to have a bit more health - this was critical issue for having this mission very hard to solve as a victor
- fix - removed Power Station as a tower and its achievement - this tower is prepared for future use and right now it makes no sense, thanks to a user who noticed this
- fix - when tower is upgraded - damage for towers which fire continous laser beam Damage Per Second would be degraded
- fix - preview for enemy waves in ENDLESS mode was showing wrong hit points value
- fix - automatic position of window in windowed mode is now set to CENTER of the monitor
- feature - improved visuals for laser fires and Shocker tower
- feature - added particles every time enemy is hit and not destroyed yet
- feature - every enemy path is now rendered in different color
- fix - LINUX ONLY - WARNING - changed location of the save game to be queried by SDL_GetPrefPath -> most likely your new save game path is "home/.local/share/OceanMedia/SolarDivision"
- fix - adjusted description of the game at the store page, saying that this is tower defense game
Patch has been released today with following aspects of the game updated:
- fix - game level is shown for a second after victory screen is finished
- fix - towers can be selected while drone station is in the middle of creation
- fix - no enemies would show up if Next Wave is clicked and still no tower is placed on the level
- feature - added all towers sfx under options dialog -> allows you to hear all towers fire at once
Patch has been released today with following points updated:
- rebalancing mission #2 at Sofia Station - it was way too difficult
- enemies DON'T START automatically ANYMORE when you place first tower on the grid -> now, player can start NEXT WAVE at will
- if you check the box for "Auto waves"
- fixed issue with purple range over tower UPGRADE button
Today we have made full release of the game with following updates:
- 30 missions
- 6 different challenge modes
- Steam Achievements
- 180 Steam leaderboards
- tutorial
- towers and aliens encyclopedia
- rebalanced first 10 levels
- localization to other languages (DE, IT, ES, FR, RU, HR)
- gamepad and Steam controller support
- we are exploring idea to release level editor - this is still under question mark
Hi everyone, tomorrow, Apr 20th 2016, we are launching our ships towards the worm hole, in the proximity of Saturn and looking to jump to the other side. Come with us... Vedran Klanac, Solar Division Commander
Hi everyone, in this update following items have been worked on:
- when check point is restored wave will NOT start automatically
- when checkpoint transition is running, towers are vanishing one by one
- when all enemies in one wave are terminated, all flying missiles and rockets are cleared/destroyed
Hi everyone, this is special update as it brings couple of new features which, we hope, will create new experience for all the players. Check point system is now integrated, which means that during level gameplay you will notice a progress bar with check points. Once check point is saved there is visual and audio notification. In lower right corner of the grid, you will notice small widget saying "CHECK POINT SAVED!". If you want to restore previously saved check point, you will do that using BACKSPACE key on the keyboard. Once check point is restored, you will see notification about it. Another feature which is added in today's update are voice overs for, what we call, Battle Assistant. Various actions performed are now accompanied with voice over. You can disable Battle Assistant under the Options menu. Because of various changes that had to be done to save game file, we have increased the version of save game file, which means that your current save game can not be used anymore and fresh start is required. This update is released both for Windows and Linux version. This is it for now, and this is most likely last update before full release. We are almost done with design of remaining missions and full release of the game is expected within next following weeks. One thing to have in mind is, considering the amount of new content and other improvements which are and will be added, price for full release will go up. So if you have friends who like space themed tower defense game, please spread the word because now is good opportunity to get the game. Vedran Klanac, Solar Division Commander
Hi everyone, with today's release we have finalized the content which was planned for Early Access which consists of 7 space stations and 21 missions in total. From this point on, we will be focused on following aspects:
- rebalancing certain towers, their prices and other parameters might change
- integrating check point system, temporary save points during single level, such system is well known to those who played Defense Grid
- improving the art for the towers
- designing new missions with new sets of art
- producing cut scenes and implementing them in the game
Hi everyone, in this update 3 new missions are added and with this T-45 station is unlocked.
There is an update to mission layout as it was too difficult to solve it due wrong placement of station part which is being shot way too early while you had slim chances to eliminate enemy attacks on it.
Solar Division
ZeroBit Games
Ocean Media LLC
2016-04-20
Indie Strategy Simulation Singleplayer
Game News Posts 34
🎹🖱️Keyboard + Mouse
Mixed
(17 reviews)
https://store.steampowered.com/app/351720 
The Game includes VR Support
Solar Division - Linux [88.03 M]
Story:
Zotrix have opened the wormhole, again, close to your deep space network of stations and station York was pulled through the wormhole. Luckily you were able to jump through in very last moment. Close to a distant planet you are approaching towards the station York and soon you realize all the crew is missing, including its commander. Aliens are approaching and you are in command of the defense system for the station. This is where your adventure as main strategist starts.
In this tower defense game, you are challenged to solve all the missions and earn the rank of Solar Division General.
Features:
- 30 missions
- 180 leaderboards to compete
- 6 different challenge modes (CLASSIC, ALL TOWERS ON, REVERSAL, LIMITED TOWERS, MAX CREDITS, ENDLESS)
- 15 towers
- 32 types of aliens
Note: as a developer we are dedicated to update the game and improve it over the time. We value feedback from the community as you will notice in Community Hub section.
You are more than welcome to join the vibrant community around this game. Looking forward to see you on the other side.
- OS: Ubuntu 14.04 LTS or newer
- Processor: Intel 1.5 GHzMemory: 1 GB RAMStorage: 300 MB available space
- Memory: 1 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
- OS: Ubuntu 14.04 LTS or newer
- Processor: Intel 1.5 GHzMemory: 1 GB RAMStorage: 300 MB available space
- Memory: 1 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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