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Present Thanks, upcoming Quests
Firstly, I'm here to say big thanks to all of you buyers, gifters, supporters and players for these first seven weeks of adventures in the far north on Steam. It's been a pleasure and let us continue the journey. There's no end in sight. Me and these age-old hay barn wall logs say Thank You!
We've also had a trademark habit of providing recreational video greetings every now and then. That habit is to be continued and we'll be seeking a nice way to start distributing those video greetings for UnReal World Steam buyers. (Maybe a semi-regularly updating DLC package, downloadable at will. We'll see.)
Those who haven't been following the game for too long may not be aware that one of the next big things to expect in the future are the quests. We'll likely see quite a few updates with lesser features prior to launching quests, but it's something that deserves an early highlight -- so let's do that. The quest system has been on the table and steadily crafted in the background for more than a year already - our ambitions there are the kind that don't allow things to be rushed. We're not taking the easiest path to add quests, but use verbose dialogue, procedural generation and randomization to maintain replayability and immersion. Quests will fill in the game world to great extent, but even so UnReal Will remain open-ended and non-linear experience as it stands now. Quests can vary from mundade problems to intricate events inspired by mythology and folktales. More versatile interaction with NPCs and more concrete presence of folklore creatures are both to be expected when we've got it all done. If the spirits are favourable we may see at least some portion of quests in action this summer. Meanwhile, here's a bunch of preview screenshots about what to expect from UnReal World quest system. It's a big thing to pinpoint. The screenshots merely scratch the surface. Quests can be obtained from NPCs. Sometimes they'll come to talk to you. Sometimes you get a hint you may want to follow.
Quest dialogue is often verbose, and you're still completely free to decide if you want to get involved.
Quest journal. This character is involved in three different quests. Quest briefing would be to be seen by clicking the desired quest.
Into the Far North we shall take you... Enjoy your stay. ...and stay tuned for future updates.
[ 2016-04-15 14:28:28 CET ] [ Original post ]
Thank you
Firstly, I'm here to say big thanks to all of you buyers, gifters, supporters and players for these first seven weeks of adventures in the far north on Steam. It's been a pleasure and let us continue the journey. There's no end in sight. Me and these age-old hay barn wall logs say Thank You!
We've also had a trademark habit of providing recreational video greetings every now and then. That habit is to be continued and we'll be seeking a nice way to start distributing those video greetings for UnReal World Steam buyers. (Maybe a semi-regularly updating DLC package, downloadable at will. We'll see.)
Quests
Those who haven't been following the game for too long may not be aware that one of the next big things to expect in the future are the quests. We'll likely see quite a few updates with lesser features prior to launching quests, but it's something that deserves an early highlight -- so let's do that. The quest system has been on the table and steadily crafted in the background for more than a year already - our ambitions there are the kind that don't allow things to be rushed. We're not taking the easiest path to add quests, but use verbose dialogue, procedural generation and randomization to maintain replayability and immersion. Quests will fill in the game world to great extent, but even so UnReal Will remain open-ended and non-linear experience as it stands now. Quests can vary from mundade problems to intricate events inspired by mythology and folktales. More versatile interaction with NPCs and more concrete presence of folklore creatures are both to be expected when we've got it all done. If the spirits are favourable we may see at least some portion of quests in action this summer. Meanwhile, here's a bunch of preview screenshots about what to expect from UnReal World quest system. It's a big thing to pinpoint. The screenshots merely scratch the surface. Quests can be obtained from NPCs. Sometimes they'll come to talk to you. Sometimes you get a hint you may want to follow.
Quest dialogue is often verbose, and you're still completely free to decide if you want to get involved.
Quest journal. This character is involved in three different quests. Quest briefing would be to be seen by clicking the desired quest.
Into the Far North we shall take you... Enjoy your stay. ...and stay tuned for future updates.
[ 2016-04-15 14:28:28 CET ] [ Original post ]
UnReal World
Sami Maaranen (creator)
Developer
Enormous Elk
Publisher
2016-02-26
Release
Game News Posts:
122
🎹🖱️Keyboard + Mouse
Very Positive
(1097 reviews)
The Game includes VR Support
Public Linux Depots:
- UnReal World Linux 64-bit [33.99 M]
Available DLCs:
- UnReal World - Video greetings
Into the Far North we shall take you -- as far as we can by the means of computer role playing...
UnReal World is a unique combination of roguelike roleplaying game and survival simulation set in the Far North long, long ago. Throughout the years, UnReal World has been praised for its depth, realism, atmosphere and immersion. The game is completely open-ended and you decide whether you wish to lead a life of a fisherman, a hermit searching for the peace, a brave adventurer, a rough hunter, a trapper or a tradesman.
As a member of one of the nine different cultures you'll enter a detailed and enchanting iron-age game world in which northern folklore, knowledge and way of life play an important part. The world and mechanics of the game are highly realistic, rich with historical atmosphere and emphasized on survival in the harsh ancient wilderness.
A wide world with vast forests, mires and mountains to roam and watercourses to row is randomly and procedurally generated - and you can live off the land and explore it on very detailed level. Track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, interact with cultures near and far -- and so much more.
A few of the key features:
- turn-based and open-ended - think before you act and live off the land as you please
- random world generation for endless replayability
- intricate procedural world full of wonders both mundane and extraordinary to explore on very detailed level
- no character classes but nine different cultures to choose from
- skill based system including multitude of skills from cookery to hideworking, from herblore to tracking
- detailed terrain generation with diverse and accurate northern vegetable kingdom
- convincing northern animal kingdom with species specific behaviour patterns and feeding relationships modelled in detail
- keep in touch with the spirit world and the supernatural guardians of nature
- find excitement in surviving everyday life and the quest for success in the harsh ancient wilderness
- detailed combat (and hunting) with many tactical options and galore of weapon, battle experience and combatant related factors resulting in vivid and rewarding struggles
- no "hit points" but detailed generation of injuries such as bruises, fractures, tears and cuts to specific body locations
- injuries rated to determine their effect to physical activity
- craft items from weapons to traps, build constructions for temporary shelter to log cabins
- moddable crafting, building and flora
- and so much more. Everything is up to you...
The initial UnReal World Steam release doesn't feature Steam goodies such as achievements, trading cards or cloud saves but there's no end in sight and all of those will be considered in the future.
UnReal World is the longest living roguelike game of all times. It was first released in 1992 and has been continuously maintained and developed ever since.
Over the years we’ve seen dozens and dozens of new UnReal World versions each of them being complete games of their own, and still there is no end in sight to working with updates and new versions. UnReal World Steam version out now is the third evolution of the game (3.*) and a great deal of updates, enhancements and new features to it will follow.
You can get to know it more and test for free at http://www.unrealworld.fi
MINIMAL SETUP
- OS: Ubuntu 20.04 LTS
- Processor: 1 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 800x600. OpenGL 2.0
- Storage: 1 GB available space
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