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3.40 beta 3 released
- added: zoom option for map of known areas [F6] You can adjust zoom level by mouse wheel, or with the following keys: CTRL and + to zoom in CTRL and - to zoom out CTRL and 0 to toggle between normal and maxed out map view - added: game encyclopedia [F1] entries of the new valuable items Information about all the newly added valuables is now available in the game encyclopedia [F1]. Time to get to know those brooches, combs, bracelets, rings and pendants you may find. - fixed: NPCs mistakenly speaking of a reward covering some of your trades in villages where no reward was given - fixed: quest journal [F2] showing wrong details when selecting a quest on other than the first journal page - fixed: map of known areas [F6] crash potential due to excess amount of custom map markers Trying to view marker details with more than 10 custom map markers within the cursor radius caused a crash. The crash potential is fixed now and in case of spammed markers the information for only the first 10 markers within the cursors radius is shown. Be reasonable with your markers. - fixed: inventory mess up potential if torch burnt out when certain inventory related activity eg. eating was going on - fixed [rare condition]: false automatic player character attacks getting triggered at random targets at the area You might see "You attacks [creature]!" messages, or even get prompted for attack maneuvers. - fixed: feathers not burning in the fire - fixed: torches burning out while idling - fixed: burnt fire destroying dug holes in the ground - fixed: undergarment coverage Women's undergarment now covers also elbows, forearms, knees and calves. Coverage of these bodyparts was mistakenly absent before. - fixed: woollen leggings coverage They now cover also the hips. - corrected: bunch of linen, nettle adn woollen cloth weights and prices There was some inconsistency and clear faults with weights and prices of clothes such as shirts, undershirts, tunics and undergarments. There are no radical changes, but the weights and prices have been checked and adjusted where applicable. MIGRATION NOTICE: clothes obtained or generated in the previous version still carry the old values. - fixed: some typos here and there ---------------------------------------------------------------------------------------------------------------
[ 2016-12-18 15:03:59 CET ] [ Original post ]
The third beta of version 3.40 is now live and released. It's mostly a bugfix patch, but one might find a few delighting additions in there as well. The patch update is automatic for those who have opted into 3.40 beta-branch. And those who haven't may want to take a look at Version 3.40 beta release post and opt into manually at will. This update is also our 3.40 release candidate patch. Things have been good and steady with the new version and if no showstoppers are found we'll be soon ending the beta period and tag this one stable. I'd like to see that happen before 24th.
Version 3.40 beta 3 changelog
- added: zoom option for map of known areas [F6] You can adjust zoom level by mouse wheel, or with the following keys: CTRL and + to zoom in CTRL and - to zoom out CTRL and 0 to toggle between normal and maxed out map view - added: game encyclopedia [F1] entries of the new valuable items Information about all the newly added valuables is now available in the game encyclopedia [F1]. Time to get to know those brooches, combs, bracelets, rings and pendants you may find. - fixed: NPCs mistakenly speaking of a reward covering some of your trades in villages where no reward was given - fixed: quest journal [F2] showing wrong details when selecting a quest on other than the first journal page - fixed: map of known areas [F6] crash potential due to excess amount of custom map markers Trying to view marker details with more than 10 custom map markers within the cursor radius caused a crash. The crash potential is fixed now and in case of spammed markers the information for only the first 10 markers within the cursors radius is shown. Be reasonable with your markers. - fixed: inventory mess up potential if torch burnt out when certain inventory related activity eg. eating was going on - fixed [rare condition]: false automatic player character attacks getting triggered at random targets at the area You might see "You attacks [creature]!" messages, or even get prompted for attack maneuvers. - fixed: feathers not burning in the fire - fixed: torches burning out while idling - fixed: burnt fire destroying dug holes in the ground - fixed: undergarment coverage Women's undergarment now covers also elbows, forearms, knees and calves. Coverage of these bodyparts was mistakenly absent before. - fixed: woollen leggings coverage They now cover also the hips. - corrected: bunch of linen, nettle adn woollen cloth weights and prices There was some inconsistency and clear faults with weights and prices of clothes such as shirts, undershirts, tunics and undergarments. There are no radical changes, but the weights and prices have been checked and adjusted where applicable. MIGRATION NOTICE: clothes obtained or generated in the previous version still carry the old values. - fixed: some typos here and there ---------------------------------------------------------------------------------------------------------------
Cheers!
[ 2016-12-18 15:03:59 CET ] [ Original post ]
UnReal World
Sami Maaranen (creator)
Developer
Enormous Elk
Publisher
2016-02-26
Release
Game News Posts:
122
🎹🖱️Keyboard + Mouse
Very Positive
(1097 reviews)
The Game includes VR Support
Public Linux Depots:
- UnReal World Linux 64-bit [33.99 M]
Available DLCs:
- UnReal World - Video greetings
Into the Far North we shall take you -- as far as we can by the means of computer role playing...
UnReal World is a unique combination of roguelike roleplaying game and survival simulation set in the Far North long, long ago. Throughout the years, UnReal World has been praised for its depth, realism, atmosphere and immersion. The game is completely open-ended and you decide whether you wish to lead a life of a fisherman, a hermit searching for the peace, a brave adventurer, a rough hunter, a trapper or a tradesman.
As a member of one of the nine different cultures you'll enter a detailed and enchanting iron-age game world in which northern folklore, knowledge and way of life play an important part. The world and mechanics of the game are highly realistic, rich with historical atmosphere and emphasized on survival in the harsh ancient wilderness.
A wide world with vast forests, mires and mountains to roam and watercourses to row is randomly and procedurally generated - and you can live off the land and explore it on very detailed level. Track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, interact with cultures near and far -- and so much more.
A few of the key features:
- turn-based and open-ended - think before you act and live off the land as you please
- random world generation for endless replayability
- intricate procedural world full of wonders both mundane and extraordinary to explore on very detailed level
- no character classes but nine different cultures to choose from
- skill based system including multitude of skills from cookery to hideworking, from herblore to tracking
- detailed terrain generation with diverse and accurate northern vegetable kingdom
- convincing northern animal kingdom with species specific behaviour patterns and feeding relationships modelled in detail
- keep in touch with the spirit world and the supernatural guardians of nature
- find excitement in surviving everyday life and the quest for success in the harsh ancient wilderness
- detailed combat (and hunting) with many tactical options and galore of weapon, battle experience and combatant related factors resulting in vivid and rewarding struggles
- no "hit points" but detailed generation of injuries such as bruises, fractures, tears and cuts to specific body locations
- injuries rated to determine their effect to physical activity
- craft items from weapons to traps, build constructions for temporary shelter to log cabins
- moddable crafting, building and flora
- and so much more. Everything is up to you...
The initial UnReal World Steam release doesn't feature Steam goodies such as achievements, trading cards or cloud saves but there's no end in sight and all of those will be considered in the future.
UnReal World is the longest living roguelike game of all times. It was first released in 1992 and has been continuously maintained and developed ever since.
Over the years we’ve seen dozens and dozens of new UnReal World versions each of them being complete games of their own, and still there is no end in sight to working with updates and new versions. UnReal World Steam version out now is the third evolution of the game (3.*) and a great deal of updates, enhancements and new features to it will follow.
You can get to know it more and test for free at http://www.unrealworld.fi
MINIMAL SETUP
- OS: Ubuntu 20.04 LTS
- Processor: 1 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 800x600. OpenGL 2.0
- Storage: 1 GB available space
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