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3.40 stable released

The spring is in the air. Here's a squirrel in a big pine tree at my backyard. It said to me that today we should release a new patch.
So we did, and here's the changelog. With this last fistful of crucial fixes and a few additions we'll tag version 3.40 stable. ---------------------------------------------------------------------------------------------------------------

Version 3.40 stable changelog:


- added: trapped animals will eventually die Depending on their nutrition and overall physical condition it usually takes from few days to a week for a trapped animal to perish. - added: when examining a single piece of clothing/armour the item name is shown in the armour coverage screen - added [info]: character creation screen now notifies about wrong character names Eg. if there's already a character folder with the same name you'll be informed about it and asked to enter a different name. This clears occasional newcomer failures to proceed with character creation. - adjusted: craft and task times calculated more independently to overcome time-related abuses Previously you could predict quality of crafts and success of tasks from the time required to complete them. A shorter time meant greater success for example in case of crafting, hideworking or rod fishing. Now the time taken is calculated independently although still naturally based on the applicable skill. In general higher skill mastery level is still prone to get things done faster, but it's not possible to predict the outcome from the required time anymore. - adjusted: trident breakage values Tridents were too fragile and breaking too easily. With their wear/break/fracture levels corrected all three tridents are significantly more durable now. - adjusted: attack and defense classes of some weapons Weapons have been checked for their attack and defense class values. Some corrections and rethinking has been proceeded as follows, with one item weight adjustment in there as well. Changes are represented in [old values] -> [new values] format. The higher the number the better the attack/defense class. * Broad axe attack/defense: 3/1 -> 1/1 weight: 8.5 lbs -> 5.5 lbs * Carving axe attack/defense: 2/2 -> 2/1 * Woodsman's axe attack/defense: 3/1 -> 2/1 * Stone axe attack/defense: 2/1 -> 1/1 * Spear attack/defense: 3/2 -> 4/2 * Kaumolais spear attack/defense: 4/2 -> 5/2 * Small trident attack/defense: 3/2 -> 3/1 * Wide trident attack/defense: 4/4 -> 4/2 * Club attack/defense: 3/1 -> 2/1 * Kaumolais knife & Northern knife attack/defense: 2/1 -> 1/1 * Broad knife & Hunting knige attack/defense: 1/1 -> 1/0 * Knife attack/defense: 1/0 -> 0/0 * Grainflail attack/defense: 4/1 -> 3/2 MIGRATION NOTICE: Weapons created or obtained in the previous version still carry their previous version values. - added: default setup options file (defaults/urw_ini.def) to be copied in place if needed There is a new defaults/ folder containing urw_ini.def file which is the original setup file. Upon first starting the game this file is copied into game's installation folder as urw_ini.txt which is then our editable setup file. (If urw_ini.txt already exists no copying occurs.) - fixed [quest]: wounded adventurer occasionally generated out of village boundaries The bug usually manifested with a false adventurer figure appearing on the overworld map far away from the village. - fixed: armour coverage screen showed bodyparts with zero protection value with the last displayed color This was the case for example when checking out blunt or squeeze protection values for nettle and linen clothes. Now zero protection value is shown with very dark (almost black) red color. - fixed: dead NPC with seemingly zero weight in "Not all who wander are lost" start-up scenario - fixed [modding]: {[TERRAIN:]} crafting requirement tag not properly recognizing "sea" terrain type - fixed [quest]: escorting NPC to a village mistakenly accepted arriving at Njerpez villages - fixed: "How is it going?" chat option occasionally missing from certain NPCs - fixed: troubles of shooting arrows from frozen water puddles at mires The arrows did prematurely hit the ground due to faulty terrain elevation calculations. - fixed: withered mushrooms had no visible tile graphics - fixed [rare condition]: buried treasures being generated on mire islands where it's impossible to dig them up - fixed [rare condition]: all the start menu entries bringing up "About" screen ---------------------------------------------------------------------------------------------------------------

Cheers!



[ 2017-03-07 14:39:26 CET ] [ Original post ]

UnReal World
Sami Maaranen (creator) Developer
Enormous Elk Publisher
2016-02-26 Release
Game News Posts: 123
🎹🖱️Keyboard + Mouse
Very Positive (1135 reviews)
The Game includes VR Support
Public Linux Depots:
  • UnReal World Linux 64-bit [33.99 M]
Available DLCs:
  • UnReal World - Video greetings

Into the Far North we shall take you -- as far as we can by the means of computer role playing...



UnReal World is a unique combination of roguelike roleplaying game and survival simulation set in the Far North long, long ago. Throughout the years, UnReal World has been praised for its depth, realism, atmosphere and immersion. The game is completely open-ended and you decide whether you wish to lead a life of a fisherman, a hermit searching for the peace, a brave adventurer, a rough hunter, a trapper or a tradesman.

As a member of one of the nine different cultures you'll enter a detailed and enchanting iron-age game world in which northern folklore, knowledge and way of life play an important part. The world and mechanics of the game are highly realistic, rich with historical atmosphere and emphasized on survival in the harsh ancient wilderness.

A wide world with vast forests, mires and mountains to roam and watercourses to row is randomly and procedurally generated - and you can live off the land and explore it on very detailed level. Track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, interact with cultures near and far -- and so much more.

A few of the key features:

  • turn-based and open-ended - think before you act and live off the land as you please
  • random world generation for endless replayability
  • intricate procedural world full of wonders both mundane and extraordinary to explore on very detailed level
  • no character classes but nine different cultures to choose from
  • skill based system including multitude of skills from cookery to hideworking, from herblore to tracking
  • detailed terrain generation with diverse and accurate northern vegetable kingdom
  • convincing northern animal kingdom with species specific behaviour patterns and feeding relationships modelled in detail
  • keep in touch with the spirit world and the supernatural guardians of nature
  • find excitement in surviving everyday life and the quest for success in the harsh ancient wilderness
  • detailed combat (and hunting) with many tactical options and galore of weapon, battle experience and combatant related factors resulting in vivid and rewarding struggles
  • no "hit points" but detailed generation of injuries such as bruises, fractures, tears and cuts to specific body locations
  • injuries rated to determine their effect to physical activity
  • craft items from weapons to traps, build constructions for temporary shelter to log cabins
  • moddable crafting, building and flora
  • and so much more. Everything is up to you...

The initial UnReal World Steam release doesn't feature Steam goodies such as achievements, trading cards or cloud saves but there's no end in sight and all of those will be considered in the future.


UnReal World is the longest living roguelike game of all times. It was first released in 1992 and has been continuously maintained and developed ever since.
Over the years we’ve seen dozens and dozens of new UnReal World versions each of them being complete games of their own, and still there is no end in sight to working with updates and new versions. UnReal World Steam version out now is the third evolution of the game (3.*) and a great deal of updates, enhancements and new features to it will follow.

You can get to know it more and test for free at http://www.unrealworld.fi

MINIMAL SETUP
  • OS: Ubuntu 20.04 LTS
  • Processor: 1 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: 800x600. OpenGL 2.0
  • Storage: 1 GB available space
GAMEBILLET

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12.74$ (15%)
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5.0$ (75%)
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1.88$ (81%)
19.99$ (20%)
1.0$ (80%)
10.58$ (47%)
0.56$ (81%)
3.75$ (81%)
0.56$ (81%)
3.75$ (75%)
5.0$ (75%)
0.83$ (91%)
2.5$ (50%)
0.56$ (81%)

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