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UnReal World version 3.52 released
** Saved characters from version 3.40-> are compatible with this version. ** - balanced: villagers' interest to buy boards Previously trading boards could be used an exploit as villagers did buy them without any reasoning. Now there's a cap for villagers' interest in boards and they only buy the amount they want to have as a reserve. This varies from village to village, and some villages are not necessarily interested in player character's board trading attempts at all. - added: NPCs will store the obtained timber in the village NPCs may obtain timber (eg. boards) through trading. Previously NPCs just carried the heavy loads around causing unncessary burden for themselves. Now they eventually store the timber in the village. - added: roasting meat/fish decreases its weight We tought this was featured already, but no. Now roasted meat/fish loses about 25% its weight in the process. - updated: NORTHERN BOW game encyclopedia info + image added - added: new NPC kid portrait Still not much variety with kid portraits, but if you are into portrait customization more of them can be now added for kids as well -> truegfx/kid?.png - fixed: character creation extra skill point issue for 0% skills Increasing and then decreasing skill for 0% level skills mistakenly allowed two points then to be spent on the said skill. - fixed [rare condition]: quest generation and companion rehire delays Long lived migrated character might encounter extremely long intervals between new quest generation and earlier NPC companions willingness to be rehired. - fixed [rare condition]: bird thief quest sages forgetting about the quest This occurred only with long lived characters. Sages involved in the quest first talked about it normally, but might not recognize the quest anymore after a while. - fixed: kids not recovering from wounds and injuries - fixed: young animal skins were worth the same as adult animals skins Now the price is reasoned according to the skin size. - fixed: when trading with NPC the accepted items they couldn't carry just disappeared from their inventory after the trade Now the excess items NPCs can't properly carry are put on the ground as a common village property. - fixed [rare condition]: aquatic birds flying still above the frozen waters This was a result of aquatic birds terrain exploration routines failing to find them new meaningful areas to check if the waters at their habitat got completely frozen. - fixed [rare condition]: irrelevant quest related persons appearing in chat dialog Sometimes you were given chat options to ask whereabouts of irrelevant quest related persons in the village. - fixed: young animals giving as much fat as the adults Now the fat yield from young animals is more or less smaller depending on the cub/calf actual age and size. - fixed: nameless villagers ie. occasional blank NPC names -------------------------------------------------------------------------------------------------------
[ 2018-10-28 12:28:28 CET ] [ Original post ]
Time for a small but essential patch update. Additions in the now released version 3.52 are foremostly bugfixes for smoother survival, but some balancing of exploitish issues is also featured. Find the full changelog below. Cheers! -------------------------------------------------------------------------------------------------------
Version 3.52 (stable) changelog
** Saved characters from version 3.40-> are compatible with this version. ** - balanced: villagers' interest to buy boards Previously trading boards could be used an exploit as villagers did buy them without any reasoning. Now there's a cap for villagers' interest in boards and they only buy the amount they want to have as a reserve. This varies from village to village, and some villages are not necessarily interested in player character's board trading attempts at all. - added: NPCs will store the obtained timber in the village NPCs may obtain timber (eg. boards) through trading. Previously NPCs just carried the heavy loads around causing unncessary burden for themselves. Now they eventually store the timber in the village. - added: roasting meat/fish decreases its weight We tought this was featured already, but no. Now roasted meat/fish loses about 25% its weight in the process. - updated: NORTHERN BOW game encyclopedia info + image added - added: new NPC kid portrait Still not much variety with kid portraits, but if you are into portrait customization more of them can be now added for kids as well -> truegfx/kid?.png - fixed: character creation extra skill point issue for 0% skills Increasing and then decreasing skill for 0% level skills mistakenly allowed two points then to be spent on the said skill. - fixed [rare condition]: quest generation and companion rehire delays Long lived migrated character might encounter extremely long intervals between new quest generation and earlier NPC companions willingness to be rehired. - fixed [rare condition]: bird thief quest sages forgetting about the quest This occurred only with long lived characters. Sages involved in the quest first talked about it normally, but might not recognize the quest anymore after a while. - fixed: kids not recovering from wounds and injuries - fixed: young animal skins were worth the same as adult animals skins Now the price is reasoned according to the skin size. - fixed: when trading with NPC the accepted items they couldn't carry just disappeared from their inventory after the trade Now the excess items NPCs can't properly carry are put on the ground as a common village property. - fixed [rare condition]: aquatic birds flying still above the frozen waters This was a result of aquatic birds terrain exploration routines failing to find them new meaningful areas to check if the waters at their habitat got completely frozen. - fixed [rare condition]: irrelevant quest related persons appearing in chat dialog Sometimes you were given chat options to ask whereabouts of irrelevant quest related persons in the village. - fixed: young animals giving as much fat as the adults Now the fat yield from young animals is more or less smaller depending on the cub/calf actual age and size. - fixed: nameless villagers ie. occasional blank NPC names -------------------------------------------------------------------------------------------------------
[ 2018-10-28 12:28:28 CET ] [ Original post ]
UnReal World
Sami Maaranen (creator)
Developer
Enormous Elk
Publisher
2016-02-26
Release
Game News Posts:
122
🎹🖱️Keyboard + Mouse
Very Positive
(1097 reviews)
The Game includes VR Support
Public Linux Depots:
- UnReal World Linux 64-bit [33.99 M]
Available DLCs:
- UnReal World - Video greetings
Into the Far North we shall take you -- as far as we can by the means of computer role playing...
UnReal World is a unique combination of roguelike roleplaying game and survival simulation set in the Far North long, long ago. Throughout the years, UnReal World has been praised for its depth, realism, atmosphere and immersion. The game is completely open-ended and you decide whether you wish to lead a life of a fisherman, a hermit searching for the peace, a brave adventurer, a rough hunter, a trapper or a tradesman.
As a member of one of the nine different cultures you'll enter a detailed and enchanting iron-age game world in which northern folklore, knowledge and way of life play an important part. The world and mechanics of the game are highly realistic, rich with historical atmosphere and emphasized on survival in the harsh ancient wilderness.
A wide world with vast forests, mires and mountains to roam and watercourses to row is randomly and procedurally generated - and you can live off the land and explore it on very detailed level. Track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, interact with cultures near and far -- and so much more.
A few of the key features:
- turn-based and open-ended - think before you act and live off the land as you please
- random world generation for endless replayability
- intricate procedural world full of wonders both mundane and extraordinary to explore on very detailed level
- no character classes but nine different cultures to choose from
- skill based system including multitude of skills from cookery to hideworking, from herblore to tracking
- detailed terrain generation with diverse and accurate northern vegetable kingdom
- convincing northern animal kingdom with species specific behaviour patterns and feeding relationships modelled in detail
- keep in touch with the spirit world and the supernatural guardians of nature
- find excitement in surviving everyday life and the quest for success in the harsh ancient wilderness
- detailed combat (and hunting) with many tactical options and galore of weapon, battle experience and combatant related factors resulting in vivid and rewarding struggles
- no "hit points" but detailed generation of injuries such as bruises, fractures, tears and cuts to specific body locations
- injuries rated to determine their effect to physical activity
- craft items from weapons to traps, build constructions for temporary shelter to log cabins
- moddable crafting, building and flora
- and so much more. Everything is up to you...
The initial UnReal World Steam release doesn't feature Steam goodies such as achievements, trading cards or cloud saves but there's no end in sight and all of those will be considered in the future.
UnReal World is the longest living roguelike game of all times. It was first released in 1992 and has been continuously maintained and developed ever since.
Over the years we’ve seen dozens and dozens of new UnReal World versions each of them being complete games of their own, and still there is no end in sight to working with updates and new versions. UnReal World Steam version out now is the third evolution of the game (3.*) and a great deal of updates, enhancements and new features to it will follow.
You can get to know it more and test for free at http://www.unrealworld.fi
MINIMAL SETUP
- OS: Ubuntu 20.04 LTS
- Processor: 1 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 800x600. OpenGL 2.0
- Storage: 1 GB available space
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