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Summery summary in the midst of upcoming version hype

Yes, yes. Yet another version is cooking up. That's not news. That's how it goes with UnReal World. But what it will be about, and when to expect a release? That would be more like news. And that's what this post is about. Summer is always a busy season. There's so much happening that it's hard to even summarize what's happening. Many of the warm days and nightless nights get spent on recreational activities, but working hours in the development chambers have been also been busy and sweaty. Now lets take a look at what has happened, and to where all this is taking us. Some of this stuff may have been announced already, but it doesn't hurt to drool once again. The main focus of upcoming version is laid on NPCs. This applies to both companions you can hire for yourself, and wandering woodsmen you may meet in the wild. But that's not all. I'll cover some of the upcoming new features in the chunks of text below. I won't add screenshots this time, but a few selected historical image sources from Finnish museums and archives. Some of these may not be era-accurate, but mood and theme suitable nevertheless.

Wandering NPCs will actively hunt animals, based on their cultural preferences, and also utilize the kills the best they can.


This opens up possibilities for numerous exciting incidents to take place as the woods with hunters and their game now becomes far more alive and complex than before. The very act of NPCs hunting is propably rarely witnessed by the player character but traces and remains found in the woods can tell a story of another human hunter at the area. Wandering woodsmen and adventurers may now also occasionally have dog companions with them. And just like the dogs owned by player characters these will also protect their masters.
"Hunter with his gear" Photographer: Sirelius U.T. 1898 National Board of Antiquities / Suomalais-ugrilainen kuvakokoelma / SUK36:263 License: CC BY 4.0

Companion usefulness gets boosted with several new tasks they can do on demand


New companion commands are: * butcher and skin carcasses * roast meat or fish * make logs and boards Companions skills naturally affect to outcome of the tasks so their expertise can be sometimes used to obtain higher quality goods than what the player characters could produce by themselves. That's cool, you might think. And you also might think of few other tasks companions could do. Indeed. Same here. We actually do have a few more things regarding companions still under construction. Currently we're working on mechanisms to allow unoccupied companions automatically to help you with laborous tasks (eg. building) thus shortening the working time. Well, we haven't concentrated solely on living things. Here's a few of probably the most interesting additions and features regarding item galore;

Harvesting and utilizing birch-bark


It will be possible to harvest and utitilize birch-bark in crafting. Birch-bark is peeled and removed from a tree in long strips which are then wound to a ball for storage. (As a trivia, this kind of balls are called 'Sommelo' in Finnish.) It will be possible for player character now to craft birch-bark shoes, caps, boxes, baskets - and also birch-bark ropes.
Ball of birch-bark, 'Sommelo'. The National Museum of Finland / Yleisetnografiset kokoelmat / VK5354:11 License: CC BY 4.0

Measure of length for tying equipment


Tying equipment such as ropes and cords now have a length property, and tying equipment requirements in crafting are now length based. There will be also options for joining and shorterning ropes and cords as sometimes specific length is desired.

Armour and cloth quality having impact on their protective values


High quality armours and clothes now provide more protection, and the low quality ones provide less. In most cases this covers more than one coverage aspect, but always at least the most important aspect for the item in question.

Footwear wearing out in use


Shoes and boots now wear out in use ie. when walking or otherwise moving around by foot. Footwear material determines their durability.
Reindeer fur boots, 'Nutukkaat'. The National Museum of Finland / Suomalais-ugrilaiset kokoelmat / SU4724:35 License: CC BY 4.0 Let this be enough for summery summary about what to expect. Now then there's that other question... When we're done with those "few more things" still pending to be added it is time to start wrapping things up for a beta release. I'm quite reluctant to set or mention any deadlines as they usually don't keep, but if we think it out loud then... It shouldn't take more than few weeks to finish the most urgent pending to-do's. Then a week of extensive testing and adjusting the latest additions, and then if everything goes fine it's time to start final packaging. So... ...we could be seeing first beta of the brave new version in early september. And from there on, what has been laid in there will still be evolving and growing, stabilizing and multiplying. How's that? Sounds like a plan to me. urw_sage


[ 2019-07-30 19:12:27 CET ] [ Original post ]

UnReal World
Sami Maaranen (creator) Developer
Enormous Elk Publisher
2016-02-26 Release
Game News Posts: 126
🎹🖱️Keyboard + Mouse
Very Positive (1140 reviews)
The Game includes VR Support
Public Linux Depots:
  • UnReal World Linux 64-bit [33.99 M]
Available DLCs:
  • UnReal World - Video greetings

Into the Far North we shall take you -- as far as we can by the means of computer role playing...



UnReal World is a unique combination of roguelike roleplaying game and survival simulation set in the Far North long, long ago. Throughout the years, UnReal World has been praised for its depth, realism, atmosphere and immersion. The game is completely open-ended and you decide whether you wish to lead a life of a fisherman, a hermit searching for the peace, a brave adventurer, a rough hunter, a trapper or a tradesman.

As a member of one of the nine different cultures you'll enter a detailed and enchanting iron-age game world in which northern folklore, knowledge and way of life play an important part. The world and mechanics of the game are highly realistic, rich with historical atmosphere and emphasized on survival in the harsh ancient wilderness.

A wide world with vast forests, mires and mountains to roam and watercourses to row is randomly and procedurally generated - and you can live off the land and explore it on very detailed level. Track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, interact with cultures near and far -- and so much more.

A few of the key features:

  • turn-based and open-ended - think before you act and live off the land as you please
  • random world generation for endless replayability
  • intricate procedural world full of wonders both mundane and extraordinary to explore on very detailed level
  • no character classes but nine different cultures to choose from
  • skill based system including multitude of skills from cookery to hideworking, from herblore to tracking
  • detailed terrain generation with diverse and accurate northern vegetable kingdom
  • convincing northern animal kingdom with species specific behaviour patterns and feeding relationships modelled in detail
  • keep in touch with the spirit world and the supernatural guardians of nature
  • find excitement in surviving everyday life and the quest for success in the harsh ancient wilderness
  • detailed combat (and hunting) with many tactical options and galore of weapon, battle experience and combatant related factors resulting in vivid and rewarding struggles
  • no "hit points" but detailed generation of injuries such as bruises, fractures, tears and cuts to specific body locations
  • injuries rated to determine their effect to physical activity
  • craft items from weapons to traps, build constructions for temporary shelter to log cabins
  • moddable crafting, building and flora
  • and so much more. Everything is up to you...

The initial UnReal World Steam release doesn't feature Steam goodies such as achievements, trading cards or cloud saves but there's no end in sight and all of those will be considered in the future.


UnReal World is the longest living roguelike game of all times. It was first released in 1992 and has been continuously maintained and developed ever since.
Over the years we’ve seen dozens and dozens of new UnReal World versions each of them being complete games of their own, and still there is no end in sight to working with updates and new versions. UnReal World Steam version out now is the third evolution of the game (3.*) and a great deal of updates, enhancements and new features to it will follow.

You can get to know it more and test for free at http://www.unrealworld.fi

MINIMAL SETUP
  • OS: Ubuntu 20.04 LTS
  • Processor: 1 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: 800x600. OpenGL 2.0
  • Storage: 1 GB available space
GAMEBILLET

[ 5974 ]

16.96$ (15%)
16.97$ (15%)
8.47$ (15%)
25.19$ (16%)
1.50$ (85%)
24.89$ (17%)
17.79$ (11%)
16.10$ (15%)
15.19$ (16%)
21.24$ (15%)
16.99$ (15%)
25.47$ (15%)
16.96$ (15%)
3.29$ (18%)
25.46$ (15%)
49.79$ (17%)
33.96$ (15%)
17.19$ (14%)
16.57$ (17%)
2.67$ (82%)
21.49$ (39%)
6.79$ (-36%)
21.24$ (15%)
22.24$ (11%)
13.34$ (11%)
16.99$ (15%)
24.91$ (11%)
20.49$ (18%)
42.49$ (15%)
12.71$ (15%)
GAMERSGATE

[ 1565 ]

2.25$ (85%)
17.81$ (41%)
1.5$ (90%)
0.89$ (91%)
3.04$ (70%)
5.0$ (75%)
2.5$ (75%)
5.0$ (75%)
4.0$ (90%)
1.2$ (90%)
2.5$ (75%)
0.75$ (92%)
0.61$ (85%)
1.2$ (60%)
3.04$ (70%)
2.25$ (89%)
4.5$ (77%)
1.0$ (90%)
24.49$ (30%)
7.5$ (50%)
0.63$ (87%)
0.68$ (91%)
19.99$ (20%)
9.9$ (67%)
0.67$ (32%)
2.0$ (90%)
3.82$ (36%)
6.25$ (75%)
14.85$ (67%)
0.78$ (89%)
MacGamestore

[ 1799 ]

38.99$ (3%)
23.99$ (4%)
17.99$ (10%)
230.39$ (10%)
1.19$ (76%)
55.49$ (8%)
4.99$ (50%)
26.99$ (10%)
58.49$ (16%)
18.99$ (24%)
16.19$ (10%)
29.99$ (25%)
9.39$ (62%)
1.19$ (80%)
7.99$ (60%)
6.37$ (79%)
35.99$ (10%)
33.99$ (15%)
1.24$ (75%)
1.19$ (83%)
2.49$ (88%)
4.99$ (38%)
34.99$ (30%)
1.98$ (90%)
46.99$ (6%)
61.49$ (23%)
23.89$ (4%)
23.02$ (20%)
8.99$ (55%)
1.89$ (81%)

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