It's time for the first release of 2020. Version 3.62 now released consists of some half a dozen additions and dozen of fixes as follows:
Version 3.62 changelog
Version: 3.62 (stable)
** Saved characters from version 3.40-> are compatible with this version. **
- added: trading cap for meat and fish
Villagers stop accepting meat and fish in trading when if they have decent reserves already. This cap isn't fixed but depends on village population. Also, cooked meat and fish are often accepted in larger amounts than raw.
- added: digging and filling up pits are now pausable tasks
You can stop these processes at will and continue later on by [a]pplying your shovel again.
- changed: pits are now simply called pits instead of former vague term 'hole in the ground'.
- added: tracks getting covered and decayed by snowfall and rain
Snowfall and rain now affect to tracks getting covered and decayed. You'll notice these effects by tracks getting less visible, and eventually disappearing completely. How fast this happens depends naturally on amount of the rain or snowfall. Severe snowfall may cover even the fresh tracks in an hour or so. Decay caused by rain is often lesser, but still noticeable. The older the tracks are the sooner they are prone to decay and disappear in case of both elements.
- added: tracks left by children now appear smaller
This includes graphical presentation and description of the tracks eg. "You see here small human tracks."
- added: aggressive village dogs calm down together with their masters
In case of minor breaches villagers might punish you for a while and calm down after you had learned your lesson - but their dogs didn't react accordingly. Now village dogs will calm down if their masters do so. This doesn't prevent village dogs from being a serious threat as they don't always reason the power of their attacks the same way the humans do and may cause lethal wounds by accident.
- adjusted: precautions regarding character save failures
Additional precautions to overcome rare cases of character data blanking upon unexpected termination of the game have been added.
- adjusted: map maintenance routines
The adjustments remedy rare occasion of too frequent maintenances of fresh characters with heavily explored zoomed-in maps.
- fixed: overlapping tracks modifying the existing track information
Things like animal size and track freshness were sometimes mistakenly modified by overlapping tracks.
- fixed: watercraft mistakenly transported with the character when zooming out right after getting on shore
- fixed: everlasting small bones
Certain bones would never get eaten up completely no matter how long dogs would chew on them.
- fixed: carcass disappearing if the creature dies while making a hole in the ice
- fixed: human tracks described wrong
NPC description was mistakenly added to track description. It said eg. "You see here craftsmanhuman tracks." instead of intended "You see here human tracks".
- fixed: quality improvement when items decay to stale stage
Foodstuff and skins might mistakenly improve a bit in quality when decaying if their original quality was the lowest possible.
- fixed: sages of some cultures not replying with valid phrases when asked for their skills and expertise
- fixed: animals released from the forest cover not following character on zoomed-out map level
This got broken along with NPC pet ownership additions. Now it works again as it should.
- fixed: some cave treasures you heard of were never to be found
The bug was caused by map maintenance being prone to mistakenly remove cave treasure locations.
- fixed: partially skinned carcasses mistakenly turning skinned upon map load
This bug usually manifested itself when skinning got interrupted and the character fell asleep, which also initiates map save and re-load.
- typo corrected: angrered -> angered
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Cheers! urw_sage
[ 2020-03-16 15:03:12 CET ] [ Original post ]