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UnReal World version 3.63 released
And hey, the Summer Sale still continues for a little while, so the quick ones can take a tactical advantage to get straight into version 3.63 for discounted price. And well, version 3.63 is kind of a summery release in itself. There's features and fixes on all fronts, but some is specifically related to the lush of the summer. You can find the full changelog below but here's a moody image of certain real world item which you can now find in UnReal World too.
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- added: separate key command for commanding your pets and companions [!] Talking to someone and commanding your pets and companions are now separate commands. Commanding is now done with with [!] key, and the good old [C] key is used only to talk to someone in normal fashion. The game notifies you about the new [!] key command when talking to companions in normal way, or when talking to someone when there are pets out of sight. These little messages hopefully make it easier to get the new command policy memorized. Also, if you mistakenly try to [C]hat with pets the list of commands is still displayed. If there are no pets or companions around at all trying to command them [!] just displays an informative message and doesn't proceed into fruitfless target selection. Also, if there are no companions in sight the menu for shouting commands doesn't anymore contain needless "Choose a target in sight" option. - improved: fire mechanics Various features have been added to make fire burning, its' warming effect, obtained information and visual appearance more detailed. * Burnt-out fire graphics is related to the amount of fire burned at the site. Small fires leave small remains, large fires leave large remains. * Remains of fire accumulates over time so sequential fires burned at the site will increase the remains. The remains will still eventually disappear with few days pause in fire burning. * embers graphics has been added and remains of burnt-out fires will be now appear glowing red for awhile. For how long the embers will be glowing depends on the amount of fire burned. * when looking at burnt-out fire it's now also told if there are glowing or still warm embers. This information gives an idea eg. about how recent a campfire found in the wild might be. * glowing embers from nearby burnt-out fires helps you to start new ones. This is automatically checked if you start making a fire with glowing remains at adjacent tile. - added: smoking requires continuous maintaining of fire In the previous versions smoking succeeded if the room was heated once, and the process required no further maintenance. Now the heating must be maintained through the whole process. It's not critical to maintain an exact temperature but the fireplace in your smoking cabin should be warmed up properly on daily basis. Should you forget it one day it's still possible to compensate by heating it up even more the next day. If the heating is completely neglected you will find your smoked foodstuff all spoiled. If the heating has failed only to some extent you may find some of the smoked foods spoiled. - added: gradual heating up and cooling down of fireplaces and sauna stoves When warming up a fireplace or sauna stove it now takes some time before the stones get properly heated up and start releasing warmth into the room - and this process is gradual. As a rule of thumb you should keep fire burning at least 3 or 4 hours to get fireplaces and sauna stoves properly heated up. The cooling down is gradual as well and fireplaces and sauna stoves will retain warmth hours and hours after the fire has burnt out. The warmer the fireplace or sauna stove has been the slower it will also cool down. With these changes in action you can't expect to have a nicely warm room at an instant you light up a fireplace. Or you can't have a sauna bath right after lighting up a sauna stove. However, the fireplaces are designed so that they release some heat when the fire is burning. This allows you to still effectively warm up by the fireplace while it is still only getting heated up. Also, now you might notice having to warm up the fireplaces longer and more carefully than in earlier versions to have your cottage nicely warm during the coldest winter days. With gradual cooling down of fireplaces the winter morning temperatures inside your cottage may sometimes apppear surprisingly low compared to the earlier. This is because in earlier versions fireplaces retained constant and exceedingly high temperature for very long-time after the fire had burned out. - added: sauna stove tile slightly stylized It's a bit darker and has smaller mouth now. This is to better distinguish sauna stove from a common fireplace. - added: building a sauna stove Sauna stoves can be now built by the player character. Youll find the option from [M]ake menu -> uilding -> [W]ooden building. - improved: throwing water on the sauna stove Before it was necessary to use sauna scoop to throw water on the sauna stove. Now it's done simply by [a]pplying a water container beside the sauna stove. An option for throwing water from the container appears when the condition is met. Messages about the results are also updated and now it is told if you get mild or proper steam - depending on how hot the sauna stove is. Theres also a sound effects added so you can hear how the sauna stove really hisses. With these additions sauna scoop now becomes a deprecated item. It continues to exist in object galore, but with no real use. Upon using sauna scoop you only get a message to use new mechanics instead. - added: leaf trees now grow and lose their leaves gradually according to the season You can see leaf trees gradually getting more lush in green in the spring, and again losing the leaf cover in the late autumn. - added: vasta a kind of broom to beat and treat oneself with during sauna bath Vasta is a kind of broom made out of leafy birch twigs and used during sauna bath to gently beat oneself in order to get the muscles relaxed, body massaged and skin cleansed. Vasta can be made by yourself from [M]ake menu under tility articles. Making of vasta requires bunch of leafy birch twigs which can be collected from birch trees using your TIMBERCRAFT skill. To use vasta [a]pply it while taking a sauna bath. Theres also sound effect added so you can hear what the beating with vasta really sounds like. Using vasta improves the healing effects of sauna bath. Theres also game encyclopedia [F1] entry about vasta available. - added: collecting leafy birch twigs When collecting branches from birch trees (by using your TIMBERCRAFT skill) you now get leafy birch twigs if the season is right. If not, mere branches are collected. There are appropriate messages to indicate if the leaves aren't big enough just yet, or already gone old. This addition is foremostly added for making vasta which requires leafy birch twigs to be used. - added: shout commands activated when pets are too far to respond to talked commands When commanding your pet that is too far away you are now automatically given options for the possible shouted commands. Foremostly this makes "Come" always an available command for dogs. - added: wandering Njerpez can be met in small groups too Njerpez warriors don't wander all alone anymore but can be met in small groups, or pairs as well. If a conflict will arise from these encounters you have to be extra careful now. A group of wandering Njerpez can also have multiple dogs with them. - adjusted: wandering Njerpez commonness based on the region Wandering Njerpez are most commonly met in the east and south-east. That's an old rule which hasn't changed, but in the previous versions the borderline of their existence and non-existence was strict and rigid. Now the wandering Njerpez commonness is more gradual, decreasing the further into the west and north you go. Now it's been also verified that Njerpez raiders don't ever try to reach regions of western and northern cultures, so that's where to settle if you want to avoid raiders completely. - added: pause for spacebar when player character falls through ice - added: non-weapons can be thrown even when both hands are wielding something This makes it easier to bait a trap, feed a dog, toss firewood into the fire and so on as you don't have to unwield anything to be able to throw such things. - added: reindeers can be milked It's now possible to milk reindeer does. The period when the milking is possible is the same as with cows, but the yield is little lesser. - adjusted: milking period of sheep shortened with few months Sheeps now yield milk only from swidden month to harvest month. - added: character age and days played now appear in
[ 2020-07-08 16:24:10 CET ] [ Original post ]
Hey, we have a new release out now!
And hey, the Summer Sale still continues for a little while, so the quick ones can take a tactical advantage to get straight into version 3.63 for discounted price. And well, version 3.63 is kind of a summery release in itself. There's features and fixes on all fronts, but some is specifically related to the lush of the summer. You can find the full changelog below but here's a moody image of certain real world item which you can now find in UnReal World too.
...as I'll go now gently beat myself with this one, you can enjoy the new release -- and do the same in there at will.
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Version 3.63 changelog
- added: separate key command for commanding your pets and companions [!] Talking to someone and commanding your pets and companions are now separate commands. Commanding is now done with with [!] key, and the good old [C] key is used only to talk to someone in normal fashion. The game notifies you about the new [!] key command when talking to companions in normal way, or when talking to someone when there are pets out of sight. These little messages hopefully make it easier to get the new command policy memorized. Also, if you mistakenly try to [C]hat with pets the list of commands is still displayed. If there are no pets or companions around at all trying to command them [!] just displays an informative message and doesn't proceed into fruitfless target selection. Also, if there are no companions in sight the menu for shouting commands doesn't anymore contain needless "Choose a target in sight" option. - improved: fire mechanics Various features have been added to make fire burning, its' warming effect, obtained information and visual appearance more detailed. * Burnt-out fire graphics is related to the amount of fire burned at the site. Small fires leave small remains, large fires leave large remains. * Remains of fire accumulates over time so sequential fires burned at the site will increase the remains. The remains will still eventually disappear with few days pause in fire burning. * embers graphics has been added and remains of burnt-out fires will be now appear glowing red for awhile. For how long the embers will be glowing depends on the amount of fire burned. * when looking at burnt-out fire it's now also told if there are glowing or still warm embers. This information gives an idea eg. about how recent a campfire found in the wild might be. * glowing embers from nearby burnt-out fires helps you to start new ones. This is automatically checked if you start making a fire with glowing remains at adjacent tile. - added: smoking requires continuous maintaining of fire In the previous versions smoking succeeded if the room was heated once, and the process required no further maintenance. Now the heating must be maintained through the whole process. It's not critical to maintain an exact temperature but the fireplace in your smoking cabin should be warmed up properly on daily basis. Should you forget it one day it's still possible to compensate by heating it up even more the next day. If the heating is completely neglected you will find your smoked foodstuff all spoiled. If the heating has failed only to some extent you may find some of the smoked foods spoiled. - added: gradual heating up and cooling down of fireplaces and sauna stoves When warming up a fireplace or sauna stove it now takes some time before the stones get properly heated up and start releasing warmth into the room - and this process is gradual. As a rule of thumb you should keep fire burning at least 3 or 4 hours to get fireplaces and sauna stoves properly heated up. The cooling down is gradual as well and fireplaces and sauna stoves will retain warmth hours and hours after the fire has burnt out. The warmer the fireplace or sauna stove has been the slower it will also cool down. With these changes in action you can't expect to have a nicely warm room at an instant you light up a fireplace. Or you can't have a sauna bath right after lighting up a sauna stove. However, the fireplaces are designed so that they release some heat when the fire is burning. This allows you to still effectively warm up by the fireplace while it is still only getting heated up. Also, now you might notice having to warm up the fireplaces longer and more carefully than in earlier versions to have your cottage nicely warm during the coldest winter days. With gradual cooling down of fireplaces the winter morning temperatures inside your cottage may sometimes apppear surprisingly low compared to the earlier. This is because in earlier versions fireplaces retained constant and exceedingly high temperature for very long-time after the fire had burned out. - added: sauna stove tile slightly stylized It's a bit darker and has smaller mouth now. This is to better distinguish sauna stove from a common fireplace. - added: building a sauna stove Sauna stoves can be now built by the player character. Youll find the option from [M]ake menu -> uilding -> [W]ooden building. - improved: throwing water on the sauna stove Before it was necessary to use sauna scoop to throw water on the sauna stove. Now it's done simply by [a]pplying a water container beside the sauna stove. An option for throwing water from the container appears when the condition is met. Messages about the results are also updated and now it is told if you get mild or proper steam - depending on how hot the sauna stove is. Theres also a sound effects added so you can hear how the sauna stove really hisses. With these additions sauna scoop now becomes a deprecated item. It continues to exist in object galore, but with no real use. Upon using sauna scoop you only get a message to use new mechanics instead. - added: leaf trees now grow and lose their leaves gradually according to the season You can see leaf trees gradually getting more lush in green in the spring, and again losing the leaf cover in the late autumn. - added: vasta a kind of broom to beat and treat oneself with during sauna bath Vasta is a kind of broom made out of leafy birch twigs and used during sauna bath to gently beat oneself in order to get the muscles relaxed, body massaged and skin cleansed. Vasta can be made by yourself from [M]ake menu under tility articles. Making of vasta requires bunch of leafy birch twigs which can be collected from birch trees using your TIMBERCRAFT skill. To use vasta [a]pply it while taking a sauna bath. Theres also sound effect added so you can hear what the beating with vasta really sounds like. Using vasta improves the healing effects of sauna bath. Theres also game encyclopedia [F1] entry about vasta available. - added: collecting leafy birch twigs When collecting branches from birch trees (by using your TIMBERCRAFT skill) you now get leafy birch twigs if the season is right. If not, mere branches are collected. There are appropriate messages to indicate if the leaves aren't big enough just yet, or already gone old. This addition is foremostly added for making vasta which requires leafy birch twigs to be used. - added: shout commands activated when pets are too far to respond to talked commands When commanding your pet that is too far away you are now automatically given options for the possible shouted commands. Foremostly this makes "Come" always an available command for dogs. - added: wandering Njerpez can be met in small groups too Njerpez warriors don't wander all alone anymore but can be met in small groups, or pairs as well. If a conflict will arise from these encounters you have to be extra careful now. A group of wandering Njerpez can also have multiple dogs with them. - adjusted: wandering Njerpez commonness based on the region Wandering Njerpez are most commonly met in the east and south-east. That's an old rule which hasn't changed, but in the previous versions the borderline of their existence and non-existence was strict and rigid. Now the wandering Njerpez commonness is more gradual, decreasing the further into the west and north you go. Now it's been also verified that Njerpez raiders don't ever try to reach regions of western and northern cultures, so that's where to settle if you want to avoid raiders completely. - added: pause for spacebar when player character falls through ice - added: non-weapons can be thrown even when both hands are wielding something This makes it easier to bait a trap, feed a dog, toss firewood into the fire and so on as you don't have to unwield anything to be able to throw such things. - added: reindeers can be milked It's now possible to milk reindeer does. The period when the milking is possible is the same as with cows, but the yield is little lesser. - adjusted: milking period of sheep shortened with few months Sheeps now yield milk only from swidden month to harvest month. - added: character age and days played now appear in
rofile screen
This info is displayed at top of the screen saying eg. "You are 16 winters old, and have lived 7 days of adventuring life." - removed: character [L]og screen It's been considered useless for a long-time, and it's no longer in use at all. - fixed: fresh bloodscapes sometimes disappearing instantly upon map load - fixed: throwing water on the sauna stove not increasing the temperature This had gotten broken somewhere along the way when adjusting temperature checks. Now its fixed and you will again notice the character getting warmer upon throwing water on the sauna stove. - fixed: no message or results of arrow breakage when it happened upon hitting a creature Now if an arrow breaks upon hitting a creature the breakage message is displayed and broken arrow will remain at the location. - fixed: companions that were commanded to stay put did still engage into fights - fixed: continuing early interrupted fence building requires the raw materials again - fixed: character not falling into the water if thin ice at the location is broken by dropped items - fixed: planted crop graphics appearing at picked mushroom location - fixed: when dropping items selecting the only item in filtered inventory category drops it immediately ignoring the other selections -------------------------------------------------------------- Cheers! urw_sage[ 2020-07-08 16:24:10 CET ] [ Original post ]
UnReal World
Sami Maaranen (creator)
Developer
Enormous Elk
Publisher
2016-02-26
Release
Game News Posts:
123
🎹🖱️Keyboard + Mouse
Very Positive
(1135 reviews)
The Game includes VR Support
Public Linux Depots:
- UnReal World Linux 64-bit [33.99 M]
Available DLCs:
- UnReal World - Video greetings
Into the Far North we shall take you -- as far as we can by the means of computer role playing...
UnReal World is a unique combination of roguelike roleplaying game and survival simulation set in the Far North long, long ago. Throughout the years, UnReal World has been praised for its depth, realism, atmosphere and immersion. The game is completely open-ended and you decide whether you wish to lead a life of a fisherman, a hermit searching for the peace, a brave adventurer, a rough hunter, a trapper or a tradesman.
As a member of one of the nine different cultures you'll enter a detailed and enchanting iron-age game world in which northern folklore, knowledge and way of life play an important part. The world and mechanics of the game are highly realistic, rich with historical atmosphere and emphasized on survival in the harsh ancient wilderness.
A wide world with vast forests, mires and mountains to roam and watercourses to row is randomly and procedurally generated - and you can live off the land and explore it on very detailed level. Track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, interact with cultures near and far -- and so much more.
A few of the key features:
- turn-based and open-ended - think before you act and live off the land as you please
- random world generation for endless replayability
- intricate procedural world full of wonders both mundane and extraordinary to explore on very detailed level
- no character classes but nine different cultures to choose from
- skill based system including multitude of skills from cookery to hideworking, from herblore to tracking
- detailed terrain generation with diverse and accurate northern vegetable kingdom
- convincing northern animal kingdom with species specific behaviour patterns and feeding relationships modelled in detail
- keep in touch with the spirit world and the supernatural guardians of nature
- find excitement in surviving everyday life and the quest for success in the harsh ancient wilderness
- detailed combat (and hunting) with many tactical options and galore of weapon, battle experience and combatant related factors resulting in vivid and rewarding struggles
- no "hit points" but detailed generation of injuries such as bruises, fractures, tears and cuts to specific body locations
- injuries rated to determine their effect to physical activity
- craft items from weapons to traps, build constructions for temporary shelter to log cabins
- moddable crafting, building and flora
- and so much more. Everything is up to you...
The initial UnReal World Steam release doesn't feature Steam goodies such as achievements, trading cards or cloud saves but there's no end in sight and all of those will be considered in the future.
UnReal World is the longest living roguelike game of all times. It was first released in 1992 and has been continuously maintained and developed ever since.
Over the years we’ve seen dozens and dozens of new UnReal World versions each of them being complete games of their own, and still there is no end in sight to working with updates and new versions. UnReal World Steam version out now is the third evolution of the game (3.*) and a great deal of updates, enhancements and new features to it will follow.
You can get to know it more and test for free at http://www.unrealworld.fi
MINIMAL SETUP
- OS: Ubuntu 20.04 LTS
- Processor: 1 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 800x600. OpenGL 2.0
- Storage: 1 GB available space
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