Surprise, surprise!
The autumn has come, there's hint of winter in the air. The nights have gotten darker and longer, and there's been rainy days too. Perfect weather for coding, one might say. And you know what, that's what's been happening in the silence of the coding chambers lately.
So here we are, flexing our coding and release muscles with a new, seemingly unexpected release packed with a dozen of new features and a fistful of fixes.
This version 3.72 comes out as a beta release you need to Opt into, and for starters it's only for Windows. More features are pending to be added, and OS X and Linux versions will follow in time.
Not to worry, the story continues.
You'll find the full changelog and instructions how to Opt into the beta later in this post, but let's highlight some new features first.
Random character names
Upon character creation you can now randomize culturally relevant names for them at will. Here a Kuikka-tribe female is being created with a random name of her culture.
Harvest and pick agriculture option
The good old harvest option only cut down the crops, but now there's an option cut and pick the crops to character's inventory at one go.
Watercraft marker icons on zoomed-out wilderness map
When leaving punt or raft on the zoomed-in map the corresponding marker icon is now shown on the zoomed-out wilderness map.
Changelog
Version 3.72 (beta) for Windows changelog - added: random character name option Upon creating characters and choosing their name you can now randomize a culturally relevant names for them. Pressing tab or asterisk (*) will bring up random names which you can then confirm with enter, or modify at will. - changed: name/sex/culture character creation selections order -> culture/sex/name As the random character name option needs to know the culture and sex to pick up a relevant names these selections now come before choosing the name. - changed: "quick and easy" character creation mode now randomly chooses also the culture and sex Previously there was no randomization in that regard, but Kaumolais male was always chosen. Otherwise this character creation mode mode remains the same assigning rest of the options automatically and starting nearby a village. - added: "Harvest and pick" agriculture option The good old harvest option only cut down the crops, but this newly added option also automatically picks up the harvested plants to character's inventory. For clarification the existing "Harvest" option is now renamed as "Harvest down" in the Agriculture menu. - added: domestic animals in the villages will withdraw from player character's way Moving towards a domestic animal will now make it to withdraw from your way. This is to prevent the character from getting jammed eg. in small buildings with village dogs. - modding: increased maximum number of character portraits in each category up to 250. - added: watercraft marker icons on zoomed-out wilderness map When leaving punt or raft on the zoomed-in map the corresponding marker icon is now shown on the zoomed-out wilderness map. - enhanced: message about the markers at wilderness location Instead of given information about each marker with their own message now a summary of all the markers is given in one sentence. For example: "There is a shelter, set traps and a punt at this location." - added: confirmation to start a fire on some occasions You will be asked a confirmation to start a fire in the following conditions: 1. There are valuable items to be burned down where you are about to build a fire. 2. You are building a fire indoors at other than fireplace location. These confirmations will prevent the unfortunate cases of accidentally setting your house or valuable belongings on fire. - adjusted: party members fire making safety checks From now on your companions won't ever start a fire at a location with items on the ground. Previously they might accidentally set a pile of items on fire. - enhanced: rendering of the portraits Character portraits are now rendered directly to the screen using the available resolution. This makes the portraits appear more crisp and clear. This enhancement affects to various game screen where portraits are being used; quest info display, list of ancestors, character profile, chat screen, etc. - SDL update: updated to newest SDL 2.24.0 Updated SDL release includes a good deal of bugfixes which may have hampered some systems. - fixed: sacrificing food in a container mistakenly removed the container too - fixed: auto-cut yarn weights calculated wrong This bug manifested itself eg. in smoking and drying cookery recipes. After retrieving the auto-cut yarn you found it heavier than expected. - fixed: extracting fibre from retted but not dried nettles was possible - fixed: carried weight statistics not updating immediately after cancelled crafting - fixed: character's height in metric units displayed wrong This was a conversion issue within character profile screen. - fixed/adjusted: squirrels won't climb to safety in saplings Previously they were mistakenly considered being high up in a tree even if it was a mere sapling.
How to opt-into 3.72 Windows beta
- First, quit the game if you were playing it.
- Right-click UnReal World in your Steam Library, and select Properties from the drop-down menu.
- Click BETAS and you'll see a dialog where to enter beta access code.
- The access code for this release is version372beta Type in the access code and press Check Code button.
- Selection to Opt into 3.72 beta appears. Click it, the update starts, and you've got it!
[ 2022-10-10 11:27:47 CET ] [ Original post ]
- UnReal World Linux 64-bit [33.99 M]
- UnReal World - Video greetings
Into the Far North we shall take you -- as far as we can by the means of computer role playing...
UnReal World is a unique combination of roguelike roleplaying game and survival simulation set in the Far North long, long ago. Throughout the years, UnReal World has been praised for its depth, realism, atmosphere and immersion. The game is completely open-ended and you decide whether you wish to lead a life of a fisherman, a hermit searching for the peace, a brave adventurer, a rough hunter, a trapper or a tradesman.
As a member of one of the nine different cultures you'll enter a detailed and enchanting iron-age game world in which northern folklore, knowledge and way of life play an important part. The world and mechanics of the game are highly realistic, rich with historical atmosphere and emphasized on survival in the harsh ancient wilderness.
A wide world with vast forests, mires and mountains to roam and watercourses to row is randomly and procedurally generated - and you can live off the land and explore it on very detailed level. Track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, interact with cultures near and far -- and so much more.
A few of the key features:
- turn-based and open-ended - think before you act and live off the land as you please
- random world generation for endless replayability
- intricate procedural world full of wonders both mundane and extraordinary to explore on very detailed level
- no character classes but nine different cultures to choose from
- skill based system including multitude of skills from cookery to hideworking, from herblore to tracking
- detailed terrain generation with diverse and accurate northern vegetable kingdom
- convincing northern animal kingdom with species specific behaviour patterns and feeding relationships modelled in detail
- keep in touch with the spirit world and the supernatural guardians of nature
- find excitement in surviving everyday life and the quest for success in the harsh ancient wilderness
- detailed combat (and hunting) with many tactical options and galore of weapon, battle experience and combatant related factors resulting in vivid and rewarding struggles
- no "hit points" but detailed generation of injuries such as bruises, fractures, tears and cuts to specific body locations
- injuries rated to determine their effect to physical activity
- craft items from weapons to traps, build constructions for temporary shelter to log cabins
- moddable crafting, building and flora
- and so much more. Everything is up to you...
The initial UnReal World Steam release doesn't feature Steam goodies such as achievements, trading cards or cloud saves but there's no end in sight and all of those will be considered in the future.
UnReal World is the longest living roguelike game of all times. It was first released in 1992 and has been continuously maintained and developed ever since.
Over the years we’ve seen dozens and dozens of new UnReal World versions each of them being complete games of their own, and still there is no end in sight to working with updates and new versions. UnReal World Steam version out now is the third evolution of the game (3.*) and a great deal of updates, enhancements and new features to it will follow.
You can get to know it more and test for free at http://www.unrealworld.fi
- OS: Ubuntu 20.04 LTS
- Processor: 1 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 800x600. OpenGL 2.0
- Storage: 1 GB available space
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