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Version 3.72 released

Version 3.72 is now released and live.


As always, unless mentioned otherwise, your old characters are compatible with this version. Aaaand here's the changelog: Version 3.72 (stable): - improved: NPC archery checks to avoid hitting unintended friendly targets Before shooting an arrow NPCs can now consider the risk and possibilities of hitting an unintended friendly target, ie. members of their own party. Depending on their risk assesment the shooting NPCs may then choose to take or not to take a shot. The higher the risk, the less often you'll see the NPCs using their bows. These improvements will change NPCs archery behaviour to quite an extent, especially if there are several NPCs being engaged in a fight or hunt, and moving within the risky zone. In general you will see NPCs being more careful with archery than before. Now you can also feel more relieved about your own archer companion's behaviour. They won't be taking seriously foolhardy shots which might put you, your dogs or anyone else in your party at risk of being wounded by an unintended arrow hit. This will also sometimes make hunting with companions to proceed differently than before. See, if there's is a pack of dogs, or melee armed companions, running in front of capable archers it might be that they have difficulties to find a spot to make a safe shots to the target. Many new scenarios may arise, and occasionally you may need to build new tactics based on the new NPC behaviour. Lastly, in the heat of the archery combat accidents can still happen. That possibility hasn't been excluded, but now these things should happen way, way more rarely than before. - improved: aggressive NPCs waypointing to their enemy Agressive NPCs may now choose to use slightly winding routes to their enemy, instead going for the shorthest and straightest route. These new tactics aim to give NPC archers some free space for shooting, and to increase chances for group of NPCs to nicely encircle their enemy. - added: vastas can be found in village saunas during the appropriate season Villager made vastas will now appear in the village saunas during the season when it is possible to make them. This is mostly an atmospheric addition, but also works as an indication for the player character that the birch trees are now in good leaf for making a vasta. - added: random character name option Upon creating characters and choosing their name you can now randomize a culturally relevant names for them. Pressing tab or asterisk (*) will bring up random names which you can then confirm with enter, or modify at will. - added: water temperature affecting to spoilage rate of the fish caught in nets The colder the water the longer the fish will now keep good in the nets. The effect isn't all too drastic, but still functional. In the coldest waters during the wintertime you can expect a few days longer preservation times compared to the average. - changed: name/sex/culture character creation selections order -> culture/sex/name As the random character name option needs to know the culture and sex to pick up a relevant names these selections now come before choosing the name. - changed: "quick and easy" character creation mode now randomly chooses also the culture and sex Previously there was no randomization in that regard, but Kaumolais male was always chosen. Otherwise this character creation mode mode remains the same assigning rest of the options automatically and starting nearby a village. - added: "Harvest and pick" agriculture option The good old harvest option only cut down the crops, but this newly added option also automatically picks up the harvested plants to character's inventory. For clarification the existing "Harvest" option is now renamed as "Harvest down" in the Agriculture menu. - added: domestic animals in the villages will withdraw from player character's way Moving towards a domestic animal will now make it to withdraw from your way. This is to prevent the character from getting jammed eg. in small buildings with village dogs. - modding: increased maximum number of character portraits in each category up to 250. - added: watercraft marker icons on zoomed-out wilderness map When leaving punt or raft on the zoomed-in map the corresponding marker icon is now shown on the zoomed-out wilderness map. - enhanced: message about the markers at wilderness location Instead of given information about each marker with their own message now a summary of all the markers is given in one sentence. For example: "There is a shelter, set traps and a punt at this location." - added: confirmation to start a fire on some occasions You will be asked a confirmation to start a fire in the following conditions: 1. There are valuable items to be burned down where you are about to build a fire. 2. You are building a fire indoors at other than fireplace location. These confirmations will prevent the unfornate cases of accidentally setting your house or valuable belongings on fire. - adjusted: party members fire making safety checks From now on your companions won't ever start a fire at a location with items on the ground. Previously they might accidentally set a pile of items on fire. - enhanced: rendering of the portraits Character portraits are now rendered directly to the screen using the available resolution. This makes the portraits appear more crisp and clear. This enhancement affects to various game screen where portraits are being used; quest info display, list of ancestors, character profile, chat screen, etc. - added: two new character portraits, one western and one sage - SDL update: updated to newest SDL 2.24.0 Updated SDL release includes a good deal of bugfixes which may have hampered some systems. - reworded: "The sauna" game course task description The task description of taking a sauna bath was outdated. Now it's reworded to feature the current mechanics. - fixed: minimum number of fibre plants required to extract one bundle of fibre Previously 15 plants were always required, which was a result of failing math. Now the amount depends on the plant and its' fibre yield, and the minimums are 5 flaxes, 8 hemps or 15 nettles. - fixed: flowering plants providing also seeds when treshed The seed production code apparently has gotten broken somewhere in the earlier versions, and you got them upon treshing even if the plant was still flowering. Now it's fixed back as it was and you get seeds only after the flowering period. - fixed: sacrificing food in a container mistakenly removed the container too - fixed: auto-cut yarn weights calculated wrong This bug manifested itself eg. in smoking and drying cookery recipes. After retrieving the auto-cut yarn you found it heavier than expected. - fixed: extracting fibre from retted but not dried nettles was possible - fixed: extracting fibre from bundles of nettle fibre was possible - fixed: carried weight statistics not updating immediately after cancelled crafting - fixed: character's height in metric units displayed wrong This was a conversion issue within character profile screen. - fixed/adjusted: squirrels won't climb to safety in saplings Previously they were mistakenly considered being high up in a tree even if it was a mere sapling. - fixed: heavy missile weapons getting stuck to small animals This is a legacy issue which is hopefully fixed for good now. The bug manifested itself eg. in a situation where you threw a javelin at a bird, the weapon got stuck and the bird flies away carrying it. --- That's all folks. Cheers and enjoy the release! urw_sage


[ 2022-12-19 18:23:12 CET ] [ Original post ]

UnReal World
Sami Maaranen (creator) Developer
Enormous Elk Publisher
2016-02-26 Release
Game News Posts: 123
🎹🖱️Keyboard + Mouse
Very Positive (1135 reviews)
The Game includes VR Support
Public Linux Depots:
  • UnReal World Linux 64-bit [33.99 M]
Available DLCs:
  • UnReal World - Video greetings

Into the Far North we shall take you -- as far as we can by the means of computer role playing...



UnReal World is a unique combination of roguelike roleplaying game and survival simulation set in the Far North long, long ago. Throughout the years, UnReal World has been praised for its depth, realism, atmosphere and immersion. The game is completely open-ended and you decide whether you wish to lead a life of a fisherman, a hermit searching for the peace, a brave adventurer, a rough hunter, a trapper or a tradesman.

As a member of one of the nine different cultures you'll enter a detailed and enchanting iron-age game world in which northern folklore, knowledge and way of life play an important part. The world and mechanics of the game are highly realistic, rich with historical atmosphere and emphasized on survival in the harsh ancient wilderness.

A wide world with vast forests, mires and mountains to roam and watercourses to row is randomly and procedurally generated - and you can live off the land and explore it on very detailed level. Track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, interact with cultures near and far -- and so much more.

A few of the key features:

  • turn-based and open-ended - think before you act and live off the land as you please
  • random world generation for endless replayability
  • intricate procedural world full of wonders both mundane and extraordinary to explore on very detailed level
  • no character classes but nine different cultures to choose from
  • skill based system including multitude of skills from cookery to hideworking, from herblore to tracking
  • detailed terrain generation with diverse and accurate northern vegetable kingdom
  • convincing northern animal kingdom with species specific behaviour patterns and feeding relationships modelled in detail
  • keep in touch with the spirit world and the supernatural guardians of nature
  • find excitement in surviving everyday life and the quest for success in the harsh ancient wilderness
  • detailed combat (and hunting) with many tactical options and galore of weapon, battle experience and combatant related factors resulting in vivid and rewarding struggles
  • no "hit points" but detailed generation of injuries such as bruises, fractures, tears and cuts to specific body locations
  • injuries rated to determine their effect to physical activity
  • craft items from weapons to traps, build constructions for temporary shelter to log cabins
  • moddable crafting, building and flora
  • and so much more. Everything is up to you...

The initial UnReal World Steam release doesn't feature Steam goodies such as achievements, trading cards or cloud saves but there's no end in sight and all of those will be considered in the future.


UnReal World is the longest living roguelike game of all times. It was first released in 1992 and has been continuously maintained and developed ever since.
Over the years we’ve seen dozens and dozens of new UnReal World versions each of them being complete games of their own, and still there is no end in sight to working with updates and new versions. UnReal World Steam version out now is the third evolution of the game (3.*) and a great deal of updates, enhancements and new features to it will follow.

You can get to know it more and test for free at http://www.unrealworld.fi

MINIMAL SETUP
  • OS: Ubuntu 20.04 LTS
  • Processor: 1 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: 800x600. OpenGL 2.0
  • Storage: 1 GB available space
GAMEBILLET

[ 6046 ]

17.79$ (11%)
8.39$ (16%)
2.52$ (16%)
10.48$ (48%)
20.99$ (16%)
26.09$ (13%)
13.34$ (11%)
16.59$ (17%)
16.79$ (16%)
14.44$ (15%)
26.69$ (11%)
25.47$ (15%)
15.26$ (15%)
21.99$ (27%)
20.69$ (17%)
4.12$ (17%)
16.77$ (16%)
4.12$ (17%)
25.19$ (16%)
16.57$ (17%)
8.47$ (15%)
16.52$ (17%)
16.54$ (17%)
26.34$ (12%)
4.12$ (17%)
17.79$ (11%)
2.47$ (17%)
17.39$ (13%)
24.89$ (17%)
12.71$ (15%)
GAMERSGATE

[ 687 ]

0.56$ (81%)
20.24$ (33%)
1.0$ (80%)
1.74$ (91%)
4.35$ (83%)
0.56$ (81%)
2.0$ (90%)
0.77$ (91%)
3.48$ (83%)
0.42$ (79%)
1.95$ (90%)
13.49$ (10%)
4.0$ (80%)
18.74$ (25%)
0.56$ (81%)
7.92$ (74%)
0.56$ (81%)
0.8$ (90%)
17.99$ (28%)
1.13$ (77%)
15.0$ (70%)
3.51$ (73%)
2.0$ (90%)
2.1$ (79%)
9.0$ (70%)
10.49$ (30%)
0.75$ (85%)
3.0$ (85%)
4.5$ (85%)
25.99$ (35%)

FANATICAL BUNDLES

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356423 days, 6 hours, 35 minutes


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9 days, 14 hours, 35 minutes


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HUMBLE BUNDLES

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18 days, 7 hours, 35 minutes

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