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Still forging the Blacksmith NPC code

As announced earlier, we're working on a fundamental new addition of featuring blacksmith NPCs and possibility of ordering various iron goods from them. Our hopes to have it all completed this month has proven slightly too optimistic, so the release will take place in April. The good news is there's far more done, than still to be done. That is, if we manage to avoid time consuming sidetracking and spin-offing, as this is indeed an addition that can easily grow and expand with to-dos and ideas popping up here and there. Let's continue with some dones and to-dos after a screenshot of a new NPC in town:
By now there's a solid groundwork done for the blacksmith NPCs;

  • new NPCs tiles have been drawn
  • blacksmith NPC generation is in effect
  • blacksmith availability and their level of expertise among different cultures have been considered and in effect in the village generation
  • chat options for talking about and ordering goods are set and working
  • blacksmith item production works and ordered items get created
  • chat options for asking about the ordered item and obtaining it when ready are working
  • trading for the ordered item works
In a nutshell the process of ordering goods from a blacksmith goes like; You talk with the blacksmith about the possible goods to order, and then confirm your choice. Blacksmiths will give you an approximation of how long the item production will take, and you can ask about the remaining production time later on too. When the item is ready you go to talk the blacksmith again and the trading for the item starts. So you pay for the ordered goods when they are ready, not beforehand. This way you don't have to carry your wealth around all the time, but can go fetch it when the time to trade for the ordered goods is at hand. It's the usual trading system in use so you can try to offer offer whatever goods you want. You can also ask beforehand what the blacksmith would like as a payment from your current inventory. Time for another screenshot where some of these factors are seen in action;
Then, what still remains to be done is to;
  • go through the item lists and consider what items blacksmith will produce, considering their culture and expertise.
  • set production times, and few other variables, for the items they produce.
  • check everything
  • check everything again
  • test everything
  • repeat the previous
  • fix, adjust and possibly rewrite something
  • final adjustments
  • release
Phew.... forging the forging code is a serious business, but we're getting there and it will be a blast. Stay tuned. urw_sage


[ 2023-03-28 20:07:54 CET ] [ Original post ]

UnReal World
Sami Maaranen (creator) Developer
Enormous Elk Publisher
2016-02-26 Release
Game News Posts: 122
🎹🖱️Keyboard + Mouse
Very Positive (1097 reviews)
The Game includes VR Support
Public Linux Depots:
  • UnReal World Linux 64-bit [33.99 M]
Available DLCs:
  • UnReal World - Video greetings

Into the Far North we shall take you -- as far as we can by the means of computer role playing...



UnReal World is a unique combination of roguelike roleplaying game and survival simulation set in the Far North long, long ago. Throughout the years, UnReal World has been praised for its depth, realism, atmosphere and immersion. The game is completely open-ended and you decide whether you wish to lead a life of a fisherman, a hermit searching for the peace, a brave adventurer, a rough hunter, a trapper or a tradesman.

As a member of one of the nine different cultures you'll enter a detailed and enchanting iron-age game world in which northern folklore, knowledge and way of life play an important part. The world and mechanics of the game are highly realistic, rich with historical atmosphere and emphasized on survival in the harsh ancient wilderness.

A wide world with vast forests, mires and mountains to roam and watercourses to row is randomly and procedurally generated - and you can live off the land and explore it on very detailed level. Track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, interact with cultures near and far -- and so much more.

A few of the key features:

  • turn-based and open-ended - think before you act and live off the land as you please
  • random world generation for endless replayability
  • intricate procedural world full of wonders both mundane and extraordinary to explore on very detailed level
  • no character classes but nine different cultures to choose from
  • skill based system including multitude of skills from cookery to hideworking, from herblore to tracking
  • detailed terrain generation with diverse and accurate northern vegetable kingdom
  • convincing northern animal kingdom with species specific behaviour patterns and feeding relationships modelled in detail
  • keep in touch with the spirit world and the supernatural guardians of nature
  • find excitement in surviving everyday life and the quest for success in the harsh ancient wilderness
  • detailed combat (and hunting) with many tactical options and galore of weapon, battle experience and combatant related factors resulting in vivid and rewarding struggles
  • no "hit points" but detailed generation of injuries such as bruises, fractures, tears and cuts to specific body locations
  • injuries rated to determine their effect to physical activity
  • craft items from weapons to traps, build constructions for temporary shelter to log cabins
  • moddable crafting, building and flora
  • and so much more. Everything is up to you...

The initial UnReal World Steam release doesn't feature Steam goodies such as achievements, trading cards or cloud saves but there's no end in sight and all of those will be considered in the future.


UnReal World is the longest living roguelike game of all times. It was first released in 1992 and has been continuously maintained and developed ever since.
Over the years we’ve seen dozens and dozens of new UnReal World versions each of them being complete games of their own, and still there is no end in sight to working with updates and new versions. UnReal World Steam version out now is the third evolution of the game (3.*) and a great deal of updates, enhancements and new features to it will follow.

You can get to know it more and test for free at http://www.unrealworld.fi

MINIMAL SETUP
  • OS: Ubuntu 20.04 LTS
  • Processor: 1 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: 800x600. OpenGL 2.0
  • Storage: 1 GB available space
GAMEBILLET

[ 6132 ]

6.53$ (78%)
12.27$ (18%)
29.74$ (15%)
9.89$ (34%)
8.39$ (16%)
4.50$ (90%)
0.81$ (92%)
23.99$ (-20%)
16.99$ (15%)
4.22$ (15%)
12.84$ (74%)
0.40$ (92%)
2.50$ (75%)
7.39$ (66%)
1.68$ (92%)
9.19$ (8%)
7.27$ (84%)
9.74$ (25%)
4.54$ (35%)
12.44$ (17%)
25.45$ (58%)
25.47$ (15%)
4.09$ (18%)
16.18$ (19%)
4.79$ (76%)
37.35$ (47%)
5.09$ (15%)
16.79$ (16%)
20.99$ (16%)
0.90$ (82%)
GAMERSGATE

[ 2625 ]

12.49$ (50%)
9.99$ (50%)
5.07$ (61%)
2.13$ (79%)
6.96$ (65%)
9.59$ (20%)
20.23$ (49%)
15.0$ (75%)
18.89$ (37%)
1.2$ (85%)
3.44$ (80%)
5.78$ (66%)
0.94$ (81%)
3.75$ (75%)
14.29$ (43%)
9.0$ (85%)
1.74$ (83%)
5.0$ (75%)
12.0$ (60%)
7.2$ (64%)
8.63$ (28%)
0.85$ (91%)
11.99$ (20%)
12.5$ (75%)
0.89$ (87%)
4.22$ (86%)
11.04$ (45%)
9.6$ (68%)
4.05$ (73%)
5.52$ (72%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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