TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Version 3.82 released

Greetings to those who roam, or are about to roam the unreal world! We're happy to announce a new version release: Version 3.82 is now live and released for Windows, Linux and OS X. This version brings you a whole new fishing method, bunch of fish life improvements and a basket of crucial bugfixes. Find the changelog below.

Changelog


Version 3.82 changelog Version: 3.82 ** Saved characters from version 3.80-> are compatible with this version. ** - added: retrievable broken off arrowheads Occasionally arrows do break upon hitting a target, and now the arrowheads can be also occasionally, but not always, retrieved and re-used. Only the arrows of decent or higher quality will loose the arrowheads in retrievable condition and the arrowhead itself almost always suffers from the quality degrade. If the arrow breaks from hitting a non-living target you will find the arrowhead on the ground together with the broken arrow item. If the arrow breaks upon hitting a living target the broken arrow part will drop on the ground and the arrowhead gets stuck into target's body. These stuck arrowheads are not visible to the player character when looking at NPCs/creatures, but can be found and retrieved only from the target's dead carcass. - added: lippo fishing, a new fishing method Lippo is a kind of a dip net with a long pole used for catching fish from rivers and shallow waters. Lippo fishing is foremostly practised only at certain times of the year; when the fish to be caught are migrating upstream to their spawning locations, and during the active spawning period. Fishing with a lippo in the rivers and rapids is done by standing on rocks in the river. The location is often suitable when there are several rocks around as these are the usual places where both resting and spawning river fish are around and can be caught. Additionally, a lippo can also be used from the shore if the spawning fish are noticed by the shoreline. The lippo is lowered into the water, down to the bottom, and carefully dragged around in order to catch resting or spawning fish into its hoop. Start using your lippo either by [a]pplying the lippo from the inventory or using the FISHING skill. - added: LIPPO encyclopedia (F1) entry - added: craftable lippo You can craft a lippo from [M]ake menu under [F]ishing category. A lippo is constructed in such a way that it has a wooden hoop into which multiple small birch saplings are tied to. These saplings are tied together at their open ends, so that they form a net like construction around the hoop. The hoop with this net is then fixed to a long wooden pole. The applicable character skill for crafting a lippo is NETMAKING. - added: spawning periods for the relevant fish species The following fish now have their unique spawning periods; pike, bream, salmon and lavaret. During the spawning period the fish gather up at their species specific spawning locations. This can be then taken advantage of by spearfishing or using newly featured lippo fishing. - added: splashing and water ripples from the fish activity As the fish spawn in shallow waters they do splash in noticeable way, and there are now splashing sounds to be heard and round water ripples to be seen indicating the fish activity. These are essential cues in order to find the actual fish spawning locations. There's splashing audio to be heard but you are also notified with a game message. For example "You hear a splash from the east." or "You notice a lavaret splashing in the water." And then there are modestly animated water ripples, a new visual effect that can be noticed in the water where the fish activity has taken place. - added: encyclopedia (F1) entries for PIKE, BREAM, SALMON and LAVARET You'll find information for example about their spawning periods and habitats, and the related fishing means. - improved: spearfishing It still remains possible to catch lone roaming fish with luck and patience, but now the spearfishing can be considered most effective for catching the spawning fish. Upon spearfishing you will be now notified about the ongoing fish spawning periods. The messages will tell if the chosen location might be good considering the spawning fish, or if the spawning might be going on elsewhere. These are hints to consider in order to find a good spot, but you are naturally free to try out your spearfishing luck also regardless of the spawning periods and locations. There are also some changes in the spearfishing messages thorough the process. - changed: rain visual effect slightly softened with randomized alpha blending - added: ROUNDSHIELD encyclopedia (F1) entry - updated: FISHING ROD encyclopedia (F1) entry with a bit of baiting information - fixed: not being able to use withes as tying equipment when crafting skis - fixed: encyclopedia tooltips in the inventory not displayed for items with additional item part descriptions Tooltips were missing for items such as "Hunting bow with no string" or "Fishing rod with iron hook". Now the base items (ie. "Hunting bow" and "Fishing rod") are properly parsed in these cases too and the tooltips displayed accordingly. - fixed: Old Man's Punt quest dialogue confusions The quest progression dialogue had gotten tangled with blacksmith related dialogue. - fixed: NPC archers could shoot arrows from beyond player character's visible range - fixed: NPC archers could use and shoot back the arrows that had originally hit them - fixed: blacksmith product price estimation oddities Quest rewards were discounted from the final blacksmith product prices, but the blacksmiths didn't bring this up in their dialogue which caused confusion and wrong estimations. This was most notable when quest reward would compensate for the whole price and resulted in blacksmith trade preference being blanked (ie. "..give me your .") Now blacksmiths will speak about how much the possible reward compensates, and give items truly for free with applicable rewards. Blacksmiths might also have given wrong price estimation for batch of product because of not calculating the number of finished items properly. - fixed: blacksmiths failing to produce ordered items Blacksmiths often failed to produce ordered items because of carrying too much load. This prevented the ordered items to be added in their inventory. Blacksmiths kept building up the excess load because the items they got as a payment weren't never removed and restocked from their inventory. Now blacksmiths will restock their inventory before attempting to carry the finished ordered item. - fixed: usage of TEXTILECRAFT from the skills window or via hotkey not working for migrated characters - fixed: TEXTILECRAFT skill not improving for migrated characters - fixed: Chat command causing fade to black after being forcefully woken up by an NPC Cheers! urw_sage


[ 2023-10-09 17:30:27 CET ] [ Original post ]

UnReal World
Sami Maaranen (creator) Developer
Enormous Elk Publisher
2016-02-26 Release
Game News Posts: 126
🎹🖱️Keyboard + Mouse
Very Positive (1140 reviews)
The Game includes VR Support
Public Linux Depots:
  • UnReal World Linux 64-bit [33.99 M]
Available DLCs:
  • UnReal World - Video greetings

Into the Far North we shall take you -- as far as we can by the means of computer role playing...



UnReal World is a unique combination of roguelike roleplaying game and survival simulation set in the Far North long, long ago. Throughout the years, UnReal World has been praised for its depth, realism, atmosphere and immersion. The game is completely open-ended and you decide whether you wish to lead a life of a fisherman, a hermit searching for the peace, a brave adventurer, a rough hunter, a trapper or a tradesman.

As a member of one of the nine different cultures you'll enter a detailed and enchanting iron-age game world in which northern folklore, knowledge and way of life play an important part. The world and mechanics of the game are highly realistic, rich with historical atmosphere and emphasized on survival in the harsh ancient wilderness.

A wide world with vast forests, mires and mountains to roam and watercourses to row is randomly and procedurally generated - and you can live off the land and explore it on very detailed level. Track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, interact with cultures near and far -- and so much more.

A few of the key features:

  • turn-based and open-ended - think before you act and live off the land as you please
  • random world generation for endless replayability
  • intricate procedural world full of wonders both mundane and extraordinary to explore on very detailed level
  • no character classes but nine different cultures to choose from
  • skill based system including multitude of skills from cookery to hideworking, from herblore to tracking
  • detailed terrain generation with diverse and accurate northern vegetable kingdom
  • convincing northern animal kingdom with species specific behaviour patterns and feeding relationships modelled in detail
  • keep in touch with the spirit world and the supernatural guardians of nature
  • find excitement in surviving everyday life and the quest for success in the harsh ancient wilderness
  • detailed combat (and hunting) with many tactical options and galore of weapon, battle experience and combatant related factors resulting in vivid and rewarding struggles
  • no "hit points" but detailed generation of injuries such as bruises, fractures, tears and cuts to specific body locations
  • injuries rated to determine their effect to physical activity
  • craft items from weapons to traps, build constructions for temporary shelter to log cabins
  • moddable crafting, building and flora
  • and so much more. Everything is up to you...

The initial UnReal World Steam release doesn't feature Steam goodies such as achievements, trading cards or cloud saves but there's no end in sight and all of those will be considered in the future.


UnReal World is the longest living roguelike game of all times. It was first released in 1992 and has been continuously maintained and developed ever since.
Over the years we’ve seen dozens and dozens of new UnReal World versions each of them being complete games of their own, and still there is no end in sight to working with updates and new versions. UnReal World Steam version out now is the third evolution of the game (3.*) and a great deal of updates, enhancements and new features to it will follow.

You can get to know it more and test for free at http://www.unrealworld.fi

MINIMAL SETUP
  • OS: Ubuntu 20.04 LTS
  • Processor: 1 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: 800x600. OpenGL 2.0
  • Storage: 1 GB available space
GAMEBILLET

[ 5944 ]

16.52$ (17%)
4.12$ (17%)
8.44$ (16%)
8.27$ (17%)
16.96$ (15%)
50.39$ (16%)
4.95$ (67%)
16.96$ (15%)
8.49$ (15%)
21.49$ (14%)
14.44$ (15%)
8.90$ (11%)
12.44$ (17%)
1.50$ (85%)
13.34$ (11%)
8.25$ (17%)
5.27$ (12%)
17.59$ (12%)
8.39$ (16%)
5.03$ (16%)
12.71$ (15%)
44.49$ (11%)
25.19$ (16%)
16.52$ (17%)
4.14$ (17%)
20.69$ (17%)
6.01$ (14%)
14.42$ (15%)
33.59$ (16%)
16.59$ (17%)
GAMERSGATE

[ 1567 ]

0.63$ (87%)
2.5$ (50%)
2.5$ (75%)
0.58$ (92%)
19.79$ (34%)
0.56$ (81%)
2.5$ (75%)
1.2$ (90%)
2.88$ (59%)
3.3$ (78%)
3.6$ (82%)
4.39$ (69%)
5.0$ (75%)
7.2$ (64%)
0.94$ (81%)
14.99$ (50%)
11.24$ (55%)
1.05$ (85%)
3.0$ (85%)
5.0$ (75%)
3.4$ (66%)
2.0$ (90%)
7.5$ (70%)
0.58$ (92%)
2.38$ (76%)
14.99$ (25%)
0.56$ (81%)
0.56$ (81%)
4.73$ (68%)
1.44$ (82%)
MacGamestore

[ 1755 ]

1.19$ (76%)
79.99$ (20%)
96.49$ (12%)
62.89$ (10%)
9.39$ (62%)
17.49$ (13%)
31.99$ (36%)
1.19$ (88%)
7.99$ (20%)
1.99$ (87%)
38.99$ (12%)
12.99$ (24%)
3.99$ (73%)
14.99$ (75%)
13.99$ (22%)
36.49$ (9%)
63.99$ (9%)
1.19$ (88%)
33.99$ (15%)
6.24$ (75%)
4.99$ (72%)
13.49$ (10%)
16.43$ (9%)
16.99$ (32%)
35.49$ (11%)
2.49$ (75%)
4.99$ (50%)
2.29$ (85%)
92.49$ (8%)
37.49$ (25%)

FANATICAL BUNDLES

Time left:

356381 days, 10 hours, 51 minutes


Time left:

5 days, 17 hours, 51 minutes


Time left:

8 days, 17 hours, 51 minutes


Time left:

12 days, 17 hours, 51 minutes


Time left:

37 days, 17 hours, 51 minutes


Time left:

8 days, 17 hours, 51 minutes


Time left:

47 days, 17 hours, 51 minutes


Time left:

52 days, 17 hours, 51 minutes


HUMBLE BUNDLES

Time left:

3 days, 11 hours, 51 minutes


Time left:

4 days, 11 hours, 51 minutes


Time left:

6 days, 11 hours, 51 minutes


Time left:

11 days, 11 hours, 51 minutes


Time left:

11 days, 11 hours, 51 minutes


Time left:

13 days, 11 hours, 51 minutes


Time left:

13 days, 11 hours, 51 minutes


Time left:

13 days, 11 hours, 51 minutes


Time left:

18 days, 11 hours, 51 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE