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Spring things, pausable things, future things

Springtime is busy time - both out in the nature and inside the development chambers. See, we're preparing for a new version release still this month, so let's have a sneak peek at upcoming features.

Pausable crafting proceeding strongly


Quite a batch of craftable items will be using the recently featured pausable crafting mechanics allowing player character to have breaks and continue the crafting at will later on. At this point the pausable crafting mechanics will cover all the weapons, lumber items, hafts and item traps such as paw-board fox trap and loop snare - and some more are likely to be added. So, with the upcoming version more than half of the craftable items will become pausable tasks. And in the version after that we'll likely manage to have all the crafts pausable as a default - and that's really something.

BOWYER skill and craftable longbow


A new skill, bowyer, will be added. It's quite self-explanatory that this is the ability and knowledge to make bows and the craftable bows now call for bowyer skills in their crafting. And longbow will be made available as a new craftable bow type for the player character.

Crafting adjustments


With pausable crafting mechanics the production times of certain items can be now increased to more reasonable levels. With some items, eg. a longbow or stone-axe , the changes are quite significant and crafting them is a process of several workdays rather than several hours. Little tweaks to crafting requirements here and there can be also expected.
Continuing to craft a longbow in the making. For this character it will still take a few days with not the most suitable tools and mediocre bowyer skills.

Springs


It's springtime for real! We'll be adding springs, water sources bringing groundwater to the surface, in the terrain generation. Springs can be found at varying environments on zoomed-in maps. A spring found in the wilderness may provide a great spot for a homestead for those who like to live further away from the lakes or rivers. And moreover, springs remain unfrozen even in the winter.
A spring has been found in the wilderness! The water is cold and fresh. So, for the next few versions we'll be working mostly on item related additions, and hope to have these released in decent pace. After that, when all the crafting is pausable and likely some other marvelous things have been accomplished as well, we'll move into adding new quests. Some of these will be small and casual, but some will be most exciting for the players who'd enjoy the presence of marriage or permanent companions. Let that be a sneak peek in advance further into this year's plans. Cheers! Stay tuned. urw_sage


[ 2024-04-08 18:36:53 CET ] [ Original post ]

UnReal World
Sami Maaranen (creator) Developer
Enormous Elk Publisher
2016-02-26 Release
Game News Posts: 123
🎹🖱️Keyboard + Mouse
Very Positive (1124 reviews)
The Game includes VR Support
Public Linux Depots:
  • UnReal World Linux 64-bit [33.99 M]
Available DLCs:
  • UnReal World - Video greetings

Into the Far North we shall take you -- as far as we can by the means of computer role playing...



UnReal World is a unique combination of roguelike roleplaying game and survival simulation set in the Far North long, long ago. Throughout the years, UnReal World has been praised for its depth, realism, atmosphere and immersion. The game is completely open-ended and you decide whether you wish to lead a life of a fisherman, a hermit searching for the peace, a brave adventurer, a rough hunter, a trapper or a tradesman.

As a member of one of the nine different cultures you'll enter a detailed and enchanting iron-age game world in which northern folklore, knowledge and way of life play an important part. The world and mechanics of the game are highly realistic, rich with historical atmosphere and emphasized on survival in the harsh ancient wilderness.

A wide world with vast forests, mires and mountains to roam and watercourses to row is randomly and procedurally generated - and you can live off the land and explore it on very detailed level. Track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, interact with cultures near and far -- and so much more.

A few of the key features:

  • turn-based and open-ended - think before you act and live off the land as you please
  • random world generation for endless replayability
  • intricate procedural world full of wonders both mundane and extraordinary to explore on very detailed level
  • no character classes but nine different cultures to choose from
  • skill based system including multitude of skills from cookery to hideworking, from herblore to tracking
  • detailed terrain generation with diverse and accurate northern vegetable kingdom
  • convincing northern animal kingdom with species specific behaviour patterns and feeding relationships modelled in detail
  • keep in touch with the spirit world and the supernatural guardians of nature
  • find excitement in surviving everyday life and the quest for success in the harsh ancient wilderness
  • detailed combat (and hunting) with many tactical options and galore of weapon, battle experience and combatant related factors resulting in vivid and rewarding struggles
  • no "hit points" but detailed generation of injuries such as bruises, fractures, tears and cuts to specific body locations
  • injuries rated to determine their effect to physical activity
  • craft items from weapons to traps, build constructions for temporary shelter to log cabins
  • moddable crafting, building and flora
  • and so much more. Everything is up to you...

The initial UnReal World Steam release doesn't feature Steam goodies such as achievements, trading cards or cloud saves but there's no end in sight and all of those will be considered in the future.


UnReal World is the longest living roguelike game of all times. It was first released in 1992 and has been continuously maintained and developed ever since.
Over the years we’ve seen dozens and dozens of new UnReal World versions each of them being complete games of their own, and still there is no end in sight to working with updates and new versions. UnReal World Steam version out now is the third evolution of the game (3.*) and a great deal of updates, enhancements and new features to it will follow.

You can get to know it more and test for free at http://www.unrealworld.fi

MINIMAL SETUP
  • OS: Ubuntu 20.04 LTS
  • Processor: 1 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: 800x600. OpenGL 2.0
  • Storage: 1 GB available space
GAMEBILLET

[ 6146 ]

25.47$ (15%)
42.46$ (15%)
4.00$ (90%)
25.47$ (15%)
2.00$ (90%)
3.96$ (90%)
13.34$ (11%)
12.42$ (17%)
5.94$ (34%)
17.79$ (11%)
4.09$ (18%)
7.55$ (16%)
3.58$ (76%)
31.99$ (20%)
11.46$ (54%)
24.87$ (17%)
8.89$ (11%)
13.34$ (11%)
21.21$ (15%)
13.57$ (15%)
7.89$ (74%)
4.19$ (16%)
7.25$ (67%)
25.59$ (15%)
6.61$ (83%)
8.39$ (16%)
21.99$ (15%)
12.39$ (17%)
2.47$ (17%)
5.94$ (15%)
GAMERSGATE

[ 1709 ]

2.43$ (51%)
6.75$ (73%)
2.0$ (80%)
3.75$ (85%)
3.48$ (83%)
24.0$ (60%)
2.0$ (90%)
1.28$ (91%)
20.0$ (50%)
9.0$ (77%)
35.99$ (20%)
5.4$ (82%)
1.9$ (81%)
15.99$ (20%)
2.64$ (78%)
3.05$ (69%)
3.19$ (79%)
14.99$ (25%)
27.99$ (30%)
2.1$ (79%)
34.99$ (50%)
3.0$ (75%)
2.0$ (75%)
14.4$ (64%)
9.45$ (73%)
7.2$ (64%)
10.79$ (10%)
2.55$ (83%)
5.0$ (75%)
10.62$ (58%)

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