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Version 3.84 released for Windows

A new version is at hand and for starters the Windows build goes live - now. Linux and OS X builds will be released later this week if the workflow goes as expected. Version 3.84 continues the ongoing transition to make all the crafting tasks pausable, features a good deal of related crafting requirement changes, adds BOWYER skill, introduces springs as a new water source and naturally offers a fistful of bugfixes too. Here's the changelog: Version 3.84 (stable) changelog ** Saved characters from version 3.80-> are compatible with this version. ** - added: BOWYER skill The bowyer skill is the ability and knowledge to make bows. Success in the skill determines the quality of the bows crafted. For migrated characters this skill is created upon the first load in this version. Needless to say, the available craftable bows now call for BOWYER skill in their crafting. - added: craftable Longbow You can craft a longbow from [M]ake menu under "Weapons" category. - added: pausable weapon crafting Crafting of the items in [M]ake -> "Weapons" category are now pausable tasks allowing you to have breaks and continue at will later on. These weapons are stone-axe, stone knife, club, javelin, spruce quick-bow, shortbow, longbow and bowstring. To continue paused weapon crafting use the same crafting option again standing beside the said partially finished item. Like the other partially crafted items these will remain on the ground and can be picked up only after they are finished. They are rendered with a different tint and described as "partially crafted", "half-crafted", "largely crafted" etc. when looking at them. - changed: crafting times and requirements of certain weapons Now that the weapon crafting is pausable the production times of certain weapons have been increased to more reasonable levels. There are also minor changes in some material or tool requirements. The changes are as follows, but bear in mind that these are the average set values and poor tools and/or skills may very well double the actual production times. * Stone-axe Stone-axe gets the greatest time increase in the production time as on average it now takes 50 hours to make one. That's a lot, but it really is a slow process to get the stone blade knapped and grinded out to shape that is efficient for felling trees. Thus, stone-axe now becomes a survival option which you won't take up too lightly, but only in extreme need. Crafting a stone-axe now also needs another stone for final sharpening and polishing. Also, the previous requirement for rope has been replaced with strong cordage requirement. This means you can also use for example spruce withes for securing the head in place in the handle. * Stone knife It now takes 5 hours on average to make and also requires a stone for final sharpening. * Javelin It now takes 2 hour on average to make. * Shortbow It now takes 12 hours on average to make. The time increase is signficant compared to the earlier, and only a skilled bowyer with quality tools may manage to craft a shortbow in one day. With mediocre skills and tools it's a process of several work days. * Longbow It takes 18 hours on average to make. Thus, crafting a longbow is a process of several work days even for a skilled bowyer. * Bowstring It now takes 2 hours on average to make a bowstring from strands of yarn, and 30 minutes on average from a ready-made cord. When using a ready-made cord it often needs to be thinned down to suitable thickness so it's not just tying of the knots. - added: BOWSTRING game encyclopedia (F1) entry - updated: SHORTBOW and LONGBOW game encyclopedia (F1) entries - added: pausable haft crafting Crafting of the spear, axe and shovel hafts are now pausable tasks. - added: pausable item trap crafting and loop snare batch production Crafting of the paw-board fox trap and loop snare are now pausable tasks. There are also some changes as follows; * Paw-board Crafting time has been increased to three hours. * Loop snare Loop snares can be made in batches of up to ten at a time, and it takes 20 minutes on average to craft one. - added: pausable lumber items crafting Crafting of the wooden stakes, staves and wood slats are now pausable tasks. There are also some changes as follows; * Wood slat Crafting time for a batch of 20 slats has been increased to 200 minutes. * Wooden stake Wooden stakes are made in sets of 5 pieces from one slender tree trunk. Previously it was 8 pieces from one trunk. * Staff When crafting staves one slender tree trunk can yield 3 proper straight staves. Previously it was one trunk for one staff. - added: pausable utility article crafting for some items in the category Crafting of the wooden shovel, birch-bark box and birch-bark basket are now pausable tasks. There are also some changes as follows; * Wooden shovel It is now made from a board instead of a wooden block. The crafting time has been incresed to 8 hours. - added: springs Springs are water sources bringing groundwater to the surface. They can be found in the terrain on zoomed-in maps at varying environments in size of one to three map tiles. Springs do remain unfrozen even in the winter which makes them very useful water sources. A spring found in the wilderness may provide a great spot for a homestead for those who like to live in the forest further away from the lakes or rivers. From now on the village water supply ponds are also springs. As they don't freeze they are easier to maintain and spot even in the winter. MIGRATION NOTICE: Water supply ponds in the villages you have visited in the previous version will automatically turn into springs in this version. - added: "behind your back" reference to asking for NPC whereabouts When asking the whereabouts of an NPC who is close by but not seen by the player character, the people will now point out that the target NPC is "...over there, just behind your back.". - changed: pushing allowed to locations not visible to the player character You can now

ush items around regardless of the location being visible or not. This helps to maintain character's daily life also in the pitch dark low visibility conditions. - fixed: pausable crafts in process occasionally disappearing when finishing crafting something else beside them - fixed: possibility to remove hafts from sickles This was mistakenly allowed. Sickles are a special case and not yet included in the hafting mechanics. - fixed: skin item duplication if tanning got cancelled at the requirements dialog - fixed: villagers occasionally wandering impractically far from the village area - fixed: low quality hafts not degrading the finished hafted weapon quality correctly You pretty much always got fine hafted weapons even with the inferior hafts. - fixed: "Of wolf and woman" quest related NPCs selection mess There was a rare occurrence where the said quest dialogues didn't unfold properly due to the game engine picking the related NPCs incorrectly. - fixed: paused craft remaining time checks There was a rare condition where the remaining time to continue paused crafting was calculated incorrectly resulting in too fast completion of items at the end of the process. - fixed: title song playback interruptions and cracks upon the game starting The issue was with .ogg file loading. The troublesome audio is now loaded before the title song starts, and some .ogg audio has been replaced with .wav files. - fixed: occasional white screen flash when player character goes to sleep - fixed: attempt to haft an invalid target item made the item to disappear - fixed: sickles weighted too much Sickle item weight was mistakenly set to 3 lbs. This is fixed now, and sickles weigh 1 lbs as intended. Cheers! urw_sage


[ 2024-04-29 11:42:07 CET ] [ Original post ]



UnReal World
Sami Maaranen (creator)
  • Developer

  • Enormous Elk
  • Publisher

  • 2016-02-26
  • Release

  • Strategy RPG Simulation Singleplayer
  • Tags

  • Game News Posts 121  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1097 reviews)


  • Review Score

  • http://www.unrealworld.fi
  • Website

  • https://store.steampowered.com/app/351700 
  • Steam Store

  • The Game includes VR Support



    UnReal World Linux 64-bit [33.99 M]

  • Public Linux depots

  • UnReal World - Video greetings
  • Available DLCs

  • Into the Far North we shall take you -- as far as we can by the means of computer role playing...



    UnReal World is a unique combination of roguelike roleplaying game and survival simulation set in the Far North long, long ago. Throughout the years, UnReal World has been praised for its depth, realism, atmosphere and immersion. The game is completely open-ended and you decide whether you wish to lead a life of a fisherman, a hermit searching for the peace, a brave adventurer, a rough hunter, a trapper or a tradesman.

    As a member of one of the nine different cultures you'll enter a detailed and enchanting iron-age game world in which northern folklore, knowledge and way of life play an important part. The world and mechanics of the game are highly realistic, rich with historical atmosphere and emphasized on survival in the harsh ancient wilderness.

    A wide world with vast forests, mires and mountains to roam and watercourses to row is randomly and procedurally generated - and you can live off the land and explore it on very detailed level. Track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, interact with cultures near and far -- and so much more.

    A few of the key features:

    • turn-based and open-ended - think before you act and live off the land as you please
    • random world generation for endless replayability
    • intricate procedural world full of wonders both mundane and extraordinary to explore on very detailed level
    • no character classes but nine different cultures to choose from
    • skill based system including multitude of skills from cookery to hideworking, from herblore to tracking
    • detailed terrain generation with diverse and accurate northern vegetable kingdom
    • convincing northern animal kingdom with species specific behaviour patterns and feeding relationships modelled in detail
    • keep in touch with the spirit world and the supernatural guardians of nature
    • find excitement in surviving everyday life and the quest for success in the harsh ancient wilderness
    • detailed combat (and hunting) with many tactical options and galore of weapon, battle experience and combatant related factors resulting in vivid and rewarding struggles
    • no "hit points" but detailed generation of injuries such as bruises, fractures, tears and cuts to specific body locations
    • injuries rated to determine their effect to physical activity
    • craft items from weapons to traps, build constructions for temporary shelter to log cabins
    • moddable crafting, building and flora
    • and so much more. Everything is up to you...

    The initial UnReal World Steam release doesn't feature Steam goodies such as achievements, trading cards or cloud saves but there's no end in sight and all of those will be considered in the future.


    UnReal World is the longest living roguelike game of all times. It was first released in 1992 and has been continuously maintained and developed ever since.
    Over the years we’ve seen dozens and dozens of new UnReal World versions each of them being complete games of their own, and still there is no end in sight to working with updates and new versions. UnReal World Steam version out now is the third evolution of the game (3.*) and a great deal of updates, enhancements and new features to it will follow.

    You can get to know it more and test for free at http://www.unrealworld.fi
    MINIMAL SETUP
    • OS: Ubuntu 20.04 LTS
    • Processor: 1 GHzMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: 800x600. OpenGL 2.0
    • Storage: 1 GB available space
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