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Smells like spring and a new version
Aspen trees will now appear in the game world. These large deciduous tree grow up to 15-30 meters in height. They grows in groves, fresh coniferous forests, rich spruce mires as well as on clearings and hills. This addition precedes a slightly more distant goal of eventually adding character crafted punts into the game. For the time being, aspens will bring nice variety into the world, and an additional type of timber to utilize. Grown aspens provide big trunks when felled and their bark can be also peeled for tanning purposes.
Aspens growing in the grove.
Wood type is now added also for slender trunks and as a natural consequence some crafts will require slender trunks of specific species. For example: axe handles are best made of birch or rowan trees for the required durability, blunt arrows were almost exclusively made out of birch, and spear hafts of spruce. And so on. There's also different slender trunk tile graphics for different tree species so that the different type of slender trunks are easily distinguishable the same way as the big trunks currently are. Some tree tile redrawing/stylizing has been also made, eg. for rowan trees, so that they better express the essence of the tree species both in their standing and felled appearance.
Here you can see small piles of slender alder, rowan and birch trunks placed to the south of the relevant standing young trees.
Several spin-off features, improvements and adjustments have emerged from these wood type related additions, and you'll be seeing their full effect on the gameplay in the next version. These last two screenshots along with their descriptions show a little bit of the new wood type additions in effect.
Sara is crafting wood slats, with an intention to make arrow shafts from them - and there are several additions to be seen in the screenshot. Firstly, we'll see that birch is now also a preferred wood type, in addition to pine. As a result the best wood slats, and the arrow shafts thereof, are now made of pine and birch. But here Sara goes making her wood slats from spruce, which is also doable, although the highest quality results can't be expected.
Sara has been making some wood slats from slender spruce and birch trunks and is now crafting arrow shafts. Here you can see that Sara's inventory shows wood slats described by their wood type rather than the generic name. This is the new wood types in effect. Certain applicable timber type items now derive the original wood type from the materials used. Notice also that the material requirements dialog now shows the actual item name, "Arrow shaft", rather than previously seen generic "Craft an item".
So, if everything goes smoothly we'll be releasing a new version in March. There are bunch more features still to be added, and bunch of not mentioned here already added. Stay tuned. The spring is coming.
[ 2025-02-23 18:26:52 CET ] [ Original post ]
You know what... there's smell of spring and new UnReal World release in the air. And come March, I'm hopeful we'll see them both taking place. The most fundamental additions in the upcoming version will concern new trees, raw material wood types and their varied impact on crafting. Let's have a sneak peak at these...
Aspen trees
Aspen trees will now appear in the game world. These large deciduous tree grow up to 15-30 meters in height. They grows in groves, fresh coniferous forests, rich spruce mires as well as on clearings and hills. This addition precedes a slightly more distant goal of eventually adding character crafted punts into the game. For the time being, aspens will bring nice variety into the world, and an additional type of timber to utilize. Grown aspens provide big trunks when felled and their bark can be also peeled for tanning purposes.

Aspens growing in the grove.
Wood type for slender trunks
Wood type is now added also for slender trunks and as a natural consequence some crafts will require slender trunks of specific species. For example: axe handles are best made of birch or rowan trees for the required durability, blunt arrows were almost exclusively made out of birch, and spear hafts of spruce. And so on. There's also different slender trunk tile graphics for different tree species so that the different type of slender trunks are easily distinguishable the same way as the big trunks currently are. Some tree tile redrawing/stylizing has been also made, eg. for rowan trees, so that they better express the essence of the tree species both in their standing and felled appearance.

Here you can see small piles of slender alder, rowan and birch trunks placed to the south of the relevant standing young trees.
Spin-off and crafting dialog improvements
Several spin-off features, improvements and adjustments have emerged from these wood type related additions, and you'll be seeing their full effect on the gameplay in the next version. These last two screenshots along with their descriptions show a little bit of the new wood type additions in effect.

Sara is crafting wood slats, with an intention to make arrow shafts from them - and there are several additions to be seen in the screenshot. Firstly, we'll see that birch is now also a preferred wood type, in addition to pine. As a result the best wood slats, and the arrow shafts thereof, are now made of pine and birch. But here Sara goes making her wood slats from spruce, which is also doable, although the highest quality results can't be expected.

Sara has been making some wood slats from slender spruce and birch trunks and is now crafting arrow shafts. Here you can see that Sara's inventory shows wood slats described by their wood type rather than the generic name. This is the new wood types in effect. Certain applicable timber type items now derive the original wood type from the materials used. Notice also that the material requirements dialog now shows the actual item name, "Arrow shaft", rather than previously seen generic "Craft an item".
Stay tuned. The spring is coming.
So, if everything goes smoothly we'll be releasing a new version in March. There are bunch more features still to be added, and bunch of not mentioned here already added. Stay tuned. The spring is coming.
[ 2025-02-23 18:26:52 CET ] [ Original post ]
UnReal World
Sami Maaranen (creator)
Developer
Enormous Elk
Publisher
2016-02-26
Release
Game News Posts:
124
🎹🖱️Keyboard + Mouse
Very Positive
(1135 reviews)
The Game includes VR Support
Public Linux Depots:
- UnReal World Linux 64-bit [33.99 M]
Available DLCs:
- UnReal World - Video greetings
Into the Far North we shall take you -- as far as we can by the means of computer role playing...
UnReal World is a unique combination of roguelike roleplaying game and survival simulation set in the Far North long, long ago. Throughout the years, UnReal World has been praised for its depth, realism, atmosphere and immersion. The game is completely open-ended and you decide whether you wish to lead a life of a fisherman, a hermit searching for the peace, a brave adventurer, a rough hunter, a trapper or a tradesman.
As a member of one of the nine different cultures you'll enter a detailed and enchanting iron-age game world in which northern folklore, knowledge and way of life play an important part. The world and mechanics of the game are highly realistic, rich with historical atmosphere and emphasized on survival in the harsh ancient wilderness.
A wide world with vast forests, mires and mountains to roam and watercourses to row is randomly and procedurally generated - and you can live off the land and explore it on very detailed level. Track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, interact with cultures near and far -- and so much more.
A few of the key features:
- turn-based and open-ended - think before you act and live off the land as you please
- random world generation for endless replayability
- intricate procedural world full of wonders both mundane and extraordinary to explore on very detailed level
- no character classes but nine different cultures to choose from
- skill based system including multitude of skills from cookery to hideworking, from herblore to tracking
- detailed terrain generation with diverse and accurate northern vegetable kingdom
- convincing northern animal kingdom with species specific behaviour patterns and feeding relationships modelled in detail
- keep in touch with the spirit world and the supernatural guardians of nature
- find excitement in surviving everyday life and the quest for success in the harsh ancient wilderness
- detailed combat (and hunting) with many tactical options and galore of weapon, battle experience and combatant related factors resulting in vivid and rewarding struggles
- no "hit points" but detailed generation of injuries such as bruises, fractures, tears and cuts to specific body locations
- injuries rated to determine their effect to physical activity
- craft items from weapons to traps, build constructions for temporary shelter to log cabins
- moddable crafting, building and flora
- and so much more. Everything is up to you...
The initial UnReal World Steam release doesn't feature Steam goodies such as achievements, trading cards or cloud saves but there's no end in sight and all of those will be considered in the future.
UnReal World is the longest living roguelike game of all times. It was first released in 1992 and has been continuously maintained and developed ever since.
Over the years we’ve seen dozens and dozens of new UnReal World versions each of them being complete games of their own, and still there is no end in sight to working with updates and new versions. UnReal World Steam version out now is the third evolution of the game (3.*) and a great deal of updates, enhancements and new features to it will follow.
You can get to know it more and test for free at http://www.unrealworld.fi
MINIMAL SETUP
- OS: Ubuntu 20.04 LTS
- Processor: 1 GHzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 800x600. OpenGL 2.0
- Storage: 1 GB available space
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