Made a release to fix three crashes, all regressions I inadvertently introduced in the last update.
Two of the regressions are edge cases that any developer might have made.
- If you try to bypass cut scenes very fast you could trigger a bypass before the cut scene has a chance to get properly set up. This has been fixed, and you can now bypass as fast as your trigger fingers can click.
- Doing certain things in certain situations where a converstation loads dynamically crashes the game, this has been fixed. Easiest way to reproduce would be to eat a fortune cookie while standing near Achilles.
The last one, however, was unbelievably stupid and careless.
- If you tried to start a new game, it would crash.
Even the error was stupid: it was a line of code I originally put in as my first approach to remembering cutscenes across games. I changed my mind on the approach I would take, but never took that line out, even though I was aware of that line was still in there, and reminded myself several times that I better take it out. I just never did. Even then, it would have been harmless except that I made another probably needless edit, and those two edits combined to cause the crash.
The thing is, I could have
sworn that I started and played a new game while testing the update. I guess not. Oh well.
So if you were having problems starting a new game, you should be good to go now.
Once again, a big thanks to all those who report issues.
[ 2022-04-30 20:26:30 CET ] [ Original post ]