Hello agents ()
I pushed out a small hotfix last night to address a few issues.
1. UI should no longer spill off the sides of the screen for 16:10 aspect ratios. UI should also look a little crisper for those of you who disabled the screen warp effect. Apologies to those of you playing the game in ultra-wide, DDS does not quite work with such RIDICULOUS aspect ratios :O Support for that will come soon so stay tuned.
2. Fixed several spelling mistakes.
3. Fixed a small bug in the shop where skeletons and grenades had incorrect prices listed in their details.
Special thanks too all the anonymous gigachads who brought these issues to my attention! If you've encountered bugs of your own, or have some feedback you wanna give, pls let me know about it in the reddit thread below!
https://www.reddit.com/r/DeadDeepSim/comments/o06grb/deadeye_deepfake_simulacrum_feedback_thread/
D E A D E Y E (╬ Ò﹏Ó) Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and "befriend" every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.
D E E P F A K E (˵◡_◡˵) Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.
S I M U L A C R U M (✿◕‿◕) Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent's specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.