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Steam Next Fest Wrap-up and Demo Update Announcement!

Hello Agents () Were gonna boot up the livestream one last time Tuesday at 8pm Central time if you wanna come hang out ()/ The end of Steam Next Fest is upon us. But dont worry! The Deadeye Deepfake Simulacrum demo is here to stay. Several of you have reached out with concerns regarding this. Its been a blast showing off DDS to all of you, and your feedback has been extremely helpful! Some of you have been getting a...suspiciously large amount of play time out of it _ Did you leave the game on in the background?? Quick! Go turn it off! Id like to use the demo as a public testing ground for new features, something a little more accessible than the closed beta well eventually have. That means Ill keep updating the demo between now and release! Not everything being developed will appear there though. Here are some things that will be added to the free demo over time. --- Quality of life improvements! (such as key rebinding, ultra wide support, and multiple save slots) --- Bug fixes! --- Balance adjustments! --- New abilities for existing vocations! --- New randomly generated mission variants! --- New core features! (sprint button, new ammo types, grenade types???) --- An endless survival mode! This game mode is still in development. Itll involve defending a randomly generated playground from endless waves of increasingly difficult, and increasingly bizarre enemies! Itll offer experienced players a more challenging way to relish in the combat and hacking of DDS while testing out future features. Here are some things that will NOT be added to the demo over time. --- No new story content, character encounters, or missions! Spoilers! --- No new vocations! --- No new enemy types! [spoiler]This *might* not apply to agents who make it *very* far in the new survival mode. Youll just have to play and find out ( )[/spoiler] Im gonna be pushing out little periodic updates starting next week. Expect a big BIG update with the survival mode in the next month or so! -------------------------------------------------------------------------------------------------------------- Next, I wanna go over some of the common pieces of feedback Im hearing, and how I plan to address them. If you wanna submit your own feedback head to our subreddit and post in the pinned thread there! https://www.reddit.com/r/DeadDeepSim/comments/o06grb/deadeye_deepfake_simulacrum_feedback_thread/ Now for y'alls feedback. I got my starting gun and it sucked! Gimme a better starting gun! Gimme gimme! Its important to me that players discover weird and wacky guns, rather than build perfect boring ones! However, I dont want new players feeling frustrated right away just because they lost a dice roll. I plan to give agents a little more agency in choosing their starting gear. Stay tuned for that! I like the surrealist undertones of DDS! More weird stuff! Gimme gimme! Surreal encounters and especially strange phenomenon are pretty limited in the demo, but have received lots of positive attention regardless. There was already some weird stuff planned for the rest of the game and I now plan to lean into that direction a lot harder for the rest of development. Movement is way too slow in the beginning of the game. Gimme speed! Gimme gimme! Movement *is* slow in the beginning. Its supposed to be! I want the players speed to reflect the power they amass during their time with DDS. With slow movement speed early on, the player is forced to get a better grasp of weapon mechanics and abilities to find an edge in combat. HOWEVER, I acknowledge that situations where the player is sluggishly traversing empty territory are not fun. Im gonna introduce a sprint feature to address this. I already have a cute lil gun wobble animation ready to go. And if sprinting ruins the game, well just take it out! Where the HELL is my Mac Version???? Wheres my Linux version you goddamn son of a bitch?! GIMME. Look people, messing with Steams nightmarishly jank upload system is literally the last thing I wanna deal with right now. But dont worry! Ive put up a Mac and Linux version of the demo up on the DDS itch.io page here: https://nodayshalleraseyou.itch.io/deadeye-deepfake-simulacrum These builds havent been tested nearly as much (actually they havent been tested at all lol) so be weary of bugs! The game is too hard! Gimme an easier game! Gimme gimme gimme gimme. No. [spoiler]But I will introduce more options to reduce difficulty in the Assistance menu, just for you ()[/spoiler] -------------------------------------------------------------------------------------------------------------- Finally, for those of you still reading this tremendously bloated post, I wanna full disclosure some things about the timeliness of DDS development. As Ive mentioned before, game development is not a full time job for me, its just a hobby that consumes a lot of my nights and weekends. The Steam page has our release date ambiguously listed as Winter 2021 That is still the plan! But theres a lot of work to be done and hearing all your kind words makes me wanna make DDS the very bestest it can be before asking for ur hard earned money. An *extended* release date is somewhat likely at this point, so Im just warning yall about that now. Thanks again to everyone who tried out the demo! I never expected so many of you to check it out. It's been an incredible experience getting to show DDS to all of you <3 As mentioned before, I have a BIG update planned for the demo about a month from now so keep an eye out for that! Little updates will trickle down in the meantime. If you wanna support the project, spread the word! Tell friends about it, tell family, tell the people...whom you have wronged >:) Also follow me on twitter. https://twitter.com/deaddeepsim k thanks bye!


[ 2021-06-22 05:14:46 CET ] [ Original post ]

Deadeye Deepfake Simulacrum
nodayshalleraseyou Developer
nodayshalleraseyou Publisher
Winter 2021 Release
Game News Posts: 90
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (507 reviews)
Public Linux Depots:
  • The Sinking City Depot [536.05 M]
D E A D E Y E (╬ Ò﹏Ó)
Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and "befriend" every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.

D E E P F A K E (˵◡_◡˵)
Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.

S I M U L A C R U M (✿◕‿◕)
Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent's specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.

MINIMAL SETUP
  • OS: Ubuntu 18.04. CentOS 7 or SteamOS
  • Processor: Intel i5 or EquivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+ or Vulkan capable
  • Storage: 500 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04. CentOS 7 or SteamOS
  • Processor: Intel i5 or EquivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: OpenGL 3.2+ or Vulkan capable
  • Storage: 500 MB available space
GAMEBILLET

[ 6138 ]

1.60$ (90%)
8.25$ (17%)
4.75$ (81%)
5.94$ (15%)
3.70$ (75%)
5.07$ (15%)
21.49$ (-8%)
2.47$ (17%)
3.10$ (79%)
13.04$ (13%)
36.53$ (39%)
14.79$ (51%)
8.49$ (15%)
1.75$ (88%)
4.34$ (86%)
16.99$ (15%)
25.19$ (16%)
7.62$ (15%)
2.00$ (80%)
1.00$ (80%)
16.79$ (16%)
26.67$ (56%)
14.87$ (40%)
1.10$ (90%)
9.98$ (67%)
33.59$ (16%)
8.25$ (17%)
8.39$ (16%)
4.12$ (17%)
13.21$ (17%)
GAMERSGATE

[ 3464 ]

9.0$ (85%)
0.18$ (91%)
10.58$ (47%)
8.0$ (60%)
1.5$ (70%)
9.6$ (84%)
16.19$ (46%)
10.79$ (46%)
0.45$ (85%)
0.58$ (92%)
0.88$ (91%)
3.48$ (83%)
1.55$ (84%)
4.99$ (75%)
6.75$ (55%)
3.6$ (82%)
1.69$ (89%)
11.24$ (25%)
0.54$ (91%)
5.0$ (75%)
12.14$ (19%)
2.0$ (80%)
2.6$ (80%)
3.3$ (83%)
3.0$ (70%)
2.63$ (74%)
12.6$ (64%)
1.0$ (90%)
1.8$ (88%)
1.53$ (91%)

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