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D E A D E Y E (╬ Ò﹏Ó)
Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and "befriend" every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.
D E E P F A K E (˵◡_◡˵)
Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.
S I M U L A C R U M (✿◕‿◕)
Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent's specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.
Deadeye Deepfake Simulacrum
nodayshalleraseyouDeveloper
nodayshalleraseyouPublisher
Winter 2021Release
🎹🖱️ Keyboard + Mouse
Overwhelmingly Positive (643 reviews)
Public Linux Depots:
  • The Sinking City Depot [536.05 M]
Rebindable Keys, Movement Rework, and a new Ability

Hello Agents ()

This will be the last update for a while unless something totally broken gets discovered. Here's what you get!

-Added key rebinds. these are available in the options menu. I moved DDS over to Unity's new input system to do this ,which broke every UI element in the game and required me to rewrite a lot of the movement code, in addition to rewriting all the input handling. Unfortunately, Unity's own key rebinding example doesn't even work even in an empty project for me so I ended up using some free asset that works with Unity's default input system and none of this was necessary #turningintothejoker. But we got a reworked movement system out of it!

-Reworked Movement System. This should feel almost identical from the player's perspective but enemies now accelerate between velocity vectors instead of snapping to them, so their movement is a little less frustrating to play against and looks better too!

-Added new ability for Chronomancer Vocation: Homura Protocol. Your agent can move independently of time dilation while this is active. This was an ability that I wanted to have in time for Steam Fest but the old movement code couldn't handle it. There is a LOT of hacky code that makes this work so let me know if you find any bugs here.

-Reduced The World's time dilation effect from 1% to 2% of original speed, but doubled duration. This was done to avoid jankiness. I found a ton of stuff breaking when time was slowed this much, and I couldn't get Homura Protocol to work with it either. I don't think this change matters too much to gameplay, it should feel about the same.

-Lot's of little UI adjustments.
----------------------------------------------------------------------------------------------------------------
I probably will not be updating DDS for a while unless a critical problem is found. There will be a big update released sometime around the end of next month with the endless survival mode, an armory to store your past weapons, starting equipment, and a bunch of content sprinkled around.

Thank again for all your support!

[ 2021-06-27 18:02:50 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 18.04. CentOS 7 or SteamOS
  • Processor: Intel i5 or EquivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+ or Vulkan capable
  • Storage: 500 MB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 18.04. CentOS 7 or SteamOS
    • Processor: Intel i5 or EquivalentMemory: 8 GB RAM
    • Graphics: OpenGL 3.2+ or Vulkan capable
    • Storage: 500 MB available space
    GAMEBILLET

    [ 6471 ]

    16.39$ (18%)
    25.19$ (16%)
    16.79$ (16%)
    16.57$ (17%)
    35.14$ (12%)
    8.39$ (16%)
    8.39$ (16%)
    16.57$ (17%)
    53.95$ (10%)
    24.59$ (18%)
    7.54$ (16%)
    17.59$ (12%)
    8.38$ (16%)
    8.27$ (17%)
    16.57$ (17%)
    24.87$ (17%)
    17.75$ (11%)
    8.27$ (17%)
    39.95$ (11%)
    13.25$ (17%)
    16.57$ (17%)
    26.65$ (11%)
    16.57$ (17%)
    41.47$ (17%)
    24.87$ (17%)
    12.42$ (17%)
    26.65$ (11%)
    5.27$ (12%)
    8.27$ (17%)
    17.75$ (11%)
    GAMERSGATE

    [ 1712 ]

    1.0$ (90%)
    30.0$ (50%)
    3.19$ (79%)
    0.56$ (81%)
    2.55$ (91%)
    8.5$ (83%)
    2.0$ (90%)
    0.68$ (91%)
    0.56$ (81%)
    10.63$ (79%)
    17.99$ (40%)
    1.7$ (91%)
    6.75$ (73%)
    0.9$ (77%)
    0.6$ (91%)
    1.0$ (90%)
    12.0$ (70%)
    0.56$ (81%)
    2.55$ (91%)
    14.88$ (70%)
    16.0$ (60%)
    1.6$ (90%)
    4.36$ (71%)
    0.68$ (91%)
    6.0$ (80%)
    1.2$ (85%)
    3.4$ (91%)
    0.68$ (91%)
    4.36$ (71%)
    6.0$ (80%)
    MacGamestore

    [ 1974 ]

    0.99$ (75%)
    1.49$ (94%)
    2.99$ (75%)
    37.89$ (5%)
    1.19$ (88%)
    1.98$ (80%)
    1.39$ (90%)
    27.49$ (8%)
    1.09$ (91%)
    4.99$ (50%)
    1.49$ (85%)
    4.99$ (50%)
    1.49$ (75%)
    1.19$ (87%)
    1.19$ (88%)
    4.99$ (88%)
    3.99$ (69%)
    9.49$ (5%)
    4.99$ (88%)
    1.29$ (84%)
    21.99$ (27%)
    1.29$ (84%)
    1.19$ (88%)
    1.09$ (84%)
    1.19$ (94%)
    1.42$ (93%)
    2.38$ (60%)
    2.49$ (75%)
    1.79$ (91%)
    9.49$ (5%)

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