Hello Agents () This will be the last update for a while unless something totally broken gets discovered. Here's what you get! -Added key rebinds. these are available in the options menu. I moved DDS over to Unity's new input system to do this ,which broke every UI element in the game and required me to rewrite a lot of the movement code, in addition to rewriting all the input handling. Unfortunately, Unity's own key rebinding example doesn't even work even in an empty project for me so I ended up using some free asset that works with Unity's default input system and none of this was necessary #turningintothejoker. But we got a reworked movement system out of it! -Reworked Movement System. This should feel almost identical from the player's perspective but enemies now accelerate between velocity vectors instead of snapping to them, so their movement is a little less frustrating to play against and looks better too! -Added new ability for Chronomancer Vocation: Homura Protocol. Your agent can move independently of time dilation while this is active. This was an ability that I wanted to have in time for Steam Fest but the old movement code couldn't handle it. There is a LOT of hacky code that makes this work so let me know if you find any bugs here. -Reduced The World's time dilation effect from 1% to 2% of original speed, but doubled duration. This was done to avoid jankiness. I found a ton of stuff breaking when time was slowed this much, and I couldn't get Homura Protocol to work with it either. I don't think this change matters too much to gameplay, it should feel about the same. -Lot's of little UI adjustments. ---------------------------------------------------------------------------------------------------------------- I probably will not be updating DDS for a while unless a critical problem is found. There will be a big update released sometime around the end of next month with the endless survival mode, an armory to store your past weapons, starting equipment, and a bunch of content sprinkled around. Thank again for all your support!
[ 2021-06-27 18:02:50 CET ] [ Original post ]
- The Sinking City Depot [536.05 M]
Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and "befriend" every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.
D E E P F A K E (˵◡_◡˵)
Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.
S I M U L A C R U M (✿◕‿◕)
Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent's specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.
- OS: Ubuntu 18.04. CentOS 7 or SteamOS
- Processor: Intel i5 or EquivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan capable
- Storage: 500 MB available space
- OS: Ubuntu 18.04. CentOS 7 or SteamOS
- Processor: Intel i5 or EquivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan capable
- Storage: 500 MB available space
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