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D E A D E Y E (╬ Ò﹏Ó)
Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and "befriend" every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.
D E E P F A K E (˵◡_◡˵)
Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.
S I M U L A C R U M (✿◕‿◕)
Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent's specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.
Deadeye Deepfake Simulacrum
nodayshalleraseyouDeveloper
nodayshalleraseyouPublisher
Winter 2021Release
🎹🖱️ Keyboard + Mouse
Overwhelmingly Positive (643 reviews)
Public Linux Depots:
  • The Sinking City Depot [536.05 M]
Rebindable Keys, Movement Rework, and a new Ability

Hello Agents ()

This will be the last update for a while unless something totally broken gets discovered. Here's what you get!

-Added key rebinds. these are available in the options menu. I moved DDS over to Unity's new input system to do this ,which broke every UI element in the game and required me to rewrite a lot of the movement code, in addition to rewriting all the input handling. Unfortunately, Unity's own key rebinding example doesn't even work even in an empty project for me so I ended up using some free asset that works with Unity's default input system and none of this was necessary #turningintothejoker. But we got a reworked movement system out of it!

-Reworked Movement System. This should feel almost identical from the player's perspective but enemies now accelerate between velocity vectors instead of snapping to them, so their movement is a little less frustrating to play against and looks better too!

-Added new ability for Chronomancer Vocation: Homura Protocol. Your agent can move independently of time dilation while this is active. This was an ability that I wanted to have in time for Steam Fest but the old movement code couldn't handle it. There is a LOT of hacky code that makes this work so let me know if you find any bugs here.

-Reduced The World's time dilation effect from 1% to 2% of original speed, but doubled duration. This was done to avoid jankiness. I found a ton of stuff breaking when time was slowed this much, and I couldn't get Homura Protocol to work with it either. I don't think this change matters too much to gameplay, it should feel about the same.

-Lot's of little UI adjustments.
----------------------------------------------------------------------------------------------------------------
I probably will not be updating DDS for a while unless a critical problem is found. There will be a big update released sometime around the end of next month with the endless survival mode, an armory to store your past weapons, starting equipment, and a bunch of content sprinkled around.

Thank again for all your support!

[ 2021-06-27 18:02:50 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 18.04. CentOS 7 or SteamOS
  • Processor: Intel i5 or EquivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+ or Vulkan capable
  • Storage: 500 MB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 18.04. CentOS 7 or SteamOS
    • Processor: Intel i5 or EquivalentMemory: 8 GB RAM
    • Graphics: OpenGL 3.2+ or Vulkan capable
    • Storage: 500 MB available space
    GAMEBILLET

    [ 6417 ]

    12.59$ (16%)
    8.48$ (15%)
    16.79$ (16%)
    16.57$ (17%)
    35.15$ (12%)
    33.17$ (17%)
    8.28$ (17%)
    24.87$ (17%)
    16.57$ (17%)
    16.79$ (16%)
    17.55$ (12%)
    41.47$ (17%)
    24.87$ (17%)
    8.47$ (15%)
    25.19$ (16%)
    8.27$ (17%)
    6.71$ (16%)
    41.47$ (17%)
    8.39$ (16%)
    29.02$ (17%)
    16.79$ (16%)
    4.19$ (16%)
    8.39$ (16%)
    12.59$ (16%)
    16.96$ (15%)
    16.79$ (16%)
    49.77$ (17%)
    16.57$ (17%)
    1.21$ (80%)
    5.96$ (25%)
    GAMERSGATE

    [ 2503 ]

    3.83$ (62%)
    1.13$ (96%)
    3.4$ (91%)
    1.9$ (89%)
    1.57$ (47%)
    1.58$ (77%)
    14.0$ (65%)
    2.55$ (87%)
    12.75$ (74%)
    1.7$ (91%)
    1.58$ (77%)
    5.95$ (83%)
    1.58$ (77%)
    1.58$ (77%)
    3.75$ (81%)
    3.4$ (83%)
    1.5$ (92%)
    1.05$ (85%)
    0.6$ (91%)
    3.19$ (81%)
    1.58$ (77%)
    1.58$ (77%)
    0.85$ (91%)
    3.38$ (66%)
    1.58$ (77%)
    2.48$ (77%)
    1.91$ (87%)
    1.11$ (91%)
    1.28$ (91%)
    1.53$ (87%)
    MacGamestore

    [ 1972 ]

    13.99$ (22%)
    4.99$ (50%)
    1.99$ (80%)
    1.99$ (80%)
    1.19$ (88%)
    3.99$ (73%)
    4.99$ (88%)
    1.09$ (84%)
    1.29$ (84%)
    2.48$ (75%)
    2.98$ (80%)
    1.24$ (75%)
    1.39$ (91%)
    2.49$ (83%)
    1.10$ (89%)
    1.98$ (80%)
    1.19$ (88%)
    18.49$ (8%)
    17.49$ (13%)
    9.49$ (5%)
    0.99$ (93%)
    16.99$ (15%)
    1.99$ (80%)
    1.49$ (94%)
    51.99$ (13%)
    14.99$ (57%)
    1.19$ (94%)
    1.69$ (72%)
    0.99$ (75%)
    1.09$ (95%)

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