Hello Agents ()
Taking a little trip this week along with a little break from development. I'm pushing a few fixes and adjustments before I do.
+Buttons are no longer cliccable behind tutorial messages on your desktop.
+Fixed the lil flower face on the death screen to match the others.
+Nerfed sprint speed bonus from 50% to 40% Some agents found the sprint a little too quick and disorienting but I think I've hit the sweet spot now.
+Nerfed Alcubierre Driver speed bonus from 250% to 200% Same reason.
+Moved desktop icons back to Unity's base input system. I was constantly finding little bugs using the new input system so we're back to the basics.
+Adjusted the gun position during the sprint animation so it looks more """natural"""
+Added separate audio sources for click and hover events on UI elements. This should prevent those sounds from munching each other constantly.
+Probably some more minor stuff I forgot to write down.
As I said before, gonna try and take a little break to avoid burnout and focus on real work. The endless survival mode is very close to being done. It's super fun and I've wasted a lot of time playing it lately!
D E A D E Y E (╬ Ò﹏Ó) Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and "befriend" every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.
D E E P F A K E (˵◡_◡˵) Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.
S I M U L A C R U M (✿◕‿◕) Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent's specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.