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D E L U G E Update

Hello Agents () The D E L U G E Update is finally here! It comes with a new survival mode, weapon armory, save slots, skills, enemies, level generation, performance improvements, and tons of fixes! Let us know what you think of this update in our discord, and be sure to follow me on twitter too! https://discord.gg/Jvv3kU8TKS https://twitter.com/deaddeepsim If you're having fun with the demo, be sure to spread the word! Without further adieu, here are the patch notes. Big New Features

  • Added a new Practice menu to the player desktop. Here you can find
  • D E L U G E: an endless survival mode against increasingly difficult enemies in a random arena. Survive waves to win chiplets! Survive long enough to meet some true horrors of the dark future. Death is guaranteed in this mode, but not punished.
  • Added the Armory. Stores the last 10 weapons youve picked up. You can lock weapons to keep them from being replaced and upgrade their damage to keep them viable as the game progresses.
  • Multiple Save Slots - You get 10! It seemed presumptuous of me to add more than that (especially for a demo) but if you want more lemme know. Ill prolly let yall have infinite in the full release.
  • New Level Generation Algorithm. This new brute force approach is ironically faster than whatever flow-Frankenstein nonsense was being used before. Generated interiors are more diverse and more interesting to navigate. Used to generate both Mission BBS levels and D E L U G E Arenas. This code will also be way more maintainable moving forward because I actually understand how it works.
  • New Mission BBS Type: Capture. Grab the flag and bring it to the helipad. Grabbing the flag reveals your location to all the enemies on the map!
  • New Ammo Type: Corrector. Rounds fire, freeze, and correct their trajectory once to hit the nearest target. Damage is reduced by half after correcting.
  • New Mission Modifier: Diverse Specialists. Enemies come equipped with different abilities, not the same one.
  • New Mission Modifier: Wanderlust. Enemies wander the level.
  • Added some new plank and ornate floor textures. These spawn about 25% of the time in generated areas. Im looking to spice up the visual detail of DDS, but just a little bit! Lemme know what you think.
New Abilities for Each Class
  • Gunmeister: Spare Clips ( )- refill ur magazine instantly, even while sprinting.
  • Acrobat: Grapple - throw a grappling hook and pull yourself to it.
  • Medic: Trauma Team - summon some beefy bois.
  • Technician: Simulacrum - spawn a dummy of yourself to distract enemies (omg he said the name of the game!)
  • Chronomancer: Homura Protocol - move independently of time. (Technically arrived in the last update but whatever, eat me).
  • Esper: Remote Arsenal - pick up fallen weapons with your mind and blow the entire map away. (The coolest ability in the game :O)
  • Hacker: Domain - add every computer in the level to your network graph.
  • Empath: Ritual of the Succ - Summon a succubus ;)
  • ??????????? - ???????? - ?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!
Bug Fixes and Tweaks
  • Overlord now increases its angry boi level every 3 hops, instead of every 4.
  • Changed Specialists Mission BBS mission modifier to only modify 1/3rd of enemies in the level. Fighting enemies with abilities is fun, but its not so fun when they all have them and are constantly spamming them, so only a select few get them now. The new Diverse Specialists mod works the same way.
  • Added a delay and visualization to the swap ability.
  • Changed the way refill stations grab you to avoid the player getting trapped on walls or furniture.
  • Fixed the way the lighting mesh updates so that theres no gross gaps when moving away from walls.
  • Enemies no longer wander mission BBS levels. This was inconsistent between story missions and random ones. The new Wanderlust modifier sets behavior to how it was before. Im interested in adding patrols paths with elite teams in the future as another mod so stay tuned!
  • Rocket damage bonus nerfed to 3x from 4x. Rocket damage was just too heckin high, and probably still is.
  • Improved computer line of sight hit boxes. You should be less likely to see the corner of a computer and yet be unable to hack it. Still needs improvement but much better than before.
  • Akimbo spell renamed to Make it Double. Previous name felt booooooring.
  • Added fade in effect to Secret Admirer ability, looks a little cleaner now.
  • Reduced size of fangs for Dimitrescu spell. The fangs previously looked super stupid and were too hard to avoid. Now they only look kind of stupid.
  • Enemy AI now conjures ammo out of thin air if no stations are available in the map because I forgot to add them.
  • Changed how soundtrack and weather audio files are loaded, leads to some areas loading 80% faster!
  • Improved AI target sorting. The AI is always trying to decide between targets when fighting multiple opponents. I rewrote the code that handles this to make it way more efficient.
  • The mirror in your apartment now correctly reflects your accuracy visualizer.
  • Accuracy visualizer is now enabled by default. I think this will help a lot of newcomers who dont understand how accuracy and weapon aiming works. If you dont like how it looks, you can turn it off in the options menu just like before ()
  • The load bar for listing neighbors now speeds up 300% after listing more than 5. This should cut down on some waiting time without being too obvious.
  • Added red hue to quit button in main menu.
  • Changed the taser projectile model. The crazy neon lighting could break the game if too many tasers appeared on screen, and looked inconsistent against other ammo types. New look should still be distinct, but cleaner.
  • Tazer rounds no longer stack the stun status-effect so stun time cant exceed 5 seconds.
  • Enemies equipped with auditory hallucination ability will now cast it at random nearby locations to confuse the player. Its not just enemies making random monkey noises anymore.
  • Fixed Bug causing abilities menu to not open properly on first try.
  • Fixed a variety of enemy hacker bugs associated with fighting multiple factions of enemies at once.
  • Placed landmines used to do *reads notes* 1 million damage. They now do damage equal to your grenade damage, or 1.5x maximum armor if no grenade is equipped.
  • Allies dont get angry at you after you pilot them anymore :))
  • You can hack the cyborgs and computers youve created for free now.
  • Added pretty blue Made by Unity title card, got rid of the ugly brown one that was there before.
That's all for now folks. I'll still add periodic updates and fixes to the demo up till release, but I need to get back to finishing up story content!


[ 2021-08-15 16:24:52 CET ] [ Original post ]



Deadeye Deepfake Simulacrum
nodayshalleraseyou
  • Developer

  • nodayshalleraseyou
  • Publisher

  • Winter 2021
  • Release

  • Indie RPG Simulation Singleplayer
  • Tags

  • Game News Posts 89  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (479 reviews)


  • Review Score

  • https://www.deaddeepsim.com/
  • Website

  • https://store.steampowered.com/app/1545990 
  • Steam Store



  • The Sinking City Depot [536.05 M]

  • Public Linux depots

  • D E A D E Y E (╬ Ò﹏Ó)
    Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and "befriend" every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.

    D E E P F A K E (˵◡_◡˵)
    Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.

    S I M U L A C R U M (✿◕‿◕)
    Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent's specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.
    MINIMAL SETUP
    • OS: Ubuntu 18.04. CentOS 7 or SteamOS
    • Processor: Intel i5 or EquivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ or Vulkan capable
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18.04. CentOS 7 or SteamOS
    • Processor: Intel i5 or EquivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.2+ or Vulkan capable
    • Storage: 500 MB available space
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