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D E A D E Y E (╬ Ò﹏Ó)
Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and "befriend" every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.
D E E P F A K E (˵◡_◡˵)
Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.
S I M U L A C R U M (✿◕‿◕)
Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent's specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.
Deadeye Deepfake Simulacrum
nodayshalleraseyouDeveloper
nodayshalleraseyouPublisher
Winter 2021Release
🎹🖱️ Keyboard + Mouse
Overwhelmingly Positive (643 reviews)
Public Linux Depots:
  • The Sinking City Depot [536.05 M]
Weekend Update

Howdy Agents ()

An update just dropped. Some of these changes were going to come with perks at the end of the month, but I decided to just push them out when I noticed a few major bugs. Most of these have to do with generated missions. Here's what changed.

+ Fixed a major bug where hub computers stopped working properly if their first child was destroyed.
+ Fixed a bug where the desktop shutdown sound would play when hitting the escape key in your apartment.
+ Fixed a bug where black knights were only being summoned if all humanoids died in a level, instead of half of them.
+ Fixed a bug where the infested level type would sometimes only spawn 1 enemy.
+ Fixed a bug with the Selective Relativity ability where overlapping bubbles would annoyingly flicker.
+ Overhauled the way ammo types are selected for guns. It should prevent weird edge case bugs where turrets could spawn with non-lethal ammo and infinitely stun lock you.
+ Added 13 new skeleton bodies that I doodled in class.
+ Expanded the palette selector in generated missions. There should be a wider variety of colors in missions now.
+ Added non-transparent floor variants to generated missions.
+ Added some decoration spawning to generated missions, such as arches, flowers, trees, and outdoor floor tiles. I plan on adding a lot more decoration and stuff but the system is at least in the game now.
+ Lowered the magazine-is-empty sound by 50% I found it kind of loud and annoying during my last play test session.
+ Lowered the volume of rocket impacts by 30%. I need to do some sound overhaul stuff to truly fix a lot of these issues but this should make it a little less annoying to hear multiple rockets impact at once.
+Added a new silenced sound effect to the Noir ability.
+Defenses panel now has 2 bars instead of 3 to match a change made to the overlord long ago.
+ Changed the way spare magazines scales with level. Instead having a celling of level x 4 they now have a celling of level + 4. Mid-tier weapons were sometimes spawning with so many spare mags that ammo stopped being a consideration entirely, even if the spare ammo amount was considered mid-tier by the generator.

That's all for now! Perks *should* be made available around the end of the month.

[ 2021-10-16 21:50:15 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 18.04. CentOS 7 or SteamOS
  • Processor: Intel i5 or EquivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+ or Vulkan capable
  • Storage: 500 MB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 18.04. CentOS 7 or SteamOS
    • Processor: Intel i5 or EquivalentMemory: 8 GB RAM
    • Graphics: OpenGL 3.2+ or Vulkan capable
    • Storage: 500 MB available space
    GAMEBILLET

    [ 6471 ]

    13.30$ (11%)
    53.95$ (10%)
    41.47$ (17%)
    24.87$ (17%)
    5.03$ (16%)
    24.87$ (17%)
    20.72$ (17%)
    16.79$ (16%)
    13.34$ (11%)
    41.47$ (17%)
    16.57$ (17%)
    20.72$ (17%)
    5.03$ (16%)
    5.03$ (16%)
    8.19$ (18%)
    12.42$ (17%)
    16.97$ (15%)
    6.71$ (16%)
    12.42$ (17%)
    2.76$ (86%)
    5.27$ (12%)
    8.27$ (17%)
    4.19$ (16%)
    24.87$ (17%)
    2.76$ (86%)
    12.42$ (17%)
    12.42$ (17%)
    13.34$ (11%)
    49.77$ (17%)
    31.10$ (11%)
    GAMERSGATE

    [ 1696 ]

    5.09$ (49%)
    0.85$ (83%)
    6.8$ (66%)
    0.9$ (91%)
    30.0$ (50%)
    0.42$ (79%)
    5.1$ (87%)
    16.0$ (60%)
    3.51$ (88%)
    0.56$ (81%)
    3.19$ (87%)
    5.0$ (75%)
    4.46$ (70%)
    0.51$ (91%)
    1.5$ (81%)
    0.56$ (81%)
    6.75$ (55%)
    0.56$ (81%)
    20.0$ (50%)
    1.5$ (85%)
    8.91$ (70%)
    1.58$ (95%)
    16.0$ (60%)
    14.88$ (70%)
    2.0$ (90%)
    8.8$ (78%)
    0.56$ (81%)
    0.94$ (81%)
    1.28$ (91%)
    4.25$ (91%)
    MacGamestore

    [ 1977 ]

    1.09$ (84%)
    5.99$ (85%)
    1.19$ (88%)
    1.49$ (85%)
    21.99$ (27%)
    1.09$ (95%)
    1.24$ (75%)
    1.19$ (88%)
    8.99$ (10%)
    9.49$ (5%)
    1.99$ (87%)
    2.49$ (83%)
    13.49$ (10%)
    0.99$ (75%)
    1.99$ (87%)
    1.19$ (88%)
    14.99$ (57%)
    13.99$ (7%)
    1.19$ (76%)
    1.19$ (76%)
    1.49$ (85%)
    0.99$ (80%)
    17.49$ (20%)
    1.49$ (85%)
    2.49$ (75%)
    53.99$ (10%)
    1.19$ (76%)
    1.19$ (76%)
    1.39$ (91%)
    21.49$ (14%)

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