Howdy Agents () An update just dropped. Some of these changes were going to come with perks at the end of the month, but I decided to just push them out when I noticed a few major bugs. Most of these have to do with generated missions. Here's what changed. + Fixed a major bug where hub computers stopped working properly if their first child was destroyed. + Fixed a bug where the desktop shutdown sound would play when hitting the escape key in your apartment. + Fixed a bug where black knights were only being summoned if all humanoids died in a level, instead of half of them. + Fixed a bug where the infested level type would sometimes only spawn 1 enemy. + Fixed a bug with the Selective Relativity ability where overlapping bubbles would annoyingly flicker. + Overhauled the way ammo types are selected for guns. It should prevent weird edge case bugs where turrets could spawn with non-lethal ammo and infinitely stun lock you. + Added 13 new skeleton bodies that I doodled in class. + Expanded the palette selector in generated missions. There should be a wider variety of colors in missions now. + Added non-transparent floor variants to generated missions. + Added some decoration spawning to generated missions, such as arches, flowers, trees, and outdoor floor tiles. I plan on adding a lot more decoration and stuff but the system is at least in the game now. + Lowered the magazine-is-empty sound by 50% I found it kind of loud and annoying during my last play test session. + Lowered the volume of rocket impacts by 30%. I need to do some sound overhaul stuff to truly fix a lot of these issues but this should make it a little less annoying to hear multiple rockets impact at once. +Added a new silenced sound effect to the Noir ability. +Defenses panel now has 2 bars instead of 3 to match a change made to the overlord long ago. + Changed the way spare magazines scales with level. Instead having a celling of level x 4 they now have a celling of level + 4. Mid-tier weapons were sometimes spawning with so many spare mags that ammo stopped being a consideration entirely, even if the spare ammo amount was considered mid-tier by the generator. That's all for now! Perks *should* be made available around the end of the month.
[ 2021-10-16 21:50:15 CET ] [ Original post ]
- The Sinking City Depot [536.05 M]
Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and "befriend" every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.
D E E P F A K E (˵◡_◡˵)
Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.
S I M U L A C R U M (✿◕‿◕)
Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent's specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.
- OS: Ubuntu 18.04. CentOS 7 or SteamOS
- Processor: Intel i5 or EquivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan capable
- Storage: 500 MB available space
- OS: Ubuntu 18.04. CentOS 7 or SteamOS
- Processor: Intel i5 or EquivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan capable
- Storage: 500 MB available space
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