Helloooo Agents () I was planning on pushing this update out at the end of the month with some other stuff, but I noticed a critical bug and decided to push out a piece of it now. Here are the changes! New Hacking System! ------------------------ Well, not entirely new. These changes apply to the system overlord. Previously the overlord would randomly send attacks at fixed intervals depending on its anger level. No more! Attacks are now dished on when you make a hop to a new computer. The chance of being punished increases as you hop to more computers. Some attacks are now persistent, such as those that mess with your camera, or flip your movement controls. To remove these pesky effects, you'll need to 'scrub' your system for the cost of 5 data. If you don't have 5 data handy, you're gonna have to live with those penalties for a while! Some new types of attacks are in the works, but those won't appear in the demo until the end of the month. I might do a video based devlog about these changes and why I made them. Basically, the passive attacks from the overlord felt like little annoyances you just had to wait out. The overlord hurling attacks at you after a single hack also didn't feel good to a lot of players, who would prefer to hack and stay quiet at the start of a mission. This hacking update comes with some helpful messages that will appear in your terminal walking you through things, keep an eye out for them and you should be fine. Bug Fixes ------------------------ Fixed a critical bug where guns couldn't be picked up from enemies! This bug only appears in the compiled game and not in the editor for some reason! Fixed several bugs relating to enemy sprinting. Fixed several bugs relating to melee weapons not completing their swings properly. Removed a couple of duplicated rain noise generators in levels. Changes ------------------------ Remote Arsenal ability is absurdly busted, cut cast time to 30 seconds from 60 and raised cost from 5 to 9. This change will appropriately stat is as an ultimate ability.
[ 2022-01-10 06:49:55 CET ] [ Original post ]
- The Sinking City Depot [536.05 M]
Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and "befriend" every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.
D E E P F A K E (˵◡_◡˵)
Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.
S I M U L A C R U M (✿◕‿◕)
Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent's specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.
- OS: Ubuntu 18.04. CentOS 7 or SteamOS
- Processor: Intel i5 or EquivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan capable
- Storage: 500 MB available space
- OS: Ubuntu 18.04. CentOS 7 or SteamOS
- Processor: Intel i5 or EquivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan capable
- Storage: 500 MB available space
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