Helloooo Agents () I've been rolling out pieces of this update over the past ~two weeks but now it's all here along with the full patch notes. Before we get to that, I wanted to announce the DDS closed beta. This will be available starting Feb 4th and will include the first 50% of DDS's narrative content for your testing pleasure. If you'd like to participate in the Beta and give us feedback, you can request a spot over at the *very* official DDS discord server linked below. https://discord.gg/Jvv3kU8TKS Apparently lots of you are actually clicking on these updates! Thank you all for your continued support. On to the patch notes! ---------------------------------------------------- NEW STUFF Hacking punishment redux! The system overlord now dishes out punishment in response to computer hopping, rather than passively over time. Many of the attacks are now persistent, such as those distorting your camera. You'll need to 'scrub' your system for 5 data in order to get rid of them! Hacking more computers increases the severity and likelihood of punishment. Updated the tutorial to better explain hacking punishments, and system scrubbing. Your gun now comes unloaded, forcing players to learn that the [R] key reloads their gun. Added text auto-completion. You can now press [Tab] while typing in the terminal to attempt an auto complete. There are still a few issues with how this works but it's very close to where I want it. New hacking attacks! This includes the Dead Pixel attack that places a opaque blob on your screen, the UI attack that removes either your gun, grenade, or skeleton panel, and the grumpy grumpy overlord attack that makes future attacks more likely, and the scrub cost increase attack that increases the cost of scrubbing increase scrub attack scrub scrub bub blub blerp. New ammo type! Barb ammo applies a -50% damage modifier to your weapon, but slows enemies proportional to their missing health. FIXES Fixed many issues with melee weapons and wall collisions. Duplicated sounds and particles should no longer appear. Fixed issue with overlord where you would receive warnings instead of real attacks. most of the time. Distribution of attacks has been tweaked as well. Added snapback instructions to the terminal after snapping to a computer. Thanks to OrthelloDev for reminding me to do this. Enemy pathfinding has been improved. Friendly units will no longer get stuck trying to pathfind through locked doors. They will now give up, or find a new path around them. Melee attacks can now be made while sprinting, but will cancel the sprint for their duration. Lots of sound bugs fixed. Objects would sometimes double apply the volume level to sounds, making them very quiet. This applied to grenades and abilities. Their volume should be consistent now. Restored sound to repair station. Guns spawned during slowdown no longer have high pitched firing noises to compensate. Changed priority of attack and reload key registration. You can now hold down [R] and the attack key to "lever" a single shot weapon. Before it would reload indefinitely without firing a shot. Melee hitbox display is now locked in place when a melee attack is activated. Camera Boi enemies now return your vision on death, you no longer have to snap back manually unless you want it back early. Added variance to how hard enemies will throw grenades at you. Orange planet mercenaries in the Duvet Alliance mission now use grenades instead of the dash ability. AIs with no offensive vocabulary besides hacking can no longer hack unhackable enemies. AIs no longer switch targets while hacking. Removed bug where hackers could sometimes instantly kill you after entering and leaving their line of sight for exactly one frame. Added a grenade timer to enemies equal to twice grenade's cook time. This prevents enemies from spamming grenades like crazy. Removed compass jamming attack from Overlord, and removed compass jamming mission variant. The concept of a level without a compass will be explored in a secret mission, but these modifiers were frustrating and confusing to new players. Evil Twin enemy can now use hacking and grenades. They will eventually be able to use your abilities as well. Changed scene transition fade time from 1 second to half a second. Makes things a little more snappy. Fixed a """memory leak""" issue with mimics that could cause the game to freeze up with two many on screen. Fixed an issue with the technician class that could break your unlock window Fixed particles to align with global orientation instead of camera orientation. camera distortion effects should no longer produce weird sideways rain or water ripples Improved grenade throwing accuracy, the greande should land closer to your cursor now. Nerfed the health of dialogue character NPCs. Fighting characters will probably need an overhaul at some point. Fight against fallen_angel changed, they now use grenades+hacking and have a nerfed health pool. More bug fixes lost to the sands of time because I shut my computer down before saving the notepad I was keeping track of them in ;_;
[ 2022-02-02 06:00:48 CET ] [ Original post ]
- The Sinking City Depot [536.05 M]
Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and "befriend" every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.
D E E P F A K E (˵◡_◡˵)
Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.
S I M U L A C R U M (✿◕‿◕)
Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent's specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.
- OS: Ubuntu 18.04. CentOS 7 or SteamOS
- Processor: Intel i5 or EquivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan capable
- Storage: 500 MB available space
- OS: Ubuntu 18.04. CentOS 7 or SteamOS
- Processor: Intel i5 or EquivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan capable
- Storage: 500 MB available space
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