Howdy Agents. () Uploading some work I got done this weekend. Here are the changes! New Stuff Added Mac and Linux builds to the beta page. Player UI now reflects piloted units. Your UI panels are now tied to whatever thing youre controlling. You can now use the abilities of units you pilot. Added melee weapons to the armory, you can now upgrade their damage like you can with guns. Updated the self superschism ability in the Esper vocation. This ability now creates a much purer clone of your character, including your laptop, grenades, melee weapon, abilities, and even perks! Clones cannot use the clone ability though, it breaks clone law. Dont break clone law! Improved AI patrol behavior, After being alerted, enemies would previously move in random directions. This led to them getting stuck on walls and ending up in corners. Enemies now choose nearby positions to pathfind to, making for more natural and efficient patrolling. Improved AI pursuit behavior. In some of the new environments, enemies were having trouble following the player after they ducked around a corner. Im allowing the AI to cheat just a little to remedy this. They will now move to your last known position 1 second after they lost the ability to see you. This helps them follow you through doors, and immediate corners. Its still pretty easy to lose them if you straight up run away so hopefully it doesn't feel cheap. Improved pathfinding efficiency. Cleaned up a lot of the pathfinding code so that its time sliced far more efficiently. Enemies pathfind using a resource budget that causes them to give up if the algorithm fails to find a path in 1000 steps. In virtually all scenarios, enemies only needed 50 to 100 to reach their goal, so this resource pool was reduced to 400. --- Fixes Perk pop button now has the correct error message when lacking chips. Spectre effect on the The Slip ability now renders on the effect layer as intended Fixed a bug where the dialogue panel would play a click sound after sliding out. Fixed an error where haunters could not be killed when summoned by the system overlord Terminal now closes automatically when dialogue begins Raised skeltal warriors now leave corpses...which can be used to raise MORE skeltal warriors Fixed bug where only enemies without guns would not wobble their melee weapons when sprinting Fixed bug some story missions would reload with identical weapons, enemies, etc. This was due to the players skeleton customization corrupting the level gen seed. Fixed piloting bug where enemies would retain partial control over themselves for a few seconds when piloted in the middle of a combat routine Ressurected Succubi now flap their wings.
Deadeye Deepfake Simulacrum
nodayshalleraseyou
nodayshalleraseyou
Winter 2021
Indie RPG Simulation Singleplayer
Game News Posts 89
🎹🖱️Keyboard + Mouse
Very Positive
(479 reviews)
https://www.deaddeepsim.com/
https://store.steampowered.com/app/1545990 
The Sinking City Depot [536.05 M]
Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and "befriend" every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.
D E E P F A K E (˵◡_◡˵)
Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.
S I M U L A C R U M (✿◕‿◕)
Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent's specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.
- OS: Ubuntu 18.04. CentOS 7 or SteamOS
- Processor: Intel i5 or EquivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan capable
- Storage: 500 MB available space
- OS: Ubuntu 18.04. CentOS 7 or SteamOS
- Processor: Intel i5 or EquivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan capable
- Storage: 500 MB available space
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