0.5.3 Update (Cow + Shrimp) Hello Agents () Here with a pretty chonky update before my dev time is replaced with elden ring time. Here are the notes! New Stuff Added a new level to the Beta. Accessible by completing the mainline lilypad shrine mission. Melee attack replaced with a kick! Still uses the [c] key by default This move can break glass, and sends enemies, furniture, and grenades flying. You can kick enemies and furniture through windows too! New effect for the optical stabilizer ability. The old one was lazy, this one is lazy, but looks much better! New effect for the Running in the 90s ability. Should make you feel like a real life car. The sneaky weasel ability now disables, cameras, turrets, and opens locked doors in addition to silently breaking glass. Previously this ability was too niche, I hope the added flexibility makes it relevant. Killing enemies now causes enemies nearby to begin patrolling. New Grenade throwing system. The old throw was purely physics based and a little imprecise as a result. The new system has the grenade fly exactly to your cursor position. This may feel less natural but it should be far more reliable. Might change it back if people dislike it, idk. AI can now utilize the Mind expansion ability with a unique interaction. 3 New Abilities! Infiltrator - Rat Trap - Throw a silent trap to your cursor position. Necromancer - kill urself :( - die! Acrobat - Deep Breath - Cast abilities for FREE while the effect is active. I hope this rounds out the acrobat class a little bit. Im planning a perk or two that does something along these lines. This ability is also BUSTED probably but idc. Expanded Concierge Dialogue tree after completing the AMS mission. You can now ask about some of the suspicious goings on and get a little bit of insight. Fixes Fixed pathfinding error where enemies would no longer pathfind through locked doors in some levels. Fixed bug with engorge ability that allowed u to infinitely grow your weapon by swapping it out. This was kind of a fun bug so Ill try to incorporate it back in later Concierge is now immortal for realsies. She should ignore your attacks too. Its just beneath them. Fixed a bug where unstoppable force would kill you when swinging some weapons. Fixed an issue where weapon attachments like silencers or shields would persist on dropped weapons after the carrier died. All that stuff just gets deleted now. Enemies mid alcubierre dash no longer bleed 1000% more than they should. Overlord forced unload and forced discharge attacks now swap the player to ranged combat so they can take effect. Melee weapon cooldown times are now listed in the shop and armory Fixed bug where classes required chiplets but only cost one upon purchase. Added new audio sources so that melee weapon sounds dont cut each other off.
Deadeye Deepfake Simulacrum
nodayshalleraseyou
nodayshalleraseyou
Winter 2021
Indie RPG Simulation Singleplayer
Game News Posts 89
🎹🖱️Keyboard + Mouse
Very Positive
(479 reviews)
https://www.deaddeepsim.com/
https://store.steampowered.com/app/1545990 
The Sinking City Depot [536.05 M]
Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and "befriend" every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.
D E E P F A K E (˵◡_◡˵)
Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.
S I M U L A C R U M (✿◕‿◕)
Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent's specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.
- OS: Ubuntu 18.04. CentOS 7 or SteamOS
- Processor: Intel i5 or EquivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan capable
- Storage: 500 MB available space
- OS: Ubuntu 18.04. CentOS 7 or SteamOS
- Processor: Intel i5 or EquivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan capable
- Storage: 500 MB available space
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