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Hello Agents () DDS has hit version 0.6! This is a pretty big update that comes with a new mission (for beta testers) , a new class, improved UI, and lots of delicious fixes. With this update comes a release announcement! DDS will be launching in Early Access this October! The planned date is October 13th but this may change slightly depending on coinciding Steam Next Fest. Reminder that if youd like to join the closed beta, you can get access on the official DDS discord! https://discord.com/invite/Jvv3kU8TKS Thats all for now, patch notes down below. New Stuff +New mission for the closed beta! Some VIPs are blocking an important merger. Not good! +Added ending sequence for paying off your debt. +Added a new secret class with 5 new abilities and 2 perks. +Better upgrades! You can now upgrade your skeleton and grenade. The new upgrade system just levels up the weapon instead of adding a flat two damage like before. +Better shop UI. They now display each stat with its full name instead of using abbreviations. Hopefully this will make things easier on new players. This also applies to the armory. +Updated the way proc gen mission colors are chosen. +Construct enemies now apply a slowing effect to their target while hacking them. +Added the ability to apply slow debuff to hacked enemies. +Added a secret and extremely brief conversation to the closed beta. Fixes +Vac Bois no longer throws up an exclamation point when seeing you. +Tweaked the effects on several abilities that were not fading properly. +Fixed some computers that did not snap properly in the Safehouse mission +Added a fade effect to the Im In ability. +Disabled sprinting in dialogue sequences +Fixed bug where players first gun was not being placed in the armory. +Fixed an AI issue where enemies were sometimes unable to pursue targets after losing sight of them while hacking. +Fixed a bug where piloting a turret would disable its alert sound from there on out +Selective Relativity spell now only applies to gunfire. +Enemies will now wait until you are 5 meters within their line of sight before attempting to hack you. This cuts down on enemies repeatedly hacking and failing while at the edge of your line of sight, and makes them a little trickier to deal with. +Many other small bug fixes.
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