Hello Agents! () The 0.6.7.5 update has arrived on Steam. This contains lots of overdue bug fixes and some last minute editions I wanted in before release. Many of these apply to the Beta / Finished product so they might not be relevant if you're sticking to the demo. This announcement features some lovely fan art from The Great Avv over at https://twitter.com/TheGreatAvv Don't forget we're gonna be attending the Steam Next Festival in October! Be sure to check out the streams on our store page this October 4th at 2pm CDT, and October 8th at 8pm. And as always Join the discord do it now!!!!!!!! Now for da notes. New Stuff
- Completely redid the swamp op mission. This one was previously weird and terrible imo, also extremely easy. The new mission has a much stronger sense of identity and is really really hard
- New Visuals and music for the Acid Rain Office level, plus some adjustments.
- New Perk for Infiltrator! - Forbidden Technique - kills with melee grant 5 seconds of stealth. Misses with melee deal self damage minus penetration
- New Empath Perk: Friend in Need - Damage taken is divided by the number of allies you have. Damage taken by allies is transferred to you instead.
- New Gunmeister Perk: Final Round - Reloading your gun fires all remaining bullets.
- Updated Gunmeister Perk Nimble Operator is now Jump the Gun. Reload speed is 4x faster, down to 2x slower based on ammo in magazine. Previously this perk allowed faster reloads on empty magazines. I think it's more interesting when the effect is inverted.
- New Technician Perk: KABOOM - double the explosion radius of your grenades
- Updated Technician Perk - Boomer is now Mad Bomber. You are immune to your own grenades but you can no longer throw them. This perk (especially when combined with the one above) provides a fun new build to try out.
- Added the traveling_salesman NPC. Hoard cash to meet them.
- Seeker rounds now prioritize enemy closest to mouse cursor when used by the player.
- You can now kill an important NPC during a final meeting.
- New Chronomancer ability: Instant Rewind. Return to the position you were standing in 10 seconds ago
- Polished up the cabin in the woods mission. New placements, colors, added a car in the middle of nowhere because why not.
- You can now put cyborgs to sleep after hacking them. Costs 1 data and lasts for 20 seconds
- New running """"animation"""" when wielding a melee weapon
- Added the firewall computer. This prevents you from hopping to protected computers without a direct line of sight. Kind of a weird one, but allows me to design more interesting networks. Lemme know what you think!
- Added a ton of new Mission BBS modifiers and messed with the parameters a bit.
- Scaling enemies with the shop now displays the correct level of missions in the email panel.
- Summoned quadrupeds now scale with skeleton level
- Enemies can now kick furniture when they run into it. There was previously a restriction that required them to be within one meter to do this. Because a lot of furniture is larger than one meter, this condition was never satisfied.
- Key remind menu now has duplicate assignment protection, and a nicer layout.
- Live Melee weapons now cancel out when colliding with one another
- Your ranged/melee selection is now saved between scenes. Some agents prefer to use melee, and having to switch every time made them feel left out. I hope this change indicates that both are valid as a main piece.
- Overhauled how the stealth and sleep status effects work. Mostly backend stuff. These were previously hacked into the game but an actual system for handling status effects is now in place
- Fixed a bug where blast grenades were not breaking glass
- Fixed a bug where mimiced enemies would be invisible if the enemy had a non-generated body color
- Fixed a bug where mounted units would only play the first half of the mount sound effect when alerted
- Fixed a bug with the helicopter ability where spinning counter clockwise would only deal damage once per enemy
- Increased Guiding Moonlight view radius from 25 degrees to 150. This ability was really hard to use and kinda useless.
- Effect for the homura protocol ability now renders on correct layer.
- Melee enemies in the train level can now spawn with any small melee weapon, not just daggers.
- Replaced samurai enemies in train level, these now appear in the swamp op mission.
- A new email arrives after completing all three hand missions and the Email Hub mission. This contains some backpay you're owed.
- Updated dialogue for a very obscure NPC named black.paper.moon, now 200% more pretentious
- Updated an extremely obscure dialogue event with The Concierge. You can ask them if you're living in a simulation and get an extremely unsatisfying answer.
- Construct enemies can now respond to radio and sound.
- Enemies can no longer kick grenades with their laptops out. You aren't allowed to do this so why should they be?
- Changed the way weapons generate firerate. The distribution was all sorts of whack. You should now see more full auto weapons in the world and a greater diversity of fire rates.
- Befriending seeker rounds works again.
- Camera hub in the Cartel Job mission was a milllion miles off screen for some reason, now in the correct place within the level.
- Fixed Domain ability description
- Fixed some bugs with the Network Graph not tracking the player properly, also improved performance of the network graph by 50%
- Fixed hitboxes on some doors, relevant for the sneaky weasle ability
- Fixed a bug preventing AI followers from being ordered through locked doors even after being opened
- Fixed A LOT of bugs in the Concierge's Pleasure Fortress Level. Enemies now don't wander all over the place, the mimic doesn't wander off on its own, lots of other minor things
- Fixed a bug preventing the credits from rolling during one ending.
- Removed a piece of furniture causing an agent on the train level to kick over and over again
- Cleaned up some email text.
- Fixed a visual bug with the Secret Admirer ability that was incorrectly coloring agents through walls
- Removed a particle system that was accidentally appearing during a NPC encounter in the apartment
- Made it so an email from an NPC thanking you for sparing them now only appears if you actually spare them.
- Fixed weird stutter that occurred when opening the dialogue interface
- Substantial loading time improvements for many levels, especially the player apartment.
- When riding a mount you move at the same speed the mount would move on its own
[ 2022-09-26 02:55:31 CET ] [ Original post ]
- The Sinking City Depot [536.05 M]
Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and "befriend" every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.
D E E P F A K E (˵◡_◡˵)
Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.
S I M U L A C R U M (✿◕‿◕)
Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent's specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.
- OS: Ubuntu 18.04. CentOS 7 or SteamOS
- Processor: Intel i5 or EquivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan capable
- Storage: 500 MB available space
- OS: Ubuntu 18.04. CentOS 7 or SteamOS
- Processor: Intel i5 or EquivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan capable
- Storage: 500 MB available space
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