Deadeye Deepfake Simulacrum is OUT in Early Access
[ 2022-10-13 19:21:24 CET ] [ Original post ]
Hello Agents! () Deadeye Deepfake Simulacrum is out in Early Access! Grab it now to experience the completed main story and unlock two new character classes: The Knight and The Necromancer. New to DDS? Its a top-down immersive sim with crazy character customization, hand crafted missions, and a hacking system so granular you can hack the individual bullets flying at you! Here are some things you can do in DDS that you cant do in real life.
- turn invisible
- brainwash your foes
- walk at the speed of light
- shoot 700,000 people
- ride a horse
- hack a horse
- eat so many saltine crackers that you become physically unable to move
- die
- summon a succubus ;)
- stab people with ur proboscis
- drive a car
- hug your strangely dominant handler on top of Diego Velzquezs Las Meninas (1656) (_)
- pay off your debt (its mathematically possible right?)
- Added the esc command to the terminal. Feel like youre in danger while hacking? Typing esc will close out of EVERYTHING so that youre ready to respond. Special thanks to Steam user Vovix for suggesting this!
- Fixed a bug where your car would turn invisible if you resurrected it back from the dead.
- Fixed a bug where some doors could not be opened from very specific angles.
- Fixed several typos in dialogue sequences across the entire game. Apologies for those that remain.
- Slowing down time to extreme levels no longer breaks the game.
- Traveling at extreme speeds above .03 C no longer breaks the game. There are a few minor bugs associated with crazy movement speed but Ill be looking at those soon.
- Scene transition timers now act independently of time dilation. This means you will no longer be trapped in a loading screen for literally 400 years if youve slowed time down to a ludicrous level.
- Fixed a bug that spawned clones of enemies with an imperfectly copied grenade.
- Fixed an interaction with clones and the sorcery perk, this caused their ability uses and costs to be doubled instead of quadrupled.
- Fixed a bug during the final climb sequence that could cause the music to play twice.
- Fixed a bug that caused guilt to appear stationary on the network graph.
- Fixed a critical bug that caused your slow down ability to speed up time after using the The World ability.
- The duvet questline will now properly end if Duvet is killed on the helipad where you meet them.
- Fixed several bugs associated with pacifist rewards.
- Camera alert radius reduced from 2 line of sight distances to 1.5. Cameras are going to get a full rework in the future but this should mitigate the apocalyptic consequences of bumping into one.
- Lowered stealth time of forbidden technique perk from 5 seconds to 4.
- Enemies pull out their walkie talkies at a weird angle if they do it at the same time theyre kicking.
- The Duvet Questline should really respond to your debt being paid off if you happen to do that before. Im in the process of writing some new dialogue for this but its the sort of thing so few people will see that I couldnt prioritize it.
- The Shocking Reveal perk for infiltrators kind of sucks. I cant think of a scenario where its all that useful so expect this to get a rework soon.
- There are some strange bugs involved with pacifist rewards. Occasionally DDS seems to reward you even when you havent earned it. Ive had a really hard time reproducing these however.
- The Prison Break and Rescue missions need updating. Im not a fan of these missions but didnt have time to overhaul them.
- Cameras need a complete rework. Right now they can feel unfair and can alert way too many people at once.
- The hacking system has a lot of undesirable ambiguity when it comes to what counts as within your line of sight. Spiking a computer should probably give you access to all the computers it illuminates even without snapping to it.
- The dating sim mission is not in the game yet. That screenshot isnt just a joke but I did a complete 180 on the idea for this mission a few months back and never got back to it.
- Theres some weirdness with the sniper in the hidden snowfield mission. Implementing a sniper that works off line of sight in 2D was really weird and a lot of problems popped up. Most of those are resolved but there are some edge cases I need to take care of.
- The time it takes enemies to notice you is dependent on the number of enemies in the level. This is due to some really awful spaghetti code I wrote literally on day 1 of DDS development, but the alert system will need to be largely overhauled to fix it. This will be unnoticeable to the vast majority of players so it's going on the backburner for now.
Deadeye Deepfake Simulacrum
nodayshalleraseyou
nodayshalleraseyou
Winter 2021
Indie RPG Simulation Singleplayer
Game News Posts 89
🎹🖱️Keyboard + Mouse
Very Positive
(479 reviews)
https://www.deaddeepsim.com/
https://store.steampowered.com/app/1545990 
The Sinking City Depot [536.05 M]
D E A D E Y E (╬ Ò﹏Ó)
Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and "befriend" every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.
D E E P F A K E (˵◡_◡˵)
Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.
S I M U L A C R U M (✿◕‿◕)
Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent's specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.
Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and "befriend" every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.
D E E P F A K E (˵◡_◡˵)
Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.
S I M U L A C R U M (✿◕‿◕)
Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent's specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.
MINIMAL SETUP
- OS: Ubuntu 18.04. CentOS 7 or SteamOS
- Processor: Intel i5 or EquivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan capable
- Storage: 500 MB available space
- OS: Ubuntu 18.04. CentOS 7 or SteamOS
- Processor: Intel i5 or EquivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan capable
- Storage: 500 MB available space
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