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0.6.9.2 Update

Hello Agents! () Today I bring you the 0.6.9.2 Update. This comes with some new abilities, some love for the acrobat class, a new grenade type, and lots of bug fixes. With the start of the new month I'll be directing more of my time to the next sidequest and other new story content, so apologies if these regular updates may get a little more sparse. In other news, I'll be trying to upload the DDS soundtrack to my youtube channel tomorrow since so many of you have requested it. Here are da notes. New Stuff

  • Security Camera Rework! Cameras now have audio cues and show you everything theyre tracking. This makes their actions much more explicit. Cameras also give you a second grace period before activating so you arent immediately punished for bumping into one.
  • New Grenades Type! Agents can now equip smoke grenades, which blocks sight for both you and enemies. This operates similarly to the Goodbye! Ability for infiltrator, only now you can throw it. Im hoping this serves as a handy tool for agents who want to dabble in a little stealth or who want a new way to disengage from combat. The Goodbye! Ability has been reworked slightly to be consistent with this effect. Careful! Everyone inside the smoke zone can see each other.
  • New Ability for Acrobat - Ram. Turn your body into a weapon and deal damage to the enemies you run into based on your speed.
  • New Ability for Acrobat - Boosto Boosto Energy! Chug down an energy drink and refill the charges on all your other abilities.
  • New Ability for Infiltrator - Silence. This ability disables all sound and all alerts for a brief time period. Use this to keep your engagements reinforcement free, or when you need to break a window without anyone noticing. This one is weird and situational but I think clever agents will have lots of fun with it.
  • Ability unlock rework - new vocations now increase future costs by +2 instead of doubling them.
  • Perk rework! This technically came in the last hotfix but I didnt explain it too well. Previously you had to spend a chiplet to equip a perk. This was supposed to add a sense of progression and permanence to your character, but punished experimentation waaaay too much. Previously you had to pay to unequip them too and whew what a wild and bad idea that was! Now perks can be swapped in and out freely, but youll have to pay chiplets to initially free up each slot. I hope this keeps the sense of progression while allowing much more experimentation.
  • Sight Grenades now allow you to hack the computers they reveal.
  • Breaker Boxes will now show their activation zones through the zone command.
Fixes and Adjustments
  • Removed some enemies from the train level. Many rooms that used to have 4 enemies now have 2. This level is still very challenging but this should bring it more in line with the games overall difficulty curve. Also made some hit boxes more forgiving around the edges of walkways.
  • Adjusted the hitbox on the grapple hook so that it doesnt immediately cancel out thrown from against a wall.
  • Buffed the quickstep and alcubierre drive abilities for acrobats to make them faster and more useful. Many agents go for the acrobat class initially and find themselves underwhelmed. Hopefully these new and improved bread and butter abilities will help remedy that.
  • Fixed a bug where piloting allies could make them hostile to your other allies.
  • The Jump the Gun and Final Round perks for Gunmeister now synergize with each other instead of anti-synergizing with each other. Fully automatic pump action shotgun go brrrr. Final round also triggers off of ammo station reloads now so have fun with that.
  • Autohackers from the Hackers MyLittleHelper ability now actually work. Previously these were unable to kill anything.
  • Added 10 abilities and 8 perks to the Jester vocations selection pool that were not added before.
  • Fixed a bug that allowed you to kick Guilt through walls so that they couldnt reach you anymore.
  • Nerfed the spare grenade count for sight grenades. Previously they got like a 300% bonus to this and you would have more than you would ever need. Lowered this to +50%, forcing the player to think strategically when using them for hacking now that its enabled.
  • Fixed a bug where hostile NPCs pacified through the Kiss X ability would turn hostile again after attacking them.


[ 2022-10-30 02:57:34 CET ] [ Original post ]



Deadeye Deepfake Simulacrum
nodayshalleraseyou
  • Developer

  • nodayshalleraseyou
  • Publisher

  • Winter 2021
  • Release

  • Indie RPG Simulation Singleplayer
  • Tags

  • Game News Posts 89  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (479 reviews)


  • Review Score

  • https://www.deaddeepsim.com/
  • Website

  • https://store.steampowered.com/app/1545990 
  • Steam Store



  • The Sinking City Depot [536.05 M]

  • Public Linux depots

  • D E A D E Y E (╬ Ò﹏Ó)
    Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and "befriend" every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.

    D E E P F A K E (˵◡_◡˵)
    Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.

    S I M U L A C R U M (✿◕‿◕)
    Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent's specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.
    MINIMAL SETUP
    • OS: Ubuntu 18.04. CentOS 7 or SteamOS
    • Processor: Intel i5 or EquivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ or Vulkan capable
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18.04. CentOS 7 or SteamOS
    • Processor: Intel i5 or EquivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.2+ or Vulkan capable
    • Storage: 500 MB available space
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