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0.7.5 Update

Howdy Agents! () Most of my dev time is focused on story and mission stuff for the final stackhunter update, so I don't have *too* much to share with you today. It's been a while since our last update though, so I wanted to deliver a few goodies. Thank you to everyone who left a review this month! As always, be sure to join the discord! for updates and cute pictures of frogs. The Notes

  • added the ability to toggle vsync from the options menu
  • optimized elements of the player's hud for a minor performance increase
  • added several new skeleton and grenade sprites
  • fixed an issue in the Bellagamba Grid mission where two neighboring computers had the same name
  • autocomplete backtracking is now done by holding control and pressing tab. Shift tab opened up the Steam overlay and no one liked that
  • enemies can now aim pick weapons properly
  • modified some code involving the initialization of melee weapons which should improve load times
  • fixed some dialogue typos
  • smoke grenades now generate with double duration
I was hoping I would have more time to dev once I finished up my degree and started my new job, but in reality I've had much less :< The current plan is to start staying up to 2:00am like I used to. October is just around the corner which will mark the 1 year anniversary of DDS! I'd like to finish Stackhunter by the end next month, which should leave a pretty straight shot to releasing 1.0. I'll be adding ~3 additional missions to serve as an alt-route to the main story, and the long awaited roguelike mode! DDS will receive some additional content past this, but only things I didn't originally imagine in the 1.0 release. It's been an amazing experience getting to this point and sharing DDS with all of you, and I hope these final content updates are worth the wait! Some recent news regarding Unity's clown carnival revenue model has many devs seriously bummed out :< This recent decision (along with many others) feels deeply misguided at best, and many developers big and small are taking this opportunity to jump ship. I love working with Unity in large part because of the community and their support, but decisions like these put Unity's greatest asset at risk. I will not be porting DDS to Godot or anything as it would be a nightmarish amount of work, and because these changes shouldn't effect me personally. But I'll definitely be turning my eye towards Godot for my next major project.


[ 2023-09-14 07:34:39 CET ] [ Original post ]



Deadeye Deepfake Simulacrum
nodayshalleraseyou
  • Developer

  • nodayshalleraseyou
  • Publisher

  • Winter 2021
  • Release

  • Indie RPG Simulation Singleplayer
  • Tags

  • Game News Posts 89  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (479 reviews)


  • Review Score

  • https://www.deaddeepsim.com/
  • Website

  • https://store.steampowered.com/app/1545990 
  • Steam Store



  • The Sinking City Depot [536.05 M]

  • Public Linux depots

  • D E A D E Y E (╬ Ò﹏Ó)
    Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and "befriend" every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.

    D E E P F A K E (˵◡_◡˵)
    Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.

    S I M U L A C R U M (✿◕‿◕)
    Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent's specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.
    MINIMAL SETUP
    • OS: Ubuntu 18.04. CentOS 7 or SteamOS
    • Processor: Intel i5 or EquivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.2+ or Vulkan capable
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18.04. CentOS 7 or SteamOS
    • Processor: Intel i5 or EquivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.2+ or Vulkan capable
    • Storage: 500 MB available space
    GAMEBILLET

    [ 5951 ]

    25.47$ (15%)
    4.12$ (17%)
    33.59$ (16%)
    25.79$ (14%)
    13.34$ (33%)
    8.79$ (78%)
    16.39$ (18%)
    4.85$ (81%)
    10.00$ (50%)
    16.79$ (16%)
    9.19$ (8%)
    17.99$ (28%)
    33.96$ (15%)
    27.59$ (8%)
    12.36$ (51%)
    16.99$ (15%)
    16.39$ (18%)
    17.39$ (30%)
    20.00$ (50%)
    17.59$ (12%)
    18.91$ (62%)
    9.19$ (8%)
    17.19$ (14%)
    20.92$ (58%)
    25.49$ (15%)
    8.49$ (15%)
    7.98$ (20%)
    5.00$ (50%)
    20.00$ (50%)
    10.00$ (50%)
    GAMERSGATE

    [ 3198 ]

    6.8$ (66%)
    3.5$ (65%)
    1.31$ (81%)
    3.4$ (57%)
    10.19$ (32%)
    6.39$ (20%)
    8.44$ (66%)
    3.3$ (78%)
    0.79$ (89%)
    3.15$ (74%)
    2.63$ (62%)
    3.75$ (75%)
    5.63$ (81%)
    5.0$ (75%)
    16.19$ (46%)
    1.58$ (77%)
    0.48$ (52%)
    2.25$ (85%)
    1.5$ (90%)
    9.99$ (50%)
    1.13$ (89%)
    0.51$ (83%)
    5.99$ (40%)
    19.79$ (34%)
    5.0$ (50%)
    6.8$ (66%)
    0.56$ (81%)
    0.75$ (92%)
    1.0$ (90%)
    0.98$ (90%)

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