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Howdy Agents () Thank you to everyone who left a review since our last update. As always, be sure to join the discord! Today's update comes with some fantastic artwork from Emett, go check out their work here! Today I bring you the 0.8.7 update. This comes with a major change to skeletons, a big new mission, a new story encounter, and lots of fixes. This update is currently only available for Windows do to an issue on my end :< Mac and Linux versions will release soon. Here are the notes. Skelly Passives Skeletons now come with a random passive ability! The idea behind this is to make the skeleton a little more exciting to roll for. My concern was that unlike guns, melee, and nades; skeletons dont have much of a difference in *feel* except for the speed they move. This new feature also gives me the creative freedom to add requested bonuses that werent quite deserving of a full perk slot. These passives should sit somewhere between the classic +3% ice damage and the existing busted-ass passives already in DDS. All of them should be at least *nice* to have, and clever agents should be capable of making game breaking builds out of some of them. Ive added 25 of these to the game and plan to add at least another 25 more before we hit 1.0. Skeletons should now have a firmer place in your build beyond their stat distribution. Skelly passives appear as an adjective in your HUD, and a full description can be found in the shop and armory. This system has a few limitations to speak of. Currently, only the player and clones of the player will make use of these passives, enemies will spawn without them. This is because some of the passives are NOT fun to play against. Eventually Ill add a whitelist of all the passives enemies can spawn with so we dont have a weird break in symmetry between player and AI, but youll have to wait for the next update on that. The spread of passives also leaves some builds wanting for more right now. I have some ideas for more dedicated melee passives that I didnt have time to get around to. Meanwhile gun-heavy builds are getting a buffet of passives this patch. Special thanks to Koka productions for requesting this feature a long time ago. Be sure to check out their DDS video here! https://www.youtube.com/watch?v=D3h7e6sXAdE New Skelly Passives
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