Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and "befriend" every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.
D E E P F A K E (˵◡_◡˵)
Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.
S I M U L A C R U M (✿◕‿◕)
Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent's specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.
Howdy Agents ()
Today we have the release of DDS 0.9.6! But first, an important announcement!
DDS will be releasing in 1.0 in on September 18th! Thats only one month away! The feature list is pretty locked in at this point, so for the next month Ill just be focusing on bug fixes and polish.
DDS will continue to receive updates after 1.0. Notable new features include.
+Roguelike mode. I had planned on phoning this in but Ive got some fun ideas now that Id like to spend more time on.
+New game plus, featuring mechanical twists on all existing levels.
+Localization
+Steamdeck support (well see) and more accessibility features.\n
I could probably keep working on this game forever but at some point we gotta hit 1.0. I think next month is the month. Thank you so much to everyone who left a review since our last update. As always. be sure to join the discord!
Anyways! We got an update to get to. Here are the notes.\n
Cloud Saves and New Save System
DDS now supports Steam cloud saves and has a fresh new save system backend. This shouldnt change anything about the gameplay experience, but you can now view your save files in human-readable format! These are located in the appdata/LocalLow/nodayshalleraseyou/DeadeyeDeepfakeSimulacrum/saves folder on windows. Your old save files should be automatically migrated to this new position when you start the latest build for the first time.\n
Mission BBS Improvements
Procedurally generated missions now use a flood fill algorithm to make extra sure your objective is reachable no matter your build.
Ive also added new fog shaders, colors, and a ton of new tiles from the Kenny free patterns asset pack. Mission BBS levels should look better than ever once you unlock wacky generation params on level 5 missions and above.
Cartel Job Mission Update
This is the second mission if you opt for The Concierges violent path. Ive added a fresh coat of paint and a brand new song which are more reflective of the delicious ultraviolence this mission has to offer.\n
Minor Changes and Fixes
Gifts now throw up a little chiplet visual to help clarify what youre getting out of them.
[/*]Added a new shader for agents calling in remotely.
[/*]The Defensive Twirl perk has been buffed to increase reload speed 20%, down from 50%. Annnnnd writing this it looks like I forgot to update the ability description but well get \'em next time.
[/*]The Arms Runner perk has been buffed to drain slug at a rate of .2/s down from .5/s.
[/*]The Meepis and Scronkle ability is now free to cast instead of 7 ego. I have no idea why anyone would spend ego on this thing.
[/*]Updated the network graph so you can zoom out more and scroll around faster.
[/*]Fixed a bug that prevented grenade explosions from appearing in your apartment with certain save configurations.
[/*]Fixed a bug causing the UI to display the melee weapon of a piloted cyborg if they died, and you were holding your gun at the time.
[/*]Fixed visual jankiness on the black fish ability causing line of sight to wig out.
[/*]Added new sprites to the Fridge Daemon and Daemon De Los Juegos
[/*]Removed several redundant file I/O operations when loading into a level.
[/*]Updated Steam Demo to 0.9.6
[/*]Fixed typos.
[/*]
Minimum Setup
- OS: Ubuntu 18.04. CentOS 7 or SteamOS
- Processor: Intel i5 or EquivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan capable
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu 18.04. CentOS 7 or SteamOS
- Processor: Intel i5 or EquivalentMemory: 8 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan capable
- Storage: 500 MB available space
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