Indulge in visceral, deadly gunplay where every mistake could be your last. Hack cameras, turrets, people, even individual bullets!!!ヽ(°〇°)ノ Slow time to a crawl. Fade from view. Rip your mind asunder. Project your ego and "befriend" every intelligent thing that surrounds you. Your abilities include, but are not limited to: everything.
D E E P F A K E (˵◡_◡˵)
Deep gameplay, deep writing, ALL style, NO substance. High concept, low fidelity. Relish in an original soundtrack of sumptuous lo-fi hip hop beats as you subvert and dominate your enemies. Build relationships with with a cast of colorful characters. Make game changing decisions as you piece together the mystery of your shadowy corporate benefactors.
S I M U L A C R U M (✿◕‿◕)
Customize the ultimate agent with more than 2^64 pieces of lovingly, caringly, procedurally generated equipment. Refine your agent's specialties and weaknesses through activatable abilities and passive but impactful perks. Conquer dozens of hand-crafted artisanal missions (and endless generated side content) designed to produce emergent gameplay and accommodate any playstyle.
Howdy Agents ()\n\nHere with a few quick fixes. Thank you to everyone who picked up the game over the sale and left a review!
Fixed a bug causing slow motion to activate when typing in an input field on the loadouts screen and pressing the correct key.
[/*]Fixed a problem with the musicc player not playing custom songs on the first attempt. This was caused by a deprecated library not playing nicely with the secure version of Unity I moved things to a while back.
[/*]Added the two example songs back to the build for use in the custom music player.
[/*]Fixed a bug causing picked up legendary grenades to load with the wrong sprite, color and name.
[/*]Fixed some visual issues when viewing legendary grenades to the armory and loadouts screen.
[/*]Autohackers now stop hacking you when suspended via terminal
[/*]Autohacker IDs now depend on the number deployed instead of being randomized.
[/*]Fixed save deletion bug that allowed debt progress to carry over to a new save if the slot was deleted, and a new one was created in its place soon after.
[/*]Removed duplicate entry in the recoil section on the in-game wiki.
[/*]
Minimum Setup
- OS: Ubuntu 18.04. CentOS 7 or SteamOS
- Processor: Intel i5 or EquivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan capable
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu 18.04. CentOS 7 or SteamOS
- Processor: Intel i5 or EquivalentMemory: 8 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan capable
- Storage: 500 MB available space
[ 6380 ]
[ 5887 ]
[ 750 ]
[ 1993 ]
[ 777 ]
















